Aller au contenu

Photo

This is the Internet, how will Bioware protect DAII?


  • Ce sujet est fermé Ce sujet est fermé
204 réponses à ce sujet

#126
KLUME777

KLUME777
  • Members
  • 1 594 messages

Nerivant wrote...

KLUME777 wrote...

If your a true gamer, then you own at least 1 console, so just buy it on the console. I said not PC-orientated game, so it's likely better on console anyway.


I.

What.

You.

How.

WARGARBLE.


Yes, true gamers own every console, and a powerful computer. For the exclusives. Its not hard to have at least 1 currrent generation console.

#127
Greed1914

Greed1914
  • Members
  • 2 638 messages

Nerivant wrote...

AlanC9 wrote...

TS2Aggie wrote...
Nothing will be a deterrent for piracy. Nothing. The sooner you realize this the happier you'll be.


You're right. After all, nothing stops murder and burglary either.


This is what I was trying to get across earlier in the thread. If you fight it, it fights back. You can't beat it.




I really don't like the attitude that companies might as well give up on protecting their products because somebody always finds a way around it.  Yeah, somebody will, but at least the company making an effort shows that they care enough to try.  Pirates would just use the lack of any protection as additional justification.  I think Nerivant brings up a good point.  Sure, murder will happen.  It's been going on for as long as humanity has been around, but the point is we do somethng to discourage it.  Consider what would happen if there was nothing that discouraged murder.

#128
kr33g0r

kr33g0r
  • Members
  • 121 messages

KLUME777 wrote...

No, because  the PC gamers and pirates would be forced to buy the console version, so they would still get sales, more even.

(I said if the game was not PC orientated. DAO definitely goes on PC).

Also, if the PC community was not being faithful by buying the game, then stuff them. You cant release a game on a platform when pirates make up more than sales for that platform, just for the fans, not if its not a PC orientated game. Its bad busssiness.

If your a true gamer, then you own at least 1 console, so just buy it on the console. I said not PC-orientated game, so it's likely better on console anyway.


No. I don't own a console. I don't want to own a console. I play all my games on PC because my gaming platform of choice is the PC! So if Bioware (or any other dev's) decide to stop making a game on my chosen platform than I don't buy it. Hence they miss out on my sale.

Nerivant wrote...

KLUME777 wrote...

If your a true gamer, then you own at least 1 console, so just buy it on the console. I said not PC-orientated game, so it's likely better on console anyway.


I.

What.

You.

How.

WARGARBLE.


Haha! Gold!

#129
KLUME777

KLUME777
  • Members
  • 1 594 messages

addiction21 wrote...

Does it still count if that one console is a Wii?


Umm, no, because (other than emulation) i dont think there are any wii games on PC. What would be the point? Just 360 and PS3.

#130
Morroian

Morroian
  • Members
  • 6 396 messages

kraidy1117 wrote...

Steam is probnaly the worse thing to ever happen. Why must I be connected online to play a game I paid money for?


You don't have to be, put steam into offline mode.

#131
Darthnemesis2

Darthnemesis2
  • Members
  • 3 919 messages
Just answering the forum topic because I'm not reading six pages:



Two words:



Console.



Exclusive.

#132
Nerivant

Nerivant
  • Members
  • 874 messages

KLUME777 wrote...

Nerivant wrote...

KLUME777 wrote...

If your a true gamer, then you own at least 1 console, so just buy it on the console. I said not PC-orientated game, so it's likely better on console anyway.


I.

What.

You.

How.

WARGARBLE.


Yes, true gamers own every console, and a powerful computer. For the exclusives. Its not hard to have at least 1 currrent generation console.


WARGARBLE, I SAY. WARGARBLE.

No, really. Define gamer. Your definition differs from every other person's definition.

Modifié par Nerivant, 17 novembre 2010 - 06:06 .


#133
AmstradHero

AmstradHero
  • Members
  • 1 239 messages
If I see one more person say that lowering the price of games is going to reduce piracy... I swear my head is going to explode or I'm going to have to travel across the globe and smack them in the face. I live in Australia. We pay $90/$100 for new games. COD Black Ops was preordering at $120. The Australian dollar was recently at parity with the USD, and we're still paying up to twice as much for games. Suck. It. Up.

Reducing the cost of games will not appreciably reduce piracy to the degree that it will increase overall developer/publisher revenue. Piracy is a problem, and it sucks, but no DRM is foolproof. People will get around it. I'd love to see piracy prevented in a non-intrusive fashion so that developers could be rewarded for their efforts, but I'm afraid I'm enough of a realist to say that I don't think it will happen any time soon.

