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#51
Eleinehmm

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AtreiyaN7 wrote...

Eleinehmm wrote...

Piecake wrote...

Alright, back to the 8-ball versus Ouja board debate. I was just about to post this, but then i found the thread was already locked. So mad!

I wish someone made a character that uses an 8-ball for a prosthetic eye. All you'd have to do is ask him a question and shake his head and youll know your future. He would be such a tormented character because he could never use his gifts for himself!

I could totally see him being in the next mgs game


Did I miss something ? - Whatever you may think of the poster and his conduct, the tactical camera concern is still valid. :huh:


He created a post last night saying DA2 would sell less than 100k. It was shut down by a mod as trolling. One can draw one's own conclusions from that I'm sure.


Indeed I can - I could care less about the poster, and indeed like neither trolling no people who start attacking a troll making a discursion looks like a madhouse. (no offence intended )
What I DO care about is the camera, as far as I can tell (From the info we have) there will be something only vaguely tactical camerish on  PC. I would be glad to be proven wrong.

Modifié par Eleinehmm, 15 novembre 2010 - 07:05 .


#52
AlanC9

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It'll be top-down, and freely moving. That sounds tactical to me. Easy for me to say since I don't like the far-out view too much in the first place, of course.

#53
Eleinehmm

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AlanC9 wrote...

It'll be top-down, and freely moving. That sounds tactical to me. Easy for me to say since I don't like the far-out view too much in the first place, of course.


I do realize it's a matter of taste but I don't like "close to the ground" top-downs. It feels like I have some kind of screen constraints, which do not allow me to survey the whole battlefield.
Well, we will see I suppose, when they show us some PC footage

Modifié par Eleinehmm, 15 novembre 2010 - 07:25 .


#54
Sylvius the Mad

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AlanC9 wrote...

It'll be top-down, and freely moving. That sounds tactical to me.

I'd rather the camera be freely moving regardless of the viewing angle.

Why can't the low-angle camera move freely?  What's the benefit of that restriction?

#55
Eleinehmm

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Sylvius the Mad wrote...

AlanC9 wrote...

It'll be top-down, and freely moving. That sounds tactical to me.

I'd rather the camera be freely moving regardless of the viewing angle.

Why can't the low-angle camera move freely?  What's the benefit of that restriction?


Would like to join  Sylvius in this question.

#56
Tsuga C

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And I'll make it a third for the same question.  If the camera does not allow a respectable field of view, that would pose a serious problem for mages and archers looking to maintain their distance and still be effective in their primary roles.  Posted Image

Modifié par Tsuga C, 15 novembre 2010 - 08:12 .


#57
Sylvius the Mad

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Exactly. The top-down camera in DAO was basically useless for archers. The Korcari Wilds area makes this very clear.

#58
AlanC9

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Which is exactly why I don't have a problem with the top-down camera being zoomed in. For long-distance work I used the OTS view anyway.



As for the restriction, I've heard of people end up fighting the camera system because they don't know where the camera is anymore. Presumably locking the camera on one of the characters prevents this. Whether that's why Bio did this, I couldn't say.



The thing I'm interested in is whether we can use the top-down camera to scout the area without moving our characters around. I don't know how they'll prevent this if it really is free.

#59
Lucifer66

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I just hope they give it a thorough testing on Windows 7 64bit systems before they release it. DAO just keeps crashing on me and support is a joke

Modifié par Lucifer66, 15 novembre 2010 - 10:47 .


#60
CoS Sarah Jinstar

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AlanC9 wrote...

Which is exactly why I don't have a problem with the top-down camera being zoomed in. For long-distance work I used the OTS view anyway.

As for the restriction, I've heard of people end up fighting the camera system because they don't know where the camera is anymore. Presumably locking the camera on one of the characters prevents this. Whether that's why Bio did this, I couldn't say.

The thing I'm interested in is whether we can use the top-down camera to scout the area without moving our characters around. I don't know how they'll prevent this if it really is free.


It had more to due with DA:O's asstastic pathfinding than it did with the camera.
As for people fighting the camera system thats kinda the whole point of having it be adjustable in the first place. Find a camera high/angle that works for you, end of problem. I highly oppose removing even more player choice than they already have from the game already.

#61
Ravenfeeder

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See, the archery problem just made me feel that the camera didn't zoom out far enough. I played most of the game zoomed out as far as I could get it. I'm seriously worried that whatever zoomed out view we get will be so poor that, added to other concerns, it will put me off the game completely.



@Lucifer66 DA:O works fine for me on Win7x64, so don't be hasty to blame that. It may be one of the various other bugs that seem to hit random people (not me so far thankfully).

#62
Sylvius the Mad

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AlanC9 wrote...

The thing I'm interested in is whether we can use the top-down camera to scout the area without moving our characters around. I don't know how they'll prevent this if it really is free.

I'd support the return of a Fog of War like BG used.

#63
Lucifer66

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Ravenfeeder wrote...
@Lucifer66 DA:O works fine for me on Win7x64, so don't be hasty to blame that. It may be one of the various other bugs that seem to hit random people (not me so far thankfully).


Well that's nice, but myself and alot of others have tons of problems with the game so obviously more testing should have been done to find out what the problem is and a patch could have been made so that we could play the game with no problems too.

#64
Saibh

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Ravenfeeder wrote...

See, the archery problem just made me feel that the camera didn't zoom out far enough. I played most of the game zoomed out as far as I could get it. I'm seriously worried that whatever zoomed out view we get will be so poor that, added to other concerns, it will put me off the game completely.

@Lucifer66 DA:O works fine for me on Win7x64, so don't be hasty to blame that. It may be one of the various other bugs that seem to hit random people (not me so far thankfully).


