Sylvius the Mad wrote...
Because you could.The Masked Rog wrote...
Why do people talk as if you could have a personal Warden that BioWare didn't write.The lines alone are not sufficient to rob the player of agency.BioWare wrote every single warden line.
Aren't all lines specific? They are those specific lines, after all.As well as they wrote every single Hawke line. Unless it's in your head (which you can still do in DA2, imagination knows no bounds) I don't really see the difference between Warden and Hawke. Shepard is a different case because intead of the vague generalities the Warden would say, he add very specific lines that went a along his unique personality (which is better than a character which only speaks vagueness to me) but that is a feature of Mass Effect, not a consequence of the wheel or voiced protagonist. The voice doesn't at all reflect personality.
The barrier in ME was that the player wasn't able to choose the lines, so Shepard's behaviour was being generated effectively randomly.
And further, because the character was voiced and presented cinematically he would impart a specific tone to each uttered line (something the Warden did not do, or if he did the player could easliy ignore it - I was entirely unaware of such a tone, so I doubt it was even there) regardless of the player's preference, and he would take actions the player might never have chosen given the option (which the player was not).
Is it possible to offer a PC who is controllable to the same degree as the Warden using the ME dialogue system? We don't know. But we do know that it's possible to offer a much more limited control.
You now, in the old pre-DAO days I thought you were being too harsh, but now I find myself agreeing almost all the times, except probably on gameplay-story-cutscene segregation issue.
Modifié par Eleinehmm, 17 novembre 2010 - 10:31 .





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