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I figured out why some Mass Effect 1 fans don't like ME2!!


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#76
kraidy1117

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Veen130 wrote...

People don't like change. They don't like trying something new and would rather stay with the old stuff their comfortable with. The point of a sequel is to change stuff, usually and hopfully for the better.

LOLWUT!

Sorry I like writing, ME2 did not deliver, ME2 had good gameplay and graphics, the writing except for some parts and LotSB was outright bad. It has nothing to do with being new, fresh or old, it has to do with a Bioware game having poor writing, that's the problem.

Modifié par kraidy1117, 16 novembre 2010 - 10:10 .


#77
Guest_mrsph_*

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Honestly, I preferred the writing for the characters in Mass Effect 2 then I did for the ones in Mass Effect.



Mass Effect may have had the better story in some people's eyes (I didn't think it was that great), but most of the characters were as boring as a dead sloth.

#78
Guest_LiamN7_*

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Me I love the characters in ME1. I have tons of saves for ME1 right before I talk to the crew. I will sometimes just start up the game to talk to the characters.I have no hate for the characters in ME2. But I have no connection to them either. I am still playing ME1. I haven't played ME2 since March.

#79
Rogue Eagle

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ME1 had a better soundtrack. And I liked not being restricted ammo wise (biggest gripe was how little ammo some guns came with). I also think many of the locations were more interesting. Noveria, virmire, etc. Oh, and decisions.



ME2 had better characters, was a little darker, paragon/renegade interrupts and had the fantastic suicide mission at the end which kept one on edge if it was their first playthrough not knowing who was gonna bite the bullet.


#80
Mr. MannlyMan

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mrsph wrote...

Honestly, I preferred the writing for the characters in Mass Effect 2 then I did for the ones in Mass Effect.

Mass Effect may have had the better story in some people's eyes (I didn't think it was that great), but most of the characters were as boring as a dead sloth.


And this is a strange view.

A character doesn't have to have a terminal illness, or a tyrannical father who's trying to "imprison" his/her sister, or be PURE KROGAN, or be a twisted psychopath, to be interesting. ME2's squadmates are typical Bioware characters: eccentric, exaggerated, with a big sign plastered across their chest that says, "Hey! I'm here to keep you interested in the characters! IM UNIQUE!"

The characters in ME1 didn't really rely on that trope. TBH, I thought the characters were more interesting in ME2 as well, but the writing for the ME1 characters was in no way bad or boring. They were written with more subtlety, and I'm one of those people who can appreciate subtlety in characters. Except for when it came to Tali, though; she relied almost completely on exposition. Bleh. <_<

#81
Mr. MannlyMan

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Rogue Eagle wrote...

ME1 had a better soundtrack. And I liked not being restricted ammo wise (biggest gripe was how little ammo some guns came with). I also think many of the locations were more interesting. Noveria, virmire, etc. Oh, and decisions.

ME2 had better characters, was a little darker, paragon/renegade interrupts and had the fantastic suicide mission at the end which kept one on edge if it was their first playthrough not knowing who was gonna bite the bullet.


Agreed.

But for the record, the Suicide Mission was completely bland for us completionists. Having every character survive is probably the worst possible ending you can get.

#82
RideUrLightning

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ME1 was just so much more epic and had much more role playing and reason to replay.  I loved ME2 also, but I honestly haven't even finished a second playthrough. ME1 I finished at least 10 times.

#83
kraidy1117

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LiamN7 wrote...

Me I love the characters in ME1. I have tons of saves for ME1 right before I talk to the crew. I will sometimes just start up the game to talk to the characters.I have no hate for the characters in ME2. But I have no connection to them either. I am still playing ME1. I haven't played ME2 since March.

Ashley is worth it. ^_^ :wizard:

#84
Manic Sheep

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That’s probably part of it but most of it probably just comes down to personal preference.

