@Darth: I know GDA's aren't about scripting. But in order to use loadhints I needed script assistance for integration in the long run.
"the toolset is hard to use and that's unlikely to change" I honestly don't believe that should have to be the case.
@Amstradhero:
I understand that the task of making an all out adventure campaign alone wouldn't be realistic and makes perfect sense.
The issue I was attempting to stress was the fact that I had needed to perform what seemed to be the simple task of attaching a cutscene to single player provided certain requirements be met. There was no way I could do this without having to learn the details of every other related aspect.I would have hoped to have an easier method to integrate the scene into the game, but instead found out that I had to learn the ins and outs of plots, conversations, spreadsheets, conventions, 2das, and scripting them into place.
My modular focus was the cutscene editor. To actually implement it I needed to learn everything else. My qualm is that if I choose to focus on cutscenes, do I need a team to make it work? Perhaps I do, but does this have to be the case? It seems that a few helper programs manipulating plots loadhints and the like can definitely ease the pain at least with regards to my own focus.
I agree with you on the Wiki, and simply hoped to make the learning curve a bit more bearable. I write this from the perspective of one who has a high technical aptitude for learning new interfaces, as well as scripting potential, but prefer to avoid it if possible.
Thanks for your added insight.
Gisle Aune : I agree, rewarding is an understatement, hence my passion to make the other areas of the toolset, a bit more accesible to people who have chosen to concentrate their efforts in one particular "module" of the Toolset.
@-semper-
"as i've never worked with lilac soul's my understanding of it is that this plugin provides only basic scripts and nothing special."
That would be helpful as well. Anyone that would want to dive further than basic script commands can do more research. But such a plugin would provide a more user friendly introduction to the algorithmic structures of the toolset and its mechanics to the newcomer.
@Sunjammer: Excellent post. I have had experience with modders who have already released quality mods who still have little clue as to whats going on, not to mention the constant anger and common misconceptions associated with the toolset in general. It doesn't have to be that way.
I believe Mikemike37's efforts in the community contest trying to expand the toolset using population is wonderful. But even so, it still remains an enviroment of rummaging through a deserted wiki to find the relative raw info, possibly causing a turn off at some point. Creating such a group would definitely benefit the Toolset using community a great deal for now and the future.
Modifié par DahliaLynn, 22 novembre 2010 - 03:21 .