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#801
EatChildren

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RinpocheSchnozberry wrote...

So if it's the same as Unreal, can we edit the Mass Effect 1/2 levels, content, skins, etc, etc, with the Unreal engine tools?  If so, how come there aren't fan created missions and planets out there?


Its a little more complex than that, as each game running on UE3 tweaks the engine for their particular game. The standard UE3 toolset that works with UT3 wont neccessarily work with other UE3 games.

But yeah, both Mass Effects are running on UE3. ME2 saw a lot of tweaks and optimisation tricks to improve IQ and performance. ME3 I assume will also run in UE3.

#802
The Smoking Man

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RinpocheSchnozberry wrote...

PoliteAssasin wrote...

The Smoking Man wrote...

RinpocheSchnozberry wrote...

There is a quote from one of the ME2 devs floating around some place saying that they were using the same engine for ME3 that they had used fro ME2. I don't know if that has been discredited yet, but if so that takes a "chunk" of the dev time out right away, doesn't it? How much time goes into getting to know a new engine, then making the tools to be used to make the game... All that is done already for ME3. They can just plow right into making the content. Hell, they even know the story...

It's Unreal Engine 3, which wasn't made by BioWare. It was also used for ME1. Making an engine was never a part of the ME workflow.



So if it's the same as Unreal, can we edit the Mass Effect 1/2 levels, content, skins, etc, etc, with the Unreal engine tools?  If so, how come there aren't fan created missions and planets out there?

Doubtful. Developers do add on some of their own stuff to the game engine, but it mostly consists of some "extra" game logic (in ME2's case, perhaps things like the dialogue system, galaxy map, etc.), nothing huge like making a renderer would be. These additions would make the vanilla UE3 toolset (mostly?) incompatible with it, although the amount of work needed to make said additions is nowhere near the amount that would be needed to make a whole new game engine.

Modifié par The Smoking Man, 23 novembre 2010 - 04:06 .


#803
RinpocheSchnozberry

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There's a lot of nitpicking, but I still stand by my point that using the ME2 engine (models, content, tweaks, customized tools, tra la la la la) will save them a ton of time, making a fast production of ME3 real, real possible.




#804
CHT87

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RinpocheSchnozberry wrote...

There's a lot of nitpicking, but I still stand by my point that using the ME2 engine (models, content, tweaks, customized tools, tra la la la la) will save them a ton of time, making a fast production of ME3 real, real possible.


The ME2 Engine is the same as the ME1 engine...it´s a modified Unreal Engine 3.
And BW will no doubt modify it again for ME3.

#805
MOELANDER

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WHOa, some theories just blew my mind and I think they are waaaaay too complicated to be true.

Mass Effect 3 is going to happen 2011, and if those sony russia group did really let something slip out, then okay, I'm game with a true release date for ME3, means I can finally preorder it. And if it's not ME 3, well I still stick to my guess that the weapon in the pic is the Incisor sniper rifle, and that would mean the game is Mass Effect related. What it is exactly be it prequel, sequel, mediquel shmequel whatever - I don't really care. If it's awesome and gets good reviews I'm gonna buy it...

...

...

It's Mass Effect! The first Sci-Fi Saga to truly get me involved! (Star Wars doesn't count, for it's Fantasy elements don't really make it a hard Sci-Fi story...)

#806
Doctoglethorpe

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ok.. yes the game uses the unreal engine, but thats just the framework. each studio still has to build all the game "props" themsleves (textures, objects, character models, etc.) using that framework. and when they talk about a games engine, thats what they mean. all the props that are in the game is part of the Mass Effect engine, which is a modified engine built off the frame work of unreal technology. when your able to recycle all of these props, it cuts down on development time. so ME3 should theoretically take less time to develop then ME2. now it might not if they expand the scope of the game even more then it already is, which is certainly a possibility. there ya go, facts.

#807
Doctoglethorpe

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also, im sure everyone remembers the first ME2 teaser. short, no gameplay, just an extremely vague hint at the games content. just a quick shot of Legion. thats all it was. im positive we can expect the same from whatever this teaser is. a short vague little cgi teaser that does little more then confirm the existence of a game we already know is coming. there will be no release date, the most were gonna get at this is a hint of what part of the game will entail, probably a new companion character, thats it. thats all im expecting so i cant really be disappointed. the rest of you, well prepare for disappointment if your expecting something big like a whole new IP or a spinoff. I will bet my grandmother its ME3. im just sure of it.