I've never really been hit with too many glitches. But there are a lot of bugs in the game. I still hate the King Alistair bug.

Modifié par Saibh, 15 novembre 2010 - 11:03 .


#65
Sylvius the Mad

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Win7 wasn't an approved operating system for DAO, as I recall.

#66
AlanC9

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CoS Sarah Jinstar wrote...

It had more to due with DA:O's asstastic pathfinding than it did with the camera.
As for people fighting the camera system thats kinda the whole point of having it be adjustable in the first place. Find a camera high/angle that works for you, end of problem. I highly oppose removing even more player choice than they already have from the game already.



Not really on point, Sarah. Sylvius and I were talking about a hypothetical free low-angle camera, which isn't in either DAO or DA2.

#67
AlanC9

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Sylvius the Mad wrote...

AlanC9 wrote...

The thing I'm interested in is whether we can use the top-down camera to scout the area without moving our characters around. I don't know how they'll prevent this if it really is free.

I'd support the return of a Fog of War like BG used.


Sure. I don't quite know how you do it in 3D, though. In 2D it's easy since you just have a FoW map that corresponds pixel-for-pixel with the area map.

#68
Glory71

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I think DA and ME is taking over some portions of our real lives. LOL.

If I may, perhaps it is better to let the developers experiment for whatever crazy idea they can possibly conceive in the minds.. It is their game anyways. The way I see it...I have no control over how a good writer would want to finish his/her book. If I like it...round of applause. Spread it around. If it fails then...#epic fail. And spread it around. 

And so far...from a gamers perspective. Since Baldurs Gate to almost 'ALL' in their long list of quality games, I have not been disappointed...well...yes I was actually. Just once thought to be clear. The buggy DA: Awakening bugged me I never played it again. Lol.

Modifié par Glory71, 15 novembre 2010 - 11:32 .


#69
Sylvius the Mad

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AlanC9 wrote...

Sure. I don't quite know how you do it in 3D, though.

Dynamic lighting?

I sort of think this was a problem the designers should have solved before switching to 3D environments in the first place.

#70
Pzykozis

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Sylvius the Mad wrote...

AlanC9 wrote...

Sure. I don't quite know how you do it in 3D, though.

Dynamic lighting?

I sort of think this was a problem the designers should have solved before switching to 3D environments in the first place.


It's easy to do a 3d FOW effect with the help of a built engine anyway, you can use height fog, the problem is... that in over the shoulder cameras it looks stupid if you have fog as close as you'd need it to be used effectively like it was in the top down games of old. It works in top down views because you can arbitrarily set a distance of sight for the characters because you can only see whats on the screen at the time. In an over the shoulder view though... well, you can see quite far before the atmosphere hazes things over in real life and it has to be like this otherwise you get kicked in the face by immersion break.

#71
CoS Sarah Jinstar

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Sylvius the Mad wrote...

AlanC9 wrote...

Sure. I don't quite know how you do it in 3D, though.

Dynamic lighting?

I sort of think this was a problem the designers should have solved before switching to 3D environments in the first place.


Part of the problem is how long Origins was in development. The engine itself felt pretty dated right out of the gate.

#72
Sylvius the Mad

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CoS Sarah Jinstar wrote...

Part of the problem is how long Origins was in development. The engine itself felt pretty dated right out of the gate.

That's an absurd response.  DAO was in development for over 5 years, but even 2004 was more than two years after BioWare's first 3D PC RPG.

I think the lack of a fog of war in DAO was just an oversight, and they made up for it by limiting the camera movement.

I'd like them to fix that.

Modifié par Sylvius the Mad, 16 novembre 2010 - 03:37 .


#73
tmp7704

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AlanC9 wrote...

The thing I'm interested in is whether we can use the top-down camera to scout the area without moving our characters around. I don't know how they'll prevent this if it really is free.

Prevention could be as simple as the engine rendering (or not) the characters based on distance from player's own character instead of position of camera.

That said since 2-3 points in nature talent gives exact positions of enemies along with their levels to boot on the minimap and long in advance, not sure if there's point to that. If someone would rather waste time panning camera around all the time, well.

Modifié par tmp7704, 16 novembre 2010 - 03:46 .


#74
CoS Sarah Jinstar

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Sylvius the Mad wrote...

CoS Sarah Jinstar wrote...

Part of the problem is how long Origins was in development. The engine itself felt pretty dated right out of the gate.

That's an absurd response.  DAO was in development for over 5 years, but even 2004 was more than two years after BioWare's first 3D PC RPG.

I think the lack of a fog of war in DAO was just an oversight, and they made up for it by limiting the camera movement.

I'd like them to fix that.


I meant more in lines that the engine felt dated right out of the gate. Which it did, hardly an absurd comment imo. They won't fix it, if anything the PC camera will be even more limited I'd imagine. Part of their whole "lets strip out any deepness that origins had because its too complicated for the consoles to handle" At least thats the general vibe I get with every piece of news/preview etc.

#75
Atakuma

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CoS Sarah Jinstar wrote...

Sylvius the Mad wrote...

CoS Sarah Jinstar wrote...

Part of the problem is how long Origins was in development. The engine itself felt pretty dated right out of the gate.

That's an absurd response.  DAO was in development for over 5 years, but even 2004 was more than two years after BioWare's first 3D PC RPG.

I think the lack of a fog of war in DAO was just an oversight, and they made up for it by limiting the camera movement.

I'd like them to fix that.


I meant more in lines that the engine felt dated right out of the gate. Which it did, hardly an absurd comment imo. They won't fix it, if anything the PC camera will be even more limited I'd imagine. Part of their whole "lets strip out any deepness that origins had because its too complicated for the consoles to handle" At least thats the general vibe I get with every piece of news/preview etc.

Or that could just be the confirmation bias talking.