Why some people dont like ME2?
1) It was supposed to be a sequel of an RPG with shooter elements ... And instead it is just a (bland) corridor shooter with very scarce RPG element....
2) It was supposed to be a second chapter of a trilogy... Think about Star Wars, LOTR, Matrix, Henry Potter ect... In the first one you have established many relationships, you have a great crew, you have a role in the galaxy... but everything was wiped out....
3) Bioware stressed out the concept of the trilogy, of the ability to import your saved games and continue the saga... By importing your game you obtain just some email and insignificant in-game element... there is no real continuation of the saga... This is just an isolate episode!
4) Again you have a huge story arc and a huge set-up by the end of first game... The council, the politics, your friendship, the mistery of the proteans, the crew, a "new" enemy etc...
These elements in conjunction with some story elements brought in by the actual ME2 would have create a wonderful main story....
No, Bioware choose to make ME2 a side quests game with no real continuation of the original story-arc. The whole game is just a collection of isolated mini stories. And which is the purpose to have 12 crew members?!?!?
Untill the end I have hoped for some new gameplay elements in order to make the 12 really necessary and usefull... in order to give a purpose to this game design decision...but nothing...
The production value of ME2 is certenly great: great graphics, great music etc...
But as it is, ME2 is only the shadow of what ME2 should have been.
Now I know that many of the bad decisions are due to EA influence over the new Bioware:
1) They need to appeal to a mass audience
2) They need to make a game (a second episode) that could be easily sold also on a console (ps3) that will never see the first one.
I really see a dark future for Bioware.
Modifié par DreDk, 17 novembre 2010 - 06:34 .