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#176
AtreiyaN7

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I said that it's not something you can describe as complete gutting. It's obviously a trade-off, wherein you're trading the nominal amount of customization available in DA:O to get a unique look. As stated previously, you can still give companions a bunch of items to wear that affect their stats, AND you can modify/enhance their existing armor. This is not the same as the ME2 changes because in ME2, one obviously could not change or enhance party members' gear at all.

#177
Piecake

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CoS Sarah Jinstar wrote...

AtreiyaN7 wrote...

So, being able to equip all the rings, belts, amulets that they were before amounts to gutting the companion customization? They took out a few things like individual armor pieces for companions (not the hugest loss, given the almost identical looks of the non-unique armor sets in DA:O), plus the thing with the weapons, but that doesn't seem to qualify as a total gutting as far as companions go. I believe that the devs said that one can eventually add runes to their armor and that some modifications will even change the armor's effects (I would assume that this means that a companion might have, hypothetically, a permanent frost aura or something similar).


What would you call it then? Adding? Because it certainly isn't adding anything to the game aside from giving them them "unique looking companions" that will wear the same outfit for the whole entire game that s'posidly spans a decade of in game time. It'll sure make Isabela so much better to have her dress like a **** for the entire game because otherwise she just wouldn't be Isabela right? :blink:

Its the same thing with rogues, limiting them to daggers, removing yet another layer of choice from the game. There's streamlining to make a game smoother playing, and then there's gutting. Like ME2, whats been annouced so far certainly comes off as gutting more than simple streamlining.


Its neither adding or gutting.  Its an aesthitic choice.  Like the previous poster said, you can still change the stats of your armor to your liking, so the only real difference is how your character will look.  In otherwords, it isnt about customization at all since you can still do that.  Well, unless you think that changing up the look of your companions is a huge part of customization, then i dont know what to tell you.  You are simply out of luck

#178
Monica83

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Oh well im not much surprised after all...

#179
CoS Sarah Jinstar

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AtreiyaN7 wrote...

I said that it's not something you can describe as complete gutting. It's obviously a trade-off, wherein you're trading the nominal amount of customization available in DA:O to get a unique look. As stated previously, you can still give companions a bunch of items to wear that affect their stats, AND you can modify/enhance their existing armor. This is not the same as the ME2 changes because in ME2, one obviously could not change or enhance party members' gear at all.


Its a lame trade off, very lame at that. Its sad that people nowadays need a distinct outfit to be able to relate to a companion in a game. Just flat out sad.

Runes weren't all that great in Origins, I'm guessing they prolly won't be all that different in DA2, and I highly doubt they'll be many visual changes, as that would mean work for the art guys, and since the dev cycle was so short god forbid they did much of that.

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

I've said it before but if this trend of "streamlining" ala ME2 with regards companions, limiting weapons for classes, reducing game systems rather than expanding and slowly having less and less content in the core game at ship, with DLC dollar signs in their eyes, it seriously won't be long before I just stop buying Bioware games.

#180
ErichHartmann

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Divinity II is a loot driven game. It's one of my favorite RPGs right now but I certainly won't defend its storyline (which is essentially a parody of fantasy games). :D

#181
Monica83

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And i understeand you well sarah.. at that point i prefear the wonderfull work cd-project are doing with the witcher saga... This mean: "take care of costumers"

#182
ErichHartmann

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Monica83 wrote...
 at that point i prefear the wonderfull work cd-project are doing with the witcher saga... This mean: "take care of costumers"


You know, most of your reasons for attacking BioWare apply to CD Projekt.  I honestly believe you haven't been following The Witcher 2's development. 

#183
Monica83

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No i follow it... because the witcher saga is another saga i love but this is not the point...



The point is after i puchased and played masterpieces maded by bioware now a sequel of a nice game will be released... In this game all is streamlized... Animation are broken and bad maded...Dialogues are streamlized with a schematic pharaprase system.. class are static... Companion outfit are static... Sorry... if i expect much more from bioware team,,and not an "Easy Sequel"

#184
CoS Sarah Jinstar

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ErichHartmann wrote...

Divinity II is a loot driven game. It's one of my favorite RPGs right now but I certainly won't defend its storyline (which is essentially a parody of fantasy games). :D


To be fair I had never heard of it, and I'm not very far in. (damn that thing called work preventing me from gaming lol) ;)

But I'm enjoying it suprisingly, and I generally don't much care for most European made RPG's. Its not like the Dragon Age universe story wise is anything ground breaking either to be honest.

#185
Piecake

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CoS Sarah Jinstar wrote...

AtreiyaN7 wrote...

