hannibal555 wrote...
So the point is, not enough people ended their playthrough of DA:O and ME2, so there had to be made changes in the future games to end this, right? Well, to make them shorter would obviously make more gamers play them through, that is only a logical conclusion.I can't help but to smile while writing this.
Well, since we're talking about automated feedback, I decided to look at Valve's numbers for Half-Life 2: Episode 1.
35.58% completed games. A highly popular, beautiful, entirely linear first-person shooter with spiffy level design, the best auto-checkpointing available (on top of regular "save anywhere") that can be completed in 4-6 hours with far from punishing difficulty even on the hardest setting and one in three people completed it.
Contrasted with that, the "roughly 50%" of the far longer, more complicated Mass Effect 2 seems a huge number. (I couldn't find any public data on DA:O, but I only spent a minute googling.)
As for what is the "logical" response, I know of one example from Ep1. There was a siege scene - waiting for an elevator, in the dark, with zombies coming in from all sides. Lots of people never got any further. Valve changed the scene - basically, lowered the difficulty by tweaking number of critters, available health kits and ammo. Completion improved.
(Incidentally, I got through it on the second attempt by, erm, roleplaying a physicist. "Guns? I have gravity at my disposal and a veritable shedload of junk to fling. This is not a tense shooting gallery. It's an absolutely hilarious bowling match.")
It is of course possible to draw several different conclusions from the same set of numbers, but one of them is looking a bit inescapable:
I am not in the majority. At least not the overwhelming majority. And quite probably, neither are you.
Now, of course, our opinions are better and more valid, but the funny thing about any kind of applied democracy? A dedicated, passionate minority is still a minority.
We may not get our way just because we're right.





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