Something weird has been happening on a multiplayer module I am creating.
What
I wanted to do was basically to override the default npc death script
(the one that assigns XP), so I created a script and called it
nw_c2_default7, inserted it in my mod, compiled and saved the module.
What
happens is, the characters are now getting XP twice, once based on the
original nw_c2_default7 script and once from my custom nw_c2_default7
script (i am sure both scripts get executed!). Is this normal? Should I
put the script in override? Or is it maybe that it should be inserted as
a campaign script?
Still it is mysterious why nwn2server executes
BOTH. if it was in the wrong position it should just ignore my
"overridden" script, right?
Thanks in advance
Netrunner
(PS I posted this in NWN2 PWs forums, then I realized it'd probably fit better here, so if some mod wants to delete it from the other forum it'd be nice





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