I said that it's not something you can describe as complete gutting. It's obviously a trade-off, wherein you're trading the nominal amount of customization available in DA:O to get a unique look. As stated previously, you can still give companions a bunch of items to wear that affect their stats, AND you can modify/enhance their existing armor. This is not the same as the ME2 changes because in ME2, one obviously could not change or enhance party members' gear at all.


Its a lame trade off, very lame at that. Its sad that people nowadays need a distinct outfit to be able to relate to a companion in a game. Just flat out sad.

Runes weren't all that great in Origins, I'm guessing they prolly won't be all that different in DA2, and I highly doubt they'll be many visual changes, as that would mean work for the art guys, and since the dev cycle was so short god forbid they did much of that.

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

I've said it before but if this trend of "streamlining" ala ME2 with regards companions, limiting weapons for classes, reducing game systems rather than expanding and slowly having less and less content in the core game at ship, with DLC dollar signs in their eyes, it seriously won't be long before I just stop buying Bioware games.


Youre argument that stat changes you can make to armor will be inconsequential in DA2 is because runes werent all that great in DAO?  That is some poor reasoning right there. 

#186
Ympulse

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CoS Sarah Jinstar wrote...

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

The divinity series is generic at best. Don't fool yourself with those rose-colored glasses.

Hell, when I tried playing it the game simply didn't work after the first plot development point.

#187
CoS Sarah Jinstar

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Piecake wrote...

CoS Sarah Jinstar wrote...

AtreiyaN7 wrote...

I said that it's not something you can describe as complete gutting. It's obviously a trade-off, wherein you're trading the nominal amount of customization available in DA:O to get a unique look. As stated previously, you can still give companions a bunch of items to wear that affect their stats, AND you can modify/enhance their existing armor. This is not the same as the ME2 changes because in ME2, one obviously could not change or enhance party members' gear at all.


Its a lame trade off, very lame at that. Its sad that people nowadays need a distinct outfit to be able to relate to a companion in a game. Just flat out sad.

Runes weren't all that great in Origins, I'm guessing they prolly won't be all that different in DA2, and I highly doubt they'll be many visual changes, as that would mean work for the art guys, and since the dev cycle was so short god forbid they did much of that.

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

I've said it before but if this trend of "streamlining" ala ME2 with regards companions, limiting weapons for classes, reducing game systems rather than expanding and slowly having less and less content in the core game at ship, with DLC dollar signs in their eyes, it seriously won't be long before I just stop buying Bioware games.


Youre argument that stat changes you can make to armor will be inconsequential in DA2 is because runes werent all that great in DAO?  That is some poor reasoning right there. 


If its much different I'll be plesantly surprised but at this point I'm not expecting much.

#188
Brockololly

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It will be a goofy scenario visually though if say Aveline is your tank and yet she is stuck wearing street clothes the whole game and not some proper armor. Oh, but she has magic runes enchanting her pants to give her magical pants armor! OOOOHHH!



I'd be fine with a unique look if you could have had it in addition to armor changes. As it is, this seems like a step back from Origins regardless of how many runes you can enchant your trousers with.

#189
slimgrin

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ErichHartmann wrote...

Divinity II is a loot driven game. It's one of my favorite RPGs right now but I certainly won't defend its storyline (which is essentially a parody of fantasy games). :D


The combat? The ending?...:whistle:

#190
Bullets McDeath

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Brockololly wrote...

It will be a goofy scenario visually though if say Aveline is your tank and yet she is stuck wearing street clothes the whole game and not some proper armor. Oh, but she has magic runes enchanting her pants to give her magical pants armor! OOOOHHH!

I'd be fine with a unique look if you could have had it in addition to armor changes. As it is, this seems like a step back from Origins regardless of how many runes you can enchant your trousers with.


You mean magical armor pants. Get your facts straight.

#191
Monica83

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Yes and sadly this game have many huge stepback i don't think i will buy it.. i try it but if things go in the way i imagine.. I don't buy it simple....

#192
CoS Sarah Jinstar

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Ympulse wrote...

CoS Sarah Jinstar wrote...

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

The divinity series is generic at best. Don't fool yourself with those rose-colored glasses.

Hell, when I tried playing it the game simply didn't work after the first plot development point.

Posted Image

#193
Dave of Canada

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Monica83 wrote...

Yes and sadly this game have many huge stepback i don't think i will buy it.. i try it but if things go in the way i imagine.. I don't buy it simple....


No offense but we heard you the first ten times.

Modifié par Dave of Canada, 17 novembre 2010 - 04:23 .


#194
slimgrin

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Ympulse wrote...

CoS Sarah Jinstar wrote...

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

The divinity series is generic at best. Don't fool yourself with those rose-colored glasses.

Hell, when I tried playing it the game simply didn't work after the first plot development point.


False. Divine Divinity - the very first one - is fantastic.