#134
Siegdrifa

Siegdrifa
  • Members
  • 1 884 messages

Nerivant wrote...

AlanC9 wrote...

TS2Aggie wrote...
Nothing will be a deterrent for piracy. Nothing. The sooner you realize this the happier you'll be.


You're right. After all, nothing stops murder and burglary either.


This is what I was trying to get across earlier in the thread. If you fight it, it fights back. You can't beat it.




Yes, they know that well, don't worry, they make game protection to try to last as many days as possible.
So people who can afford to pay the game but just usualy download it for free finish to buy he game if it's not pirated soon enough.

It appear that it worked well for Assassin screed and the 24h DRM for exemple, because it was longer to get a fully playable pirated version, sell increased... that's what UBI said.
But if it's true, good for them; i hate their 24h DRM and i boycote their games for this reason, but pirating a game you are anger to play and have the money to pay it is just the moste hateable case or pirates.

#135
Nerivant

Nerivant
  • Members
  • 874 messages

AmstradHero wrote...

If I see one more person say that lowering the price of games is going to reduce piracy... I swear my head is going to explode or I'm going to have to travel across the globe and smack them in the face. I live in Australia. We pay $90/$100 for new games. COD Black Ops was preordering at $120. The Australian dollar was recently at parity with the USD, and we're still paying up to twice as much for games. Suck. It. Up.
Reducing the cost of games will not appreciably reduce piracy to the degree that it will increase overall developer/publisher revenue. Piracy is a problem, and it sucks, but no DRM is foolproof. People will get around it. I'd love to see piracy prevented in a non-intrusive fashion so that developers could be rewarded for their efforts, but I'm afraid I'm enough of a realist to say that I don't think it will happen any time soon.


How are the piracy rates in Australia? I mean, really. I wouldn't be suprised if it was near or below the US.

#136
kr33g0r

kr33g0r
  • Members
  • 121 messages

AmstradHero wrote...

If I see one more person say that lowering the price of games is going to reduce piracy... I swear my head is going to explode or I'm going to have to travel across the globe and smack them in the face. I live in Australia. We pay $90/$100 for new games. COD Black Ops was preordering at $120. The Australian dollar was recently at parity with the USD, and we're still paying up to twice as much for games. Suck. It. Up.
Reducing the cost of games will not appreciably reduce piracy to the degree that it will increase overall developer/publisher revenue. Piracy is a problem, and it sucks, but no DRM is foolproof. People will get around it. I'd love to see piracy prevented in a non-intrusive fashion so that developers could be rewarded for their efforts, but I'm afraid I'm enough of a realist to say that I don't think it will happen any time soon.


Hey fellow Aussie. If you don't mind waiting a few weeks for international postage than buy from www.ozgameshop.com I picked up the Ultimate Edition for $35 including postage from the UK. I haven't bought a game in a retail shop for over 2 years now :D

#137
KLUME777

KLUME777
  • Members
  • 1 594 messages

kr33g0r wrote...

KLUME777 wrote...

No, because  the PC gamers and pirates would be forced to buy the console version, so they would still get sales, more even.

(I said if the game was not PC orientated. DAO definitely goes on PC).

Also, if the PC community was not being faithful by buying the game, then stuff them. You cant release a game on a platform when pirates make up more than sales for that platform, just for the fans, not if its not a PC orientated game. Its bad busssiness.

If your a true gamer, then you own at least 1 console, so just buy it on the console. I said not PC-orientated game, so it's likely better on console anyway.


No. I don't own a console. I don't want to own a console. I play all my games on PC because my gaming platform of choice is the PC! So if Bioware (or any other dev's) decide to stop making a game on my chosen platform than I don't buy it. Hence they miss out on my sale.



Then the games im talking about, even though there on PC, you likely dont buy anyway. I said games that are not PC-orientated, meaning not RPG's, stuff like platformers, other stuff that would suit a console more. Dragon Age and most others, of coarse, should go on PC. Just games that suffer from severe pirating.

Because if half your PC audience pirated the game, your losing money! Its not profitable to release on PC! (for that particular game). Most people would buy it on console, therefore the company gets paid for its hard work.

I know that my dad, who had been a long time PC gamer, got so sick of crap like
 -Upgrading his computer for every new game
 -Anti-piracy stuff like DRM

just bought a PS3 a few months ago, because its easier.

#138
kr33g0r

kr33g0r
  • Members
  • 121 messages

Nerivant wrote...

AmstradHero wrote...

