Nefario wrote...
CoS Sarah Jinstar wrote...
Nefario wrote...
That's all true. But it still doesn't support the notion that features are being cut because of the console version. The user interface didn't translate well - but the interface isn't changing, is it? The camera, sure, if you consider that part of the user interface. But I fail to see how the graphical limitations of the engine (which is apparently why the iso camera isn't in this time) has anything to do with consoles, as the issue of a tactical camera isn't something that's included on the console anyway.
I mean... can you give me an example of something that's being cut out and explain how the removal of the feature is related to the console development?
I really think you're just projecting your dissatisfaction regarding design choices.
PC is no longer the lead sku, its easier to port UP than port down. Prolly has a huge part of the camera changes right there.
That doesn't make any sense for a number of reasons. The two versions are being developed simultaneously, so the problems of porting don't apply. But even if they were porting, the tactical camera isn't part of the console version, so it'd have to be worked on independently regardless.
I'm confused here... are you saying that you think the game will somehow arrive on the PC crippled, and the developers will then be unable to develop a camera that plays to the strengths of a PC?
Obvously, but they still have a lead platform 99 out of 100 times no matter how much you'll hear "oh we're doing each platform on its own" And its far easier to port up from the low end to the high end, rather than port down.
That goes for every dev in the industry mind you. Its far cheaper to just port as well.
What I'm saying is, its really sad that a series that was orginially aimed at the PC as a throw back to Bioware's roots, could very well end up gimped by putting more focus on their new target userbase in the 360/PS3. And rather than stick to those roots they took a few pages out of ME2's playbook which was clearly designed for consoles in the first place. Again not meaning that as a slight against console users, but I'm sure some will take it that way anyway.





Retour en haut






