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I figured out why some Mass Effect 1 fans don't like ME2!!


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#51
JamieCOTC

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The thing I missed the most in ME2 was Commander Shepard as a main character.  :P

#52
Chuvvy

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SSV Enterprise wrote...

The story is darker.  The spirit is grimmer.


Meh, not really. I didn't find ME2 dark at all. That's just one of those adjectives developers throw around.

#53
halogod1986

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As someone who loved both ME and ME2, I'd wager that the various opinions that fans have about each game are far more shallow than SSV Enterprise's interesting observation suggests. Frankly, I missed a lot of the traditional RPG elements that were lost between ME and ME2, but I also greatly appreciated a lot of the changes that Bioware made in the sequel. I believe that in the internet age, people have a hard time taking a stand on one thing without instantly condemning the opposition. More obviously than ever, we define ourselves in the negative (see http://en.wikipedia.org/wiki/Sartre). Therefore, in order to say, "I liked the overall experience that Mass Effect offered better than that of its sequel," we say, "Mass Effect 2 sucked/sold out/is watered down/etc."

Frankly, I hope that they bring back many of the RPG elements of the original (non-linear level progression, abolish the "Mission Complete Screen," greater weapon and armor customization, etc.) without sacrificing the beautifully streamlined gameplay experience of the second.

Modifié par halogod1986, 15 novembre 2010 - 08:15 .


#54
Zulu_DFA

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SSV Enterprise wrote...

Hatred or disappointment for Mass Effect 2 from Mass Effect 1 fans has nothing to do with quality,

 
Believe me, it has. ME2 has more purely technical issues than ME1. At least on PC. Also the menus and interface became less keyboard-friendly.


SSV Enterprise wrote...

It's undeniable that the writing and characterization in ME2 is just as good as it was in ME1, if not better. 

It's higly deniable. Although I do think that the underlying ideas of the story of ME2 were just as good as those of ME1, the execution was ****** poor.


SSV Enterprise wrote...
This intangible shift in spirit "turned off" some ME1 fans.

 
The shift was very tangible. ME1 had a spirit of 1960-80s science fiction. ME2 has a spirit of a mindless 2D arcade of the early 1990s.


So, yeah.  This randomly came to me while listening to M4 Part II.  Aweome song.:whistle:

The thought that came randomly into my mind while listening to the generic ME2 credits music was that "ME2 is cheap job". Even though I never really cared to listen to M4 Part II.

#55
AntiChri5

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The only thing ME 1 had over ME 2 was the plot (not the writing, not the story, but the plot).

Well, that and helmet toggle.

So two things.

#56
kraidy1117

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For crying out loud... please tell me this is a joke? Please tell me this write up was just a funny joke?



I enjoy ME more because the credits song? Wuuuuuuuuuuuuuuuuuuuuuut.

#57
Guest_mrsph_*

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Mass Effect 3 needs more 80's songs.



This is the most logical conclusion.

#58
The Spamming Troll

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to sum it up.....

ME1(ME1 + ME2) + ME1 + more ME1 - planet scanning = ME3

thats about it

Modifié par The Spamming Troll, 16 novembre 2010 - 05:40 .


#59
Veen130

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People don't like change. They don't like trying something new and would rather stay with the old stuff their comfortable with. The point of a sequel is to change stuff, usually and hopfully for the better.

#60
-Skorpious-

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Most of my rage stems from the fact that Bioware abandoned ME's excellent ending when constructing ME2's plot.

#61
vinak

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I personally was hoping to play an RPG when I bought ME2...not yet another shooter....plus that scanning crap was a major reason I switched from console to pc (single most reason being all my save files would not import for me). no way in hell was I about to rescan all those planets to get all the upgrades I already got in my original playthrough. download save editor...give myself a million resources and we are done.

-nother problem I had with ME2 was the inability to revisit "missions" What if you forgot to scan something? missed an upgrade? Too bad cause its not available to you anymore.

really could ramble on...level design changes....etc etc.

why couldn't we have an economy with our resources? buying and selling them? That would have made scanning partially worth the bore fest....see, I could keep going...

