I had to reload repeatedly until I finally beat it.
I have several complaints/criticisms about the design of this module.
1) There is no Protection from Petrification spell available in NWN1. Prot from Pet is a simple first level spell in Baldur's Gate. That is as it should be. In NWN, there is no defense, especially since the d20 rolls are NOT random - you will consistently get at least five rolls lower than 10 before you get a single roll higher than 10. And even if this were not true, no one other than a fool would go up against medusas, basilisks, or beholders without a Prot from Pet.
2) Seeing the designers' intention that you must realize you cannot beat the Eye Tyrant and that you must flee down into the pit where the obelisk is located is dependent not only upon your finding the stone-slab clue before the Eye Tyrant attacks you, but also upon "just happening" to move your cursor over one of the blue-highlightable rectangles around the pit. The first time I stumbled upon one of the key interactable pixels, my first thought was that I was supposed to throw the stone in there to nullify the beholder rays.
The clue on the Examine of the stone should have said "we barely escaped with our lives by jumping into the pit of the Eye Tyrant's lair...There, we found an obelisk that....."
3)Once the player figures it all out and gets the obelisk core, it has only three charges in it that last only a few rounds. This is not enough time, especially given that the area spawns dozens of beholders upon reentry. These spawned beholders are positioned in groups, several of which are out of range of the obelisk core. That means that the player is forced to use the obelisk core against the Eye Tyrant (by far the biggest threat), and wait for lucky dice rolls, while meanwhile the far groups of beholders move in with full use of their eye rays.
4) The whole scenario is biased against sorcerers and wizards. Thankfully, I was playing a bard, but I shudder to think about what would happen here against a poor magic-less sorc or wiz.
5) I defy anybody to make it through this module as a no-reload, with any character class, but especially with a sorc or wiz. I think the flaws in design make it such that you must reload until you save against every petrification ray separately, i.e., defeat beholder group, save game against next petrification, defeat beholder group, save game against next petrification, etc., etc., over and over.
If there is a protection against petrification that you can get from the Vampire Lords, I don't know about it yet, since I have saved that module for the last of the five modules in chapter two.
I'm very interested in some comments or thoughts about this.
Modifié par BelgarathMTH, 17 novembre 2010 - 02:14 .





Retour en haut