If I see one more person say that lowering the price of games is going to reduce piracy... I swear my head is going to explode or I'm going to have to travel across the globe and smack them in the face. I live in Australia. We pay $90/$100 for new games. COD Black Ops was preordering at $120. The Australian dollar was recently at parity with the USD, and we're still paying up to twice as much for games. Suck. It. Up.
Reducing the cost of games will not appreciably reduce piracy to the degree that it will increase overall developer/publisher revenue. Piracy is a problem, and it sucks, but no DRM is foolproof. People will get around it. I'd love to see piracy prevented in a non-intrusive fashion so that developers could be rewarded for their efforts, but I'm afraid I'm enough of a realist to say that I don't think it will happen any time soon.


How are the piracy rates in Australia? I mean, really. I wouldn't be suprised if it was near or below the US.


Actually I think the piracy rates in Australia are around the 32% mark for all platforms, not just PC. Not sure what it is anywhere else.

Modifié par kr33g0r, 17 novembre 2010 - 06:28 .


#139
kr33g0r

kr33g0r
  • Members
  • 121 messages

KLUME777 wrote...

Because if half your PC audience pirated the game, your losing money! Its not profitable to release on PC! (for that particular game). Most people would buy it on console, therefore the company gets paid for its hard work.

I know that my dad, who had been a long time PC gamer, got so sick of crap like
 -Upgrading his computer for every new game
 -Anti-piracy stuff like DRM

just bought a PS3 a few months ago, because its easier.


So how come CD Projekt (Sorry to bring them up again) sold around 1.5million copies of the Witcher on PC alone? PC can be profitable if you make a good game.

Do I need to mention Blizzard and WOW or starcraft II?

Modifié par kr33g0r, 17 novembre 2010 - 06:22 .


#140
KLUME777

KLUME777
  • Members
  • 1 594 messages

Nerivant wrote...

AmstradHero wrote...

If I see one more person say that lowering the price of games is going to reduce piracy... I swear my head is going to explode or I'm going to have to travel across the globe and smack them in the face. I live in Australia. We pay $90/$100 for new games. COD Black Ops was preordering at $120. The Australian dollar was recently at parity with the USD, and we're still paying up to twice as much for games. Suck. It. Up.
Reducing the cost of games will not appreciably reduce piracy to the degree that it will increase overall developer/publisher revenue. Piracy is a problem, and it sucks, but no DRM is foolproof. People will get around it. I'd love to see piracy prevented in a non-intrusive fashion so that developers could be rewarded for their efforts, but I'm afraid I'm enough of a realist to say that I don't think it will happen any time soon.


How are the piracy rates in Australia? I mean, really. I wouldn't be suprised if it was near or below the US.


I know a bunch of friends of mine who pirate games and movies. It riles me up when they talk about all the stuff they pirated. I think its probably the same.

#141
AlanC9

AlanC9
  • Members
  • 35 788 messages

KLUME777 wrote...

Yes, true gamers own every console, and a powerful computer. For the exclusives. Its not hard to have at least 1 currrent generation console.


The only console exclusive I've wanted to play in the past few years was Heavy Rain. I'm really supposed to buy a console just for that?

#142
SirOccam

SirOccam
  • Members
  • 2 645 messages

KLUME777 wrote...

It is a theft, because you are playing a copy of a game the company made, without paying them a cent. If there was no piracy, you would buy the game.

Who says?

Don't take this as defending pirates, but it's not a given that every instance of piracy is a sale lost. Back in the day when Napster first came out, I'll admit I downloaded some stuff, along with the rest of the students on campus. Back then no one sold tracks individually, and I wasn't about to shell out $20 for an album with maybe a couple good songs. So what would I have done without the ability to download them? Was a poor college kid like me suddenly going to have thousands of dollars to spend on music?

Again I'm not defending piracy or saying I was perfectly justified. But now that Amazon MP3 (and iTunes after it finally dropped its DRM, though Amazon is still my favorite) has come along, I buy all my music. Not only can I get single tracks, but their deals on whole albums are much better than they used to be, so in fact I end up buying way more than I ever did. And their free giveaways have prompted me to buy more albums than probably any other source. In fact I was introduced to my favorite band of all time (The Decemberists) by Amazon, because they were offering Engine Driver as a free download. And now I have all their albums (and anxiously awaiting their new one in January), two band shirts, and am going to buy a ticket to my 4th concert of theirs as soon as the presale opens up...all of this because of a track they gave away for free. Without that free track, there's a decent chance I'd never have heard of them.

All of this just goes to show you...if you make it easier for customers, we will buy. More restrictions just mean more people will either pirate or go without...and in both cases the artist makes no money. So this "if they didn't pirate, they would buy" idea is just nonsense.