I personally prefer ME2, largely because of the combat. I always hated the combat in ME and it’s why I struggle to replay it but can replay ME2 over and over again. While the main plot is awful and conflicts with the 1st game (tho the plot from the first game wasn’t brilliant either IMO) I enjoyed the recruitment and loyalty missions. Also I think it did a better job of bring up ethical issues than ME. The graphics are obviously allot better, the powers are more interesting (tho biotics where hit pretty hard), the classes and weapons are more distinctive and the whole game just felt less repetitive and boring to me. Although they need to break things with something other than just ground combat. Hammer head has potential if they give it a HUD, make it a bit more hardy and revamp the targeting system. I also like the streamlining they did for ME2 especially with inventory. It was stupid and pointless in ME1. In the end I just stopped looting and made do with subpar equipment cause I couldn’t be assed dealing with it anymore. Don’t know why some people like sifting thru piles of junk and constantly having to upgrade their weapons with slightly better versions of the same thing.
Also thank god you can no longer get Ninjamaced and I prefer planet scanning to driving around featureless landscapes looking for minerals or collectables. I know planet scanning is hardly exhilarating but it’s quick and easy at least. Also while the overreaching plot of ME was better I don’t think the dialogue was. LotSB has the best writing so far.

But I don’t think the characters in ME2 are quite aswell written as Ashley, Wrex and Kaiden (tho I hear Kaiden is very similar to other characters by bioware. I wouldn’t know ME is the first bioware game I’ve played) Don’t get me wrong, I like them all and it feels like you get more interaction with them thanks to the loyalty missions but they are all a bit to clichéd and lack the subtlety of the first game. They all have to have some big tragic past and in your face personality quirk in an attempt to make the interesting. This lead me to like the more at first but after the initial ‘wow that’s cool’ wore off I start to like them less whereas the ME characters where meh at first but grew on me. Out of all the ME2 characters Mordin seems the most well written to me.

Of course my opinion on pretty much anything changes hourly so you should probably ignore anything I say anyway :P

Modifié par Manic Sheep, 17 novembre 2010 - 03:57 .


#85
Shadow_82

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kraidy1117 wrote...

LiamN7 wrote...

Me I love the characters in ME1. I have tons of saves for ME1 right before I talk to the crew. I will sometimes just start up the game to talk to the characters.I have no hate for the characters in ME2. But I have no connection to them either. I am still playing ME1. I haven't played ME2 since March.

Ashley is worth it. ^_^ :wizard:


Damn straight!:huh::P

#86
The Smoking Man

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ME1 had a better soundtrack.

ME1's soundtrack had its moments, but it wasn't all that great. Didn't try hard enough a lot of the time. ME2's had fewer moments and tried too hard most of the time. Wish there was some stuff in ME2 that was along the lines of the track that plays when you talk to Sovereign (the same one plays during the renegade ending as well); it was more foreboding than any of ME2's tracks, and had this distinct old school sci-fi vibe to it. There were a lot of elements in ME1 that were throwbacks to that, actually, and none of them were present in ME2.

As for ME2's story, most of my problem with it is really just due to the fact that it's a second installment in a trilogy. Those are always the weakest parts of a trilogy, unless played near-impossibly well (such as Star Wars: The Empire Strikes Back). They often tend to just feel like interludes rather than feeling like real progressions of the plot, and ME2 is no exception. Even more so when the series wasn't originally planned out to be a trilogy from the start (see: The Matrix; although, in its case, the third installment was the weakest, with the second not being much better, in my opinion).

Mainly I just miss the atmosphere of ME1. It portrayed the universe (as in space) as we see it today, as some great unknown, carrying awe, a sense of mystery, optimism, and even fear with it, just as many of the great sci-fi oldies did. ME2's atitude about it was "Space? Yeah, yeah, been there, done that, old news". I would hope ME3 would go back to that, but substituting the optimism with a sort of pessimism, given where the plot is at.

