CHT87 wrote...
RinpocheSchnozberry wrote...
There's a lot of nitpicking, but I still stand by my point that using the ME2 engine (models, content, tweaks, customized tools, tra la la la la) will save them a ton of time, making a fast production of ME3 real, real possible.
The ME2 Engine is the same as the ME1 engine...it´s a modified Unreal Engine 3.
And BW will no doubt modify it again for ME3.
Not necessarily. They modified it for ME2 simply because from ME1 was their learning experience with the engine. It was their first time. With ME2, they could apply what they've learned and take it to another level, and create the tone they wanted to project. It's really unlikely that they'll modify it to the extent that they did for ME2. And most of the change wasn't modification anyways, but much more efficient texture/post processing setups from the looks of it.
MEisthebestgameiveeverplayed wrote...
-PoliteAssassin, I would go if I could have smecky-kitteh and you for a super mega death team. If not, then no one would survive, or get the mission done.
Ok, done!

MrFob wrote...
Count me in as well. So is gonna lead the second fire team, attacking the Austin offices as a diversion?
Wait, before you lead I need to do your loyalty mission first. Let me just get through these loading screens. It's a shame I couldn't just ride an elevator.... <_<
RinpocheSchnozberry wrote...
So if it's the same as Unreal, can we edit the Mass Effect 1/2 levels, content, skins, etc, etc, with the Unreal engine tools? If so, how come there aren't fan created missions and planets out there?
Not really, because while many games use UnrealED, most of them change the extensions for their packages and map files. Even epic games did when they created GoW and UT3. I'm sure companies could use the same extensions, some do, but not on everything. And it depends on other 3rd party software that they have hooked up with the engine. I think Bioware has some extra software for the dialogue system from what I remember. Could be wrong though. Don't know much about uScript, the most I've done that might pertain to coding is kismet that has to do with environmental special effects.

I can understand Bioware not allowing their version of UED to ship with the game. It would create problems with DLC, continuity, and such since you can import saves. Can't risk a corrupted save.
EatChildren wrote...
Its a little more complex than that, as each game running on UE3 tweaks the engine for their particular game. The standard UE3 toolset that works with UT3 wont neccessarily work with other UE3 games.
But yeah, both Mass Effects are running on UE3. ME2 saw a lot of tweaks and optimisation tricks to improve IQ and performance. ME3 I assume will also run in UE3.
Exactly. One major optimization from ME1-ME2 is the texture pop-ins. Ironically they were present in UT3 as well, so even Epic Games couldn't fix it apparently. But from an article I read a while back, I think Bioware said that they improved their material setup. I've never come across the issue myself, but my environments have never been the size of theirs.
Sidenote: What's up TheElementslayer?It's been a long while man

Hows the UDK coming for you?
-Polite