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Did you use any of your army options before you fought the Archdemon?


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28 réponses à ce sujet

#1
Xan713

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Is it really that beneficial to use a whole unused army against the Archdemon? Does it make the fight easier?

I didn't bring Alistair along with my party (Chose Morrigans option), as I'm using:

My main character is a Warrior using a 2 hander, and does 82% of the parties damage throughout the campaign.
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Shale (As a stam tank)
Morrigan (Healer & Damage)
Wynne (Arcane Warrior and primary healer)

Modifié par Xan713, 17 novembre 2010 - 03:37 .


#2
Elhanan

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I did initially, but as I became better at the controls and general tactics of play, I only use armies now during the Final battle.

#3
Ferretinabun

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I find the only two area where armies help are right outside the Fort Drakon (with the two dragonlings) and on the roof against the archdemon.

I definitely notice the difference. Using an army does make a section significantly easier - though when it comes to the final battle armies are generally of limited use against the archdemon itself. They generally tend to just keep the darkspawn busy while you get on with taking down the archdemon. Which is still a big help.

Plus - little tip; since you have two healers, don't be shy about healing your allies. Especially named characters such as Arl Eamon, Gregor/First Enchanter, etc.

#4
Moondoggie

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In many ways the armies hinder you during the Archdemon battle. If you know where to stand you can fight the final battle without triggering all the Darkspawn around if you micro manage and you're careful. With armies they tend to run all over the place so they trigger all the darkspawn which can make the last battle very busy. All down to preference if it's your first playthrough i recommend using armies as backup if you get swarmed.

#5
Arthur Cousland

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I don't usually call my allies until the archdemon summons darkspawn. Usually I'll either call the redcliffe soldiers or the dwarves, to distract the darkspawn so my party can focus on the archdemon. Prior to the archdemon fight, my regular party is enough to deal with any darkspawn they come across.

#6
Zjarcal

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I once played it without calling any armies at all. To tell you the truth, the difficulty felt about the same. The only place where I really find that armies help is at the entrance of Fort Drakon.

#7
Arthur Cousland

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Usually if I don't summon allies during the archdemon fight, then Leliana ends up getting swarmed by darkspawn while my tank is busy with the archdemon. If anyone dies during my origins playthroughs, it's usually her. I'm currently playing as a rogue, and left Leliana back at camp for all but her personal quest, so I'll see how the battle goes without summoning anyone. My dc rogue is a one dwarf killing machine.

*yes, to keep leliana safe, I'll have to switch to her and move her.  She's usually fighting from range, and when my tank chases after the archdemon after they move, the darkspawn will come up from behind and attack her because she's closest and at range, away from the tank.  I usually prefer just controlling my warden, so that's why I'll summon allies, if I do.

Modifié par Arthur Cousland, 17 novembre 2010 - 08:58 .


#8
Zjarcal

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Well Leliana never dies during my playthroughs (no characters do actually), so I'd say it's all matter of how you build them and control them.



Either way, I didn't have any party member get swarmed by Darkspawn during that time when I didn't call any armies. Irving, Kardol, and Eamon were the ones getting swarmed.

#9
mousestalker

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If I'm playing an elf, I summon the Dalish in the Alienage. It's purely for roleplaying purposes.



When I play a dwarf, I always summon the Dwarves for the outside of Fort Drakon. They are wickedly nasty in that fight and it's a h*** yeah kind of feeling.

#10
DWSmiley

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Zjarcal wrote...

I once played it without calling any armies at all. To tell you the truth, the difficulty felt about the same. The only place where I really find that armies help is at the entrance of Fort Drakon.

Agreed.  In fact I found most of the final battle easier with no armies because my computer is underpowered and the lag in a busy fight can be a real problem.  But the Drakon gates was almost a party wipe without my usual dwarven friends - that's a tougher fight than the rooftop, imo.

#11
bleetman

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I summoned the mages once for kicks. They contributed by casting half a dozen fireballs simultaneously, blowing up themselves, two of my party, and a single shriek who took an interest in Wynne.



Generally I only call in help when holding the gates, as trying to kill off moving enemies with an all-melee party is pretty frustrating.

#12
Krypplingz

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No. I tried calling them, but they never came. And I died in the alienage. So I gave up on them. But these fights aren't much harder than those you've been doing before.



I do like dragging the mages out for the final fight and then some dwarves if the mages died / I'm getting swarmed.