Modifié par vinak, 16 novembre 2010 - 06:29 .


#62
ObserverStatus

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Veen130 wrote...

People don't like change. They don't like trying something new and would rather stay with the old stuff their comfortable with. The point of a sequel is to change stuff, usually and hopfully for the better.

I didn't notice anything new, ME2 wsn't the first shooter I've ever tried.

#63
AntiChri5

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Most of my rage stems from the fact that Bioware abandoned ME's excellent ending when constructing ME2's plot.


This post is just absurd and you know it!!

BioWare never constructed ME 2's plot!

#64
Phategod1

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Heres the real reason my man. Many people can't handle change. Even when its for the better.

#65
RetrOldSchool

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halogod1986 wrote...

As someone who loved both ME and ME2, I'd wager that the various opinions that fans have about each game are far more shallow than SSV Enterprise's interesting observation suggests. Frankly, I missed a lot of the traditional RPG elements that were lost between ME and ME2, but I also greatly appreciated a lot of the changes that Bioware made in the sequel. I believe that in the internet age, people have a hard time taking a stand on one thing without instantly condemning the opposition. More obviously than ever, we define ourselves in the negative (see http://en.wikipedia.org/wiki/Sartre). Therefore, in order to say, "I liked the overall experience that Mass Effect offered better than that of its sequel," we say, "Mass Effect 2 sucked/sold out/is watered down/etc."

Frankly, I hope that they bring back many of the RPG elements of the original (non-linear level progression, abolish the "Mission Complete Screen," greater weapon and armor customization, etc.) without sacrificing the beautifully streamlined gameplay experience of the second.



Very well put.
Personally I think ME2 > ME1 (though I love ME1) but I really hope ME3 will be 70% ME2 and 30% ME1.
The things I really want to see return is the longer, less linear missions (like Feros and Noveria). However, I really like the ME2 missions as well. 

#66
Eudaemonium

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Heh, great theory! I had to listen to the song again after I read this. That said, I do have a thing for 'cheesy credits songs' in general, rather than pure orchestral pieces.

In general, I prefer ME2 to ME1. I thought a lot of the changes ("streamlining") made the game more enjoyable to play, and I liked the way the characters were handled - they just seemed better than ME1's, with the plausible exception of Wrex and Garrus (and Garrus had way too few ship-dialogues in ME2). And ME2 had Mordin Solus, which gives it a +1000 in my books.

Honestly, though, ME2 was not without heavy flaws. The planet-scanning was an exercise in raw tedium. And, while I found the recruitment and loyalty missions and the character interaction (the 'build your team' section) was fun and interesting to play (though could have done with a bit more interconnectivity), your team didn't really feel so-much like a team than a random set of unrelated individuals who squatted on your ship. It could really have done with more of an ME1-style 'group meeting' after the major missions - the fact that these included only Miranda, Jacob and Mordin until the suicide mission detracted from the feel of the piece. Some of the characters don't even have to say anything, just y'know, be in the room.

I also found the central plot ('fight for the lost') to be fairly poorly executed, and at-times somewhat illogical. I'm sure this is something a lot of people have brought up. ME1 had a 'better' (more focused and logical) plot. ME3 will probably be more focused, seeing as how it ends the trilogy, and will therefore probably resemble ME1s over ME2s plot-structure in its essence. In general though, I like ME2 a lot more, particularly having played it through 2-3 times now.

#67
Vena_86

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Veen130 wrote...

People don't like change. They don't like trying something new and would rather stay with the old stuff their comfortable with. The point of a sequel is to change stuff, usually and hopfully for the better.


Ermm...that's the point of a sequel? That sounds more like, you know, a different franchise, or a spin-off.

The point of a sequel is to enhance the same underlying idea. More of everything. bigger, better. The point of a sequel is not to completely change the direction, because then the only thing that justifies actually calling it a sequel is hoping for more fan sales.
It's super effective! 