Modifié par SirOccam, 17 novembre 2010 - 06:26 .


#143
AdamNW

AdamNW
  • Members
  • 731 messages

lv12medic wrote...

Bioware will just send Isabela to deal with all these so called pirates. There can be only one pirate after all.

Thread should have ended here.

#144
KLUME777

KLUME777
  • Members
  • 1 594 messages

kr33g0r wrote...

KLUME777 wrote...

Because if half your PC audience pirated the game, your losing money! Its not profitable to release on PC! (for that particular game). Most people would buy it on console, therefore the company gets paid for its hard work.

I know that my dad, who had been a long time PC gamer, got so sick of crap like
 -Upgrading his computer for every new game
 -Anti-piracy stuff like DRM

just bought a PS3 a few months ago, because its easier.


So how come CD Projekt (Sorry to bring them up again) sold around 1.5million copies of the Witcher on PC alone? PC can be profitable if you make a good game.

Do I need to mention Blizzard and WOW or starcraft II?


Those are PC games, did you read my post? They would suck on a console. I am talking about games that are suited to console and that suffer from severe pirating.

And 1.5 million isnt that good anyway.

#145
BomimoDK

BomimoDK
  • Members
  • 806 messages

Maverick827 wrote...

TS2Aggie wrote...

SkyShatterz wrote...

i suggest to bioware makes some authentication when play the game, (like starcraft2)

who play the game without the internet these days?


Me. I buy a single player game, I expect to be able to play it on my own without needing to submit my personal information to an unscrupulous company like EA Games. Since I have no way of knowing what information they're taking from my computer when I maintain a connection, I prefer to play offline.

So you always take your PC offline when you play Dragon Age?  You post on these forums on a different computer too, right?  You signed up for your BioWare account with a dummy email address?  You paid for your copy of Dragon Age in cash, right?

I bought it in cash. how trusting are you if you accept "renting" rather than owning a physical copy? they can take it back overnight and tell you to fall dead. When did "i may be offline at times and some people can go some periods without access" equal " i deny myself access to technology, pretend globalization is a myth and i send snail mail". You're full of ****e for that one. Missed by a legendary long shot.

KLUME777 wrote...



And 1.5 million isnt that good anyway.

It's 3/4th of what the BG series is said to have sold and i'm pretty sure it's above the average. Sure we have CoD, Halo, ME, DA, GTA. But we also have Alan Wake at 500k sold, Icewind Dale and Jazz Jackrabbit. All great games except the latter 3 falls below the 1.5 million yet the developers earned tons (cept IWD which didn't save Interplay). 1.5 is a lot of sales, don't kid yourself

Modifié par BomimoDK, 17 novembre 2010 - 06:34 .


#146
KLUME777

KLUME777
  • Members
  • 1 594 messages

SirOccam wrote...

KLUME777 wrote...

It is a theft, because you are playing a copy of a game the company made, without paying them a cent. If there was no piracy, you would buy the game.

Who says?

Don't take this as defending pirates, but it's not a given that every instance of piracy is a sale lost. Back in the day when Napster first came out, I'll admit I downloaded some stuff, along with the rest of the students on campus. Back then no one sold tracks individually, and I wasn't about to shell out $20 for an album with maybe a couple good songs. So what would I have done without the ability to download them? Was a poor college kid like me suddenly going to have thousands of dollars to spend on music?

Again I'm not defending piracy or saying I was perfectly justified. But now that Amazon MP3 (and iTunes after it finally dropped its DRM, though Amazon is still my favorite) has come along, I buy all my music. Not only can I get single tracks, but their deals on whole albums are much better than they used to be, so in fact I end up buying way more than I ever did. And their free giveaways have prompted me to buy more albums than probably any other source. In fact I was introduced to my favorite band of all time (The Decemberists) by Amazon, because they were offering Engine Driver as a free download. And now I have all their albums (and anxiously awaiting their new one in January), two band shirts, and am going to buy a ticket to my 4th concert of theirs as soon as the presale opens up...all of this because of a track they gave away for free. Without that free track, there's a decent chance I'd never have heard of them.

All of this just goes to show you...if you make it easier for customers, we will buy. More restrictions just mean more people will either pirate or go without...and in both cases the artist makes no money. So this "if they didn't pirate, they would buy" idea is just nonsense.


Im not saying everyone, but a no. of them would. And im not saying everygame. Most should definitely go to PC. Just not if its been hit by severe pirating. Its too easy to pirate. Ill give an example.

Someone owns a PC and a PS3/360.
A new game came out, and their willing to shell out $60/AU$120 for the game. Problem is, they wont have that much until next month. They want the game now.
So they pirate.