#195
Piecake

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CoS Sarah Jinstar wrote...

Piecake wrote...

CoS Sarah Jinstar wrote...

AtreiyaN7 wrote...

I said that it's not something you can describe as complete gutting. It's obviously a trade-off, wherein you're trading the nominal amount of customization available in DA:O to get a unique look. As stated previously, you can still give companions a bunch of items to wear that affect their stats, AND you can modify/enhance their existing armor. This is not the same as the ME2 changes because in ME2, one obviously could not change or enhance party members' gear at all.


Its a lame trade off, very lame at that. Its sad that people nowadays need a distinct outfit to be able to relate to a companion in a game. Just flat out sad.

Runes weren't all that great in Origins, I'm guessing they prolly won't be all that different in DA2, and I highly doubt they'll be many visual changes, as that would mean work for the art guys, and since the dev cycle was so short god forbid they did much of that.

I'm actually playing through Divinity II: The Dragon Knight Saga, that I picked up off of steam on a whim, and for a little known European dev, they sure did pack alot into it, tons of distinct different looking armor and weapons, all giving visual looks, and a huge world, with plenty of actual quality voice acting for a European made RPG, on what I'm sure wasn't any where near the budget DAO had or DA2..

I've said it before but if this trend of "streamlining" ala ME2 with regards companions, limiting weapons for classes, reducing game systems rather than expanding and slowly having less and less content in the core game at ship, with DLC dollar signs in their eyes, it seriously won't be long before I just stop buying Bioware games.


Youre argument that stat changes you can make to armor will be inconsequential in DA2 is because runes werent all that great in DAO?  That is some poor reasoning right there. 


If its much different I'll be plesantly surprised but at this point I'm not expecting much.


Frankly, I don't see why they wouldnt make the runes and other upgrades you can do to your companion's armor significant.  I mean, it pleases the fans who love tinkering with stats and min-maxing while at the same time pleases the people who want 'unique' outfits.  The only people who lose out are the people who want to change their companions armor for purely asethetic reasons.

I honestly think they would have to be significant because while Hawke is getting new armor, gloves and boots, the companions arent.  They have to make up those stats somewhere.  Runes and other upgrades seem to be a simple/cheap/effective solution to this issue

#196
Piecake

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Dave of Canada wrote...

Monica83 wrote...

Yes and sadly this game have many huge stepback i don't think i will buy it.. i try it but if things go in the way i imagine.. I don't buy it simple....


No offense but we heard you the first ten times.


think you forgot the billion after the 10

#197
Monica83

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Yes i sayd it very much times... But im the first to come here to scream im a dork! if the game is a nice game... But.... At this point i don't think will be a nice game

#198
bsbcaer

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Monica83 wrote...

Yes and sadly this game have many huge stepback i don't think i will buy it.. i try it but if things go in the way i imagine.. I don't buy it simple....


Here's a question for you Monica...I'm just speculating the future and Im sorry if I mischaracterize you.  Im assuming that you will probably come to the forum and say "I told you so, I didn't like X, Y, or Z" if you don't like the game, but will you come to the forums with a mea culpa if you like the game and say that "What they did with X, Y, or Z was really good and really worked"?

Myself, Im reserving judgement on the game until I actually  play it, but I like what Im seeing so far personally.  Of course, then again, Im one of those "console" gamers so my gaming experience will differ from yours

#199
In Exile

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Monica83 wrote...

No i follow it... because the witcher saga is another saga i love but this is not the point...

The point is after i puchased and played masterpieces maded by bioware now a sequel of a nice game will be released... In this game all is streamlized... Animation are broken and bad maded...Dialogues are streamlized with a schematic pharaprase system.. class are static... Companion outfit are static... Sorry... if i expect much more from bioware team,,and not an "Easy Sequel"


Okay, just for the record - the Witcher 2 is using a paraphrase system. They even announced it with a pantronizing "red doesn't mean bad and blue doesn't mean good!" sort of way.

#200
slimgrin

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In Exile wrote...

Monica83 wrote...

No i follow it... because the witcher saga is another saga i love but this is not the point...

The point is after i puchased and played masterpieces maded by bioware now a sequel of a nice game will be released... In this game all is streamlized... Animation are broken and bad maded...Dialogues are streamlized with a schematic pharaprase system.. class are static... Companion outfit are static... Sorry... if i expect much more from bioware team,,and not an "Easy Sequel"


Okay, just for the record - the Witcher 2 is using a paraphrase system. They even announced it with a pantronizing "red doesn't mean bad and blue doesn't mean good!" sort of way.


I would agree with them on this. There are very good reasons not to color code intent, or to make moral dilemmas as obvious as Mass Effect does. But they haven't exactly been pc elitists like you are claiming.