How do I check if a spell is *known* to a caster? (That is, not *memorized* -- what GetHasSpell checks, but *known*)
Checking if a spell is known
Débuté par
CheeseshireCat
, nov. 16 2010 10:32
#1
Posté 16 novembre 2010 - 10:32
#2
Posté 16 novembre 2010 - 12:05
I don't think you can, at least not with the standard nwn system. There may be a way to do it with NWNx. But having never used NWNx myself I do not know.
#3
Posté 16 novembre 2010 - 01:04
nwnx_funcs allows this, you can find nwnx_funcs at nwvault
#4
Posté 16 novembre 2010 - 06:32
Pretty odd... One would think availability of a spell per se would be more significant for a plot than having it ready... Either way, I need a non-plugin solution, though apparently there isn't one.
#5
Posté 26 novembre 2010 - 06:59
Apparently, even engine itself doesn't bother.
Here's some juicy bug:
Create a non-wizard character. Level up. Get a wizard level. Learn some spells. Level down. Gain a wizard level again. Now you can learn those spells again, and you would hve them in your spellbook twice(!)
Here's some juicy bug:
Create a non-wizard character. Level up. Get a wizard level. Learn some spells. Level down. Gain a wizard level again. Now you can learn those spells again, and you would hve them in your spellbook twice(!)
#6
Posté 26 novembre 2010 - 05:13
CheeseshireCat wrote...
Apparently, even engine itself doesn't bother.
Here's some juicy bug:
Create a non-wizard character. Level up. Get a wizard level. Learn some spells. Level down. Gain a wizard level again. Now you can learn those spells again, and you would hve them in your spellbook twice(!)
Lol, cool.





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