filetemo wrote...
After reading the data Bioware made public that states a huge portion of customers never finished ME2 and DAO, it seems inevitable that from now on, all bioware games are going to be shorter, more streamlined, with a voiced protagonist, with less companions, less romances and more DLC.
Is it? While some of the stats are fascinating (like the XBox vs PS3) it's probably fodder for psychologists, because it's quite puzzling. Plus there's an obvious difference (mindset?) between the PC vs Consoles.
Another puzzling one, is why so many cheat at multiplayer games.(Less significant for single player games and for games that can be modded.) I think if they had stats on how many people were modding, using mods and what mods, that might add some additional useful information in game design trying to figure out what people are interested in. But that's only the PC–neither Sony nor Microsoft want to open up the console gaming to modding.
Console cheating and stats padding on multiplayer is one of the major why I gave up playing shooters (COD, KZ2). Another was the suspicion that too many parents use consoles as a form of babysitter and give young kids access to adult rated games.
filetemo wrote...
It's the only thing that makes sense from a financial standpoint, sadly
I'm still in shock that several thousands of gamers never finished either game. And as they say, their money is as valuable to Bioware than that from us fans who roam the forums every day and finish several playthroughs.
So this days, developers have a new challenge. Make players complete the games they buy, and make sure developed content is played by everybody.And in a branched-story decision-heavy game like bioware does, that can be aserious headache and money bleeding issue.
The amount not completing the game was surprising. But there's no way of knowing the age group of those people or if it was a factor; and stores don't seem to spend much time checking out the age of users (although that's a big deal in California at the moment).
I suspect that a big a factor is the 'console as babysitter' as many parents may have just bought the game without knowing anything about DA:O or ME 2, particularly during Christmas.
I don't think advertising helps much if you're trying to portray it as another flashy console shooter instead of an intense role playing game with the breadth and depth that BioWare puts into the game. Dragon Age won't directly compete with the console shooter mentality. But how many parents really know that there's a difference and how many kids know what a role playing game is? So what kid looking for another shooter might delve into DA:O or ME 2 without any idea what it is?
Part of the reason the RPGs have been successful is probably due to the influence of LOR and DnD. The newer generations are Harry Potter and texting (short attention span). And just read about owls being captured for pets:
http://bikyamasr.com...dpress/?p=20555It is a dilema both to BioWare and to solid RPG fans. Yet, it's only stats for one game presently, with nothing to compare it to other than sales figures. How many copies of COD and other shooters never got a full playthrough in single player mode and are sitting on the shelf 2 months after it was purchased? How many gave up multiplayer because of a poor internet connection or cheating. These suggest to me, good clues as to why there's such a big used game market right along side used movies.
I think some of their marketing has to go into what Dragon Age or Mass Effect is about and how they differ from the standard COD format. And of all the shooters I tried, I liked COD for having the best customizable weapon setup but you don't spend much time doing the customization vs online multiplayer–big difference from DA:O