On the basis of gameplay, I think ME2 did a lot better than ME1, though there's some things that really need improvement. ME1's combat was fairly sub-par. As were all of the non-storyline missions, but that really just has to do with the poor handling the Mako had, and the generic heightmapped terrain and colony/base tilesets used on the uncharted worlds. ME2 improved on that a little bit, but it still had a lot of the "generic tileset" problem, it's just that the tilesets were more well-made; but at the same time, it lost the sense of scope ME1's uncharted worlds had. I preferred the ammoless system of ME1 to ME2's ammo-ness. A hybrid system would be interesting, but for that to work, it'd have to be very finely tuned, or else either the ammo part or the cooldown part wouldn't even matter. I have mixed feelings on HP vs. the arcade-style regenerating thing. Again, I think a hybrid would be cool, as in you auto-regen part of your HP, but would need to heal eventually; this would simulate the "shock" immediately after taking a hit that would impact your performance, which would lessen in intensity with a bit of time, but you'd still be hurt after that wait. That would be a lot easier to pull off than the heat/ammo hybrid system.

Modifié par The Smoking Man, 17 novembre 2010 - 05:16 .


#87
Jamin101

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the smoking man i agree with you on space. i havent been able to word it but the tone or atmosphere of the second just felt off and i think youre right, the awe of it was gone

#88
Doctor_Jackstraw

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ME1 is blue, ME2 is orange. ME3 will have to be pink.

#89
Vena_86

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Doctor_Jackstraw wrote...

ME1 is blue, ME2 is orange. ME3 will have to be pink.


Logic conclusion is logic.

#90
Cra5y Pineapple

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So true. So amazingly true. Though thankfully I enjoy ME2's theme better.

#91
BellatrixLugosi

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kraidy1117 wrote...

Veen130 wrote...

People don't like change. They don't like trying something new and would rather stay with the old stuff their comfortable with. The point of a sequel is to change stuff, usually and hopfully for the better.

LOLWUT!

Sorry I like writing, ME2 did not deliver, ME2 had good gameplay and graphics, the writing except for some parts and LotSB was outright bad. It has nothing to do with being new, fresh or old, it has to do with a Bioware game having poor writing, that's the problem.


One of the biggest pessimistic video game reviewers disagree's with you about Bioware games writing.  That says something

#92
Big Blue Car

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ME2 was objectively better than ME1 in every way.



There are many reasons but the biggest is one that ME1 fans complain about, the inventory system. ME1 had a ton of guns, all functionally identical minus minor stat differences, and halfway through the game you got Spectre gear and never looked back anyway. Plus in ME1 you only used the one weapon you trained to use because, well, why wouldn't you?



But in ME2, almost every gun has its merits. I prefer the starting pistol to its 'upgrade', and the higher level guns like the Revenant have their uses but frequently I would use the lower level alternative due to clip size or accuracy.



In ME1 you actually had no weapon choice at all, just an arbitrary treadmill. In ME2 you have tactical weapon choice. Protip, ME2 has a better system.

#93
netfire_

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I'm not sure its that complicated. Mass effect was an rpg with shooter elements, and mass effect 2 was a shooter with rpg elements. I think the haters just didn't like it cause it was a different kind of game. Some people don't like change.

#94
DreDk

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Why some people dont like ME2?

1) It was supposed to be a sequel of an RPG with shooter elements ... And instead it is just a (bland) corridor shooter with very scarce RPG element....

2) It was supposed to be a second chapter of a trilogy... Think about Star Wars, LOTR, Matrix, Henry Potter ect... In the first one you have established many relationships, you have a great crew, you have a role in the galaxy... but everything was wiped out....

3) Bioware stressed out the concept of the trilogy, of the ability to import your saved games and continue the saga... By importing your game you obtain just some email and insignificant in-game element... there is no real continuation of the saga... This is just an isolate episode!

4) Again you have a huge story arc and a huge set-up by the end of first game... The council, the politics, your friendship, the mistery of the proteans, the crew, a "new" enemy etc...
These elements in conjunction with some story elements brought in by the actual ME2 would have create a wonderful main story....
No, Bioware choose to make ME2 a side quests game with no real continuation of the original story-arc. The whole game is just a collection of isolated mini stories. And which is the purpose to have 12 crew members?!?!?
Untill the end I have hoped for some new gameplay elements in order to make the 12 really necessary and usefull... in order to give a purpose to this game design decision...but nothing...