#808
Jaron Oberyn

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CHT87 wrote...

RinpocheSchnozberry wrote...

There's a lot of nitpicking, but I still stand by my point that using the ME2 engine (models, content, tweaks, customized tools, tra la la la la) will save them a ton of time, making a fast production of ME3 real, real possible.


The ME2 Engine is the same as the ME1 engine...it´s a modified Unreal Engine 3.
And BW will no doubt modify it again for ME3.


Not necessarily. They modified it for ME2 simply because from ME1 was their learning experience with the engine. It was their first time. With ME2, they could apply what they've learned and take it to another level, and create the tone they wanted to project. It's really unlikely that they'll modify it to the extent that they did for ME2. And most of the change wasn't modification anyways, but much more efficient texture/post processing setups from the looks of it. 

MEisthebestgameiveeverplayed wrote...

-PoliteAssassin, I would go if I could have smecky-kitteh and you for a super mega death team. If not, then no one would survive, or get the mission done.


Ok, done! :D

MrFob wrote...

Count me in as well. So is gonna lead the second fire team, attacking the Austin offices as a diversion?


Wait, before you lead I need to do your loyalty mission first. Let me just get through these loading screens. It's a shame I couldn't just ride an elevator.... <_<

RinpocheSchnozberry wrote...


So if it's the same as Unreal, can we edit the Mass Effect 1/2 levels, content, skins, etc, etc, with the Unreal engine tools?  If so, how come there aren't fan created missions and planets out there?


Not really, because while many games use UnrealED, most of them change the extensions for their packages and map files. Even epic games did when they created GoW and UT3. I'm sure companies could use the same extensions, some do, but not on everything. And it depends on other 3rd party software that they have hooked up with the engine. I think Bioware has some extra software for the dialogue system from what I remember. Could be wrong though. Don't know much about uScript, the most I've done that might pertain to coding is kismet that has to do with environmental special effects. :) I can understand Bioware not allowing their version of UED to ship with the game. It would create problems with DLC, continuity, and such since you can import saves. Can't risk a corrupted save.

EatChildren wrote...

Its a little more complex than that, as each game running on UE3 tweaks the engine for their particular game. The standard UE3 toolset that works with UT3 wont neccessarily work with other UE3 games.

But yeah, both Mass Effects are running on UE3. ME2 saw a lot of tweaks and optimisation tricks to improve IQ and performance. ME3 I assume will also run in UE3.


Exactly. One major optimization from ME1-ME2 is the texture pop-ins. Ironically they were present in UT3 as well, so even Epic Games couldn't fix it apparently. But from an article I read a while back, I think Bioware said that they improved their material setup. I've never come across the issue myself, but my environments have never been the size of theirs. 

Sidenote: What's up TheElementslayer?It's been a long while man :D Hows the UDK coming for you?


-Polite

#809
DaVanguard

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^the day that trailer came out though it caused chaos on forms over what it ment

Modifié par DaVanguard, 23 novembre 2010 - 11:07 .


#810
DaVanguard

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Doctor Moustache wrote...

also, im sure everyone remembers the first ME2 teaser. short, no gameplay, just an extremely vague hint at the games content. just a quick shot of Legion. thats all it was. im positive we can expect the same from whatever this teaser is. a short vague little cgi teaser that does little more then confirm the existence of a game we already know is coming. there will be no release date, the most were gonna get at this is a hint of what part of the game will entail, probably a new companion character, thats it. thats all im expecting so i cant really be disappointed. the rest of you, well prepare for disappointment if your expecting something big like a whole new IP or a spinoff. I will bet my grandmother its ME3. im just sure of it.

^the day that trailer came out though it caused chaos on forms over what it meant (double post Image IPB)

Modifié par DaVanguard, 23 novembre 2010 - 11:08 .


#811
smithgroup

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I have stuck with a new IP since we got the codes, but it COULD be ME3, now that I think about it more. Maybe they want to do a little earlier release to hit up the 2011 Christmas crowd instead of waiting until the month after like they did with ME2. I would assume ME3 would be on everybody;s Christmas list.