#13
Zjarcal

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DWSmiley wrote...
Agreed.  In fact I found most of the final battle easier with no armies because my computer is underpowered and the lag in a busy fight can be a real problem.  But the Drakon gates was almost a party wipe without my usual dwarven friends - that's a tougher fight than the rooftop, imo.


Tell me about it! I never have any performance problems during the main game but during the final battle it gets so hectic I suffer a lot of lag.

When I did the entrance of Fort Drakon with no armies, I had two mages in the party and Leli as an archer, so I set the party on hold and dealt with all the weak enemies from afar at first and then started luring the stronger enemies to get close with Dog and Alistair (or was it Zevran?). It was tough, but it was doable.

#14
Zjarcal

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mousestalker wrote...

If I'm playing an elf, I summon the Dalish in the Alienage. It's purely for roleplaying purposes.


Yeah, it's pretty neat to have the elves saving the elves (though the Dalish are so dismissive of city elves that I guess they're not too happy about it).

#15
DWSmiley

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Zjarcal wrote...

I set the party on hold and dealt with all the weak enemies from afar at first and then started luring the stronger enemies to get close with Dog and Alistair (or was it Zevran?). It was tough, but it was doable.

If that was your city elf, an image springs to mind of Alistair attached to a big fishing pole - toss him out and reel him back.  Posted Image

#16
Zjarcal

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DWSmiley wrote...

If that was your city elf, an image springs to mind of Alistair attached to a big fishing pole - toss him out and reel him back.  Posted Image


:lol::lol::lol:

It wasn't my CE though, it was my blood mage (who actually got along quite well with him, go figure). Your idea however is pure win!

#17
Gilsa

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I tend to summon the mages when the companions are holding the line (your warden and party are not present) so the mages can attack from afar, behind the barriers, and I can go AFK. Come back and find that the job is done. Proceed.

#18
stormrain

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I usually save the armies for the Archdemon, and maybe Fort Drakon.

First playthrough I didn't even know you could summon an army for help until after dying about 6-7 times against the Archdemon (with his health close to nothing). I felt pretty stupid.

Modifié par Captain Uccisore, 18 novembre 2010 - 04:09 .


#19
Xan713

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Thanks to all of you who have replied so far, but everyone is most welcome to keep posting their opinions!! :D

Haha. Alistair attached to a Fishing Pole. Good one.

So, its not just me who thinks Fort Drakon entrance is a ****, even if I'm decent prior. fair enough.

Modifié par Xan713, 18 novembre 2010 - 01:08 .


#20
Ferretinabun

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No, that point's definitely a mare. The only time I did it with no ally armies was when I had three mages who summoned Storm of the Century and nuked the place.

#21
Xan713

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I've never seen Storm of the Century. Is this a late talent in the Mage tree, or stripped from console?

Modifié par Xan713, 18 novembre 2010 - 01:21 .


#22
Zjarcal

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Xan713 wrote...

I've never seen Storm of the Century. Is this a late talent in the Mage tree, or stripped from console?


It's a combination of spells. You need to cast Blizzard and Tempest in the same area. Warning, the radius of Storm of the Century is HUGE! Make sure you have somewhere to back off.

#23
Xan713

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Zjarcal wrote...

Xan713 wrote...

I've never seen Storm of the Century. Is this a late talent in the Mage tree, or stripped from console?


It's a combination of spells. You need to cast Blizzard and Tempest in the same area. Warning, the radius of Storm of the Century is HUGE! Make sure you have somewhere to back off.


Ahh, so that's why I didn't know. I'll have to keep that in mind for my next playthrough. Thanks Zjarcal. :D

#24
TJPags

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I save my armies for Archie's DS friends, mainly.  Use mages and elves to hit Archie - those 1's and 2's are better than nothing, right? - and the dwarves and men for those damn DS who annoy the crap out of me.

My favorite way to run through Denerim and Fort Drakon is with me duel wield warrior, Morrigan, Wynne, and Leli.

Leli works ballistas for me.  Morrigan kills things - lots of things.  Wynne heals people, and kills some things - mainly things going after Leli.  And I kill anything that gets near my mages - which is usually a lot of hurlocks, as I set Morri to go after emisaries, archers, and groups first.

#25
Liliandra Nadiar

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After the first run, I almost never summon the armies at all, didn't for several runs including the last two which were on hard the whole game. Worse fighting is the courtyard of Fort Drakon though, mostly due to the party spreading out between the two dragon thralls and the swarming darkspawn from the door and they not focusing like I tell them to for more then two attacks before switching targets.