The production value of ME2 is certenly great: great graphics, great music etc...
But as it is, ME2 is only the shadow of what ME2 should have been.

Now I know that many of the bad decisions are due to EA influence over the new Bioware:
1) They need to appeal to a mass audience
2) They need to make a game (a second episode) that could be easily sold also on a console (ps3) that will never see the first one.

I really see a dark future for Bioware.

Modifié par DreDk, 17 novembre 2010 - 06:34 .


#95
BellatrixLugosi

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Blah blah blah me2 wasn't me1 cry more

#96
kraze07

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DreDk wrote...

Why some people dont like ME2?

1) It was supposed to be a sequel of an RPG with shooter elements ... And instead it is just a (bland) corridor shooter with very scarce RPG element....

2) It was supposed to be a second chapter of a trilogy... Think about Star Wars, LOTR, Matrix, Henry Potter ect... In the first one you have established many relationships, you have a great crew, you have a role in the galaxy... but everything was wiped out....

3) Bioware stressed out the concept of the trilogy, of the ability to import your saved games and continue the saga... By importing your game you obtain just some email and insignificant in-game element... there is no real continuation of the saga... This is just an isolate episode!

4) Again you have a huge story arc and a huge set-up by the end of first game... The council, the politics, your friendship, the mistery of the proteans, the crew, a "new" enemy etc...
These elements in conjunction with some story elements brought in by the actual ME2 would have create a wonderful main story....
No, Bioware choose to make ME2 a side quests game with no real continuation of the original story-arc. The whole game is just a collection of isolated mini stories. And which is the purpose to have 12 crew members?!?!?
Untill the end I have hoped for some new gameplay elements in order to make the 12 really necessary and usefull... in order to give a purpose to this game design decision...but nothing...

The production value of ME2 is certenly great: great graphics, great music etc...
But as it is, ME2 is only the shadow of what ME2 should have been.

Now I know that many of the bad decisions are due to EA influence over the new Bioware:
1) They need to appeal to a mass audience
2) They need to make a game (a second episode) that could be easily sold also on a console (ps3) that will never see the first one.

I really see a dark future for Bioware.



Couldn't agree more. It felt more like a spin-off or lost chapter than and actual sequel to ME1 imo. For a trilogy whose main focus is supposed to be its story , too much was changed between ME1 and ME2. 

#97
lovgreno

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Well I admit that it's hard to make a better ending song than the awesome ME1 ending but even so I think both games were absolutely great!

#98
Jamin101

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BellatrixLugosi wrote...

Blah blah blah me2 wasn't me1 cry more


why waste the bandwidth and everyones time. frankly no one is trolling and people have legitimate reasons. i never got the logic of sucking up to a developer. you get nothing by blindly following them criticizing others who disagree with "the company."

whereas bioware on viewing this and similar threads know gamers want inventory but not cluttered like me1 but not totally removed. examples like that.

if it helps make me3 better why not 

#99
Archereon

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The biggest problem I had with ME2 was that its main plot was hollow. While all the recruitment missions and loyalty missions were solid, the collectors never felt like much of a threat, and you kept wondering why you were going around recruiting all these people. Plus there's the very really chance that ME2 characters will conveniently be absent from ME3, which would retroactively ruin ME2's story.

#100
The Spamming Troll

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my biggest fear is that ME1 is going to be the best of the 3.

i loved ME before ME2 came out. ME1 was the single reason i owned an xbox. now i think mass effect is just another game. just another franchise. i preordered ME2 because ME1 was awesome. i wont be preordering ME3 because of what ME2 gave me. ME3 will simply be just a rental when i have the time.

which breaks my frickin heart.

honestly, i think a ME1 remake with the majority of ME2s combat and graphic upgrade would be a much better idea then continueing on with ME2: part 2.

Modifié par The Spamming Troll, 18 novembre 2010 - 02:58 .