Does anybody know when the first ME2 teaser was released? The one with Legion? How far prior to the release of ME2 did we get it?



Maybe we could see some actual gameplay at E3 as opposed to just an announcement.

#812
smithgroup

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BTW I'm still sticking with Call of Mass: Duty Effect Europe

#813
DaVanguard

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the ME2 trailer was realeased less than a year in advanced

#814
Silver

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EatChildren wrote...

RinpocheSchnozberry wrote...

So if it's the same as Unreal, can we edit the Mass Effect 1/2 levels, content, skins, etc, etc, with the Unreal engine tools?  If so, how come there aren't fan created missions and planets out there?


Its a little more complex than that, as each game running on UE3 tweaks the engine for their particular game. The standard UE3 toolset that works with UT3 wont neccessarily work with other UE3 games.

But yeah, both Mass Effects are running on UE3. ME2 saw a lot of tweaks and optimisation tricks to improve IQ and performance. ME3 I assume will also run in UE3.

Also, Textures and stuff like that is "baked" into the Levels, so it would be a bit of a hassle to edit the content of the game.
You can try that feature for yourself with UDK ;)

#815
MrDizazta

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I don't know if this has been posted yet but click here.  I don't know if it has anything to do with the BioWare game but it does show us something you all maybe interested in.

#816
Legion 2.5

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MrDizaztar wrote...

I don't know if this has been posted yet but click here.  I don't know if it has anything to do with the BioWare game but it does show us something you all maybe interested in.


Neat find.  Could be connection due to same graphics.

#817
MrDizazta

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and the game could actually be in Antartica

#818
Legion 2.5

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MrDizaztar wrote...

and the game could actually be in Antartica


Or it could be aequitas that everyones talking about.

#819
Tiger

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MrDizaztar wrote...

I don't know if this has been posted yet but click here.  I don't know if it has anything to do with the BioWare game but it does show us something you all maybe interested in.

I dont think its ME related. it shows a helicopter at the end and i dont think ME has any heli's

#820
Legion 2.5

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DarthShadow13 wrote...

MrDizaztar wrote...

I don't know if this has been posted yet but click here.  I don't know if it has anything to do with the BioWare game but it does show us something you all maybe interested in.

I dont think its ME related. it shows a helicopter at the end and i dont think ME has any heli's


Could be futuristic base since we haven't seen the whole scale of the mass effect universe and don't know a whole lot about transportation yet.

#821
Silver

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Legion 2.5 wrote...

DarthShadow13 wrote...

MrDizaztar wrote...

I don't know if this has been posted yet but click here.  I don't know if it has anything to do with the BioWare game but it does show us something you all maybe interested in.

I dont think its ME related. it shows a helicopter at the end and i dont think ME has any heli's


Could be futuristic base since we haven't seen the whole scale of the mass effect universe and don't know a whole lot about transportation yet.

Well, a helicopter would not need a mass effect core, and since pretty much everything in the ME Universe relies on Element Zero these days, I don't think that there are any helicopters left.

#822
EatChildren

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Its not related to Mass Effect. Spike are going to be teasing quite a few games up until the VGAs, this is something seperate.



Its likely Battlefield 3, not BioWare's game. We'll have to wait for more clues from BioWare themselves.

#823
Animositisomina

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What about the helicopter during Kasumi's loyalty mission? Or the one that appears during Garrus' recruitment? There's a third in another mission as well. Miranda's loyalty mission, I think.

Modifié par Animositisomina, 24 novembre 2010 - 07:52 .


#824
EatChildren

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Animositisomina wrote...

What about the helicopter during Kasumi's loyalty mission? Or the one that appears during Garrus' recruitment? There's a third in another mission as well. Miranda's loyalty mission, I think.


Gunship, not helicopter. No rotating propellers.

This teaser isn't related to BioWare's game. There's still ~10 games that will be teased before the actual award. This is something else, like the Zombie tease.

#825
MOELANDER

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Animositisomina wrote...

What about the helicopter during Kasumi's loyalty mission? Or the one that appears during Garrus' recruitment? There's a third in another mission as well. Miranda's loyalty mission, I think.

That wasn't a helicopter. It looked like one (which makes sense, since it's of human design) but in fact it's a fighter. A helicoptre has rotor blades.