Despite beeing a good, or even great game, Mass Effect 2 fails as a sequel, because it lost too many of the values the prequel had or atleast tried to have. This is frustrating because BioWare is wasting the potential that this awesome franchise has to offer. Instead they try so hard to make what others already did (having higher profit than ME2 as well) with their own flavour only thrown in as an afterthought.

Mass Effect was fascinating like no other franchise because it actually could capture the feeling of realistic space travel and stepping on far, far away planets like a futuristic astronaut, together with believable characters and a strong story holding everything together. It was far from perfect and needed a lot of improvement. But because the majority can't grasp things with deeper meaning (will we every leave our solar system? Will we colonize other worlds? Will we openly interact with other sapient species?) they want everything to be shiny und unrealistic for the sake of superficial entertainment. So we are left with tiny, strictly linear worlds(levels) that all happen to be garden paradises. As long as you have your breathing mask on, you can be all naked and be super save. The "planetary exploration" in Overlord is just a bad joke and completely missing the point with it's invisible walls and restriction to leave the hammerhead.

I enjoyed plaing ME2 but it's hard to get over the fact that BioWare had something unique in their hands that could be so much more, but let it go and said "uh a squirrel! hihihi".

#68
joriandrake

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Okay I see this thread is about ME2 fanboys raging against ME1 fanboys, now I quickly back out of it.

#69
Guanxii

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 ME1 is more focused (story, cast - char dev)  while ME2 is a collection of 12 barely related (short) side stories with scant if any story progression from the end of ME1. Plus (playable) Wrex is ME1 exclusive, of course.

#70
BellatrixLugosi

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There's that whole thing about length again. Even though the games are pretty much the same length wise.



(waits for someone to bring up planet scanning then set's up retort of "remember the mako?")

#71
Googlesaurus

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Oh look, over-generalization.

#72
Encarmine

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seems like people cant even agree what they wanted in mass effect 2, so how the hell can you expect people to agree about what they like in general.



Every game ive ever played in my life ev0r has a thred like this, where people heap dirt on a game they clearly love (or why are you here?) and the whole thing starts to stink.



Amazing game - Fact

2 is different from 1, and 3 will be different from 2, deal with it.



Much Love

#73
Reikilea

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Hehe ME 1 and ME 2 battle..
I personally cant decide. Some time ago I thought I liked ME1 more but then I found myself replaying ME2 all over.

I agree that ME1 had better plot, better characters development. It was whole new world and they introduced it perfectly.I think that ME1 story was better connected than second, in typical RPG way - your mission, character motivations, it all fits together in there.
On the other hand ME2 had more cool WTF moments than first game and less RPG elements (I need to have inventory, I cant live without it). Halfway throught playing I was wondering what for I need so many characters (because I cant possibly use them all), but then suiside misson came a that made me shut up. Bioware was clever - they somehow managed to crush overal/ordinary videogame narration in first 5 minutes of game and totally destroyed everything that was created in first story. Even if there was too much repeating, like same recruit and gain loyalty mission all over again.
For me it felt like playing two different main storylines in same game. One was recruiting and second was actual Reaper plot. And somethimes it just didnt fit together. Well not until end. You started, then everything diverted and then finally connected. First game was more of a straight plot line.
Damn I am getting all theoretical. I am sorry. Just had to say it. And somethimes I miss Mako. And music was amazing in both games.

But ME2 gave me a chance to play as Joker. Cant thank them enough. But I still want more.

Modifié par Reikilea, 16 novembre 2010 - 08:32 .


#74
kalle90

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Putting words in other peoples mouths? "People only prefer ME2 because of Miranda's ass"

My real reasons to prefer ME1
- More everything (yes some is broken or unnecessary but more is more)
- Real storyline that pushed things forward
- More unique gameplay
- It's the first game, sequel is supposed to expand and improve everything

Like some others have said ME2 is a good game, it just isn't anything what I hoped it to be. And it isn't just my too high expectations either because Bioware clearly just changed and deleted so much from the original

Modifié par kalle90, 16 novembre 2010 - 09:54 .


#75
spacehamsterZH

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Oh look, it's this thread again. Hi, thread. Haven't seen you in, what, 12 hours?