If the game was Console exclusive, then he would be forced to wait until next month to buy the game. This is a good thing, because developer gets paid.

Don't get me wrong i like the PC, I just really, really hate pirates. They are hurting the games industry, and it is largely the PC's fault.

#147
Saibh

Saibh
  • Members
  • 8 071 messages

KLUME777 wrote...

Those are PC games, did you read my post? They would suck on a console. I am talking about games that are suited to console and that suffer from severe pirating.

And 1.5 million isnt that good anyway.


It's alright. It's better than most PC-exclusive games do. That aren't MMOs. It certainly went above expectations. As for being spectacular, no.

#148
kr33g0r

kr33g0r
  • Members
  • 121 messages

KLUME777 wrote...

kr33g0r wrote...

KLUME777 wrote...

Because if half your PC audience pirated the game, your losing money! Its not profitable to release on PC! (for that particular game). Most people would buy it on console, therefore the company gets paid for its hard work.

I know that my dad, who had been a long time PC gamer, got so sick of crap like
 -Upgrading his computer for every new game
 -Anti-piracy stuff like DRM

just bought a PS3 a few months ago, because its easier.


So how come CD Projekt (Sorry to bring them up again) sold around 1.5million copies of the Witcher on PC alone? PC can be profitable if you make a good game.

Do I need to mention Blizzard and WOW or starcraft II?


Those are PC games, did you read my post? They would suck on a console. I am talking about games that are suited to console and that suffer from severe pirating.

And 1.5 million isnt that good anyway.


Exactly, these are PC exclusive games. They are excellent! So this begs the question, if it wasn't profitable for them to do this because of all the piracy than why are they so successful? The developers have spent the time and money to develop a game designed for the PC. It is not a half arsed job, they do it properly.... sooooo.... piracy does not kill the PC market, dev's making substandard games and then blaming piracy kills it.

So by your reasoning a game like DAO or DAII which are better suited to PC should be developed soley for PC and thus forget the console market. I disagree, I think they should be developed differently for both suiting both platforms instead of 'porting'.

Saibh wrote...

KLUME777 wrote...

Those are PC games, did you read my post? They would suck on a console. I am talking about games that are suited to console and that suffer from severe pirating.

And 1.5 million isnt that good anyway.


It's
alright. It's better than most PC-exclusive games do. That aren't MMOs.
It certainly went above expectations. As for being spectacular, no.


I agree. It is good for PC exclusive and for a company the size of CD Projekt which at the time was relatively small.

Modifié par kr33g0r, 17 novembre 2010 - 06:38 .


#149
KLUME777

KLUME777
  • Members
  • 1 594 messages

BomimoDK wrote...

Maverick827 wrote...

TS2Aggie wrote...

SkyShatterz wrote...

i suggest to bioware makes some authentication when play the game, (like starcraft2)

who play the game without the internet these days?


Me. I buy a single player game, I expect to be able to play it on my own without needing to submit my personal information to an unscrupulous company like EA Games. Since I have no way of knowing what information they're taking from my computer when I maintain a connection, I prefer to play offline.

So you always take your PC offline when you play Dragon Age?  You post on these forums on a different computer too, right?  You signed up for your BioWare account with a dummy email address?  You paid for your copy of Dragon Age in cash, right?

I bought it in cash. how trusting are you if you accept "renting" rather than owning a physical copy? they can take it back overnight and tell you to fall dead. When did "i may be offline at times and some people can go some periods without access" equal " i deny myself access to technology, pretend globalization is a myth and i send snail mail". You're full of ****e for that one. Missed by a legendary long shot.

KLUME777 wrote...



And 1.5 million isnt that good anyway.

It's 3/4th of what the BG series is said to have sold and i'm pretty sure it's above the average. Sure we have CoD, Halo, ME, DA, GTA. But we also have Alan Wake at 500k sold, Icewind Dale and Jazz Jackrabbit. All great games except the latter 3 falls below the 1.5 million yet the developers earned tons (cept IWD which didn't save Interplay). 1.5 is a lot of sales, don't kid yourself


Its very very average, not good. It could have added a up to a few hundred thousand more if not for pirating. This would not happen on console.

But I'd rather the game be PC exclusive anyway, because it'd be better. But not for every game, and console is more proffitable for a company.

#150
Morroian

Morroian
  • Members
  • 6 396 messages

AmstradHero wrote...

If I see one more person say that
lowering the price of games is going to reduce piracy... I swear my head
is going to explode or I'm going to have to travel across the globe and
smack them in the face.

Yet there is evidence that it is so.