Hello all.
Something weird has been happening on a multiplayer module I am creating.
What I wanted to do was basically to override the default npc death script (the one that assigns XP), so I created a script and called it nw_c2_default7, inserted it in my mod, compiled and saved the module.
What happens is, the characters are now getting XP twice, once based on the original nw_c2_default7 script and once from my custom nw_c2_default7 script (i am sure both scripts get executed!). Is this normal? Should I put the script in override? Or is it maybe that it should be inserted as a campaign script?
Still it is mysterious why nwn2server executes BOTH. if it was in the wrong position it should just ignore my "overridden" script, right?
Thanks in advance
Netrunner
Overriding default scripts
Débuté par
Netrunner
, nov. 16 2010 02:26





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