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#1801
tj987654321

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BarrelDrago wrote...

Harbinger of your Destiny wrote...

silverhammer08 wrote...

tj987654321 wrote...

Do you agree with this opinion?

"Even though ME 3 is the last
of the trilogy, I highly doubt that it will be the end of the ME
franchise. If anything, it is just the beginning. While Shepard's story
will have ceased, I feel that there will be spin-off games
that will chronicle the events of other major characters, and possibly
will reach into multiplayer.
"

Who knows, we may even get COD: ME! ../../../../images/forum/emoticons/w00t.png

Call of Duty blows, and so will an ME Version of it.

 I for one would be highly excited for a first person competitive shooter set in the Mass Effect Universe.


seeing Tali from a first shoter perspective... HELL YES!


Unfortunately, you will still not be able to see her face. [smilie]../../../../images/forum/emoticons/sad.png[/smilie]

#1802
Frozen Mind

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There was a short vid on YouTube showing what's behind her mask using a camera bug in ME1. However it's hard to say if it's shaped that way to accentuate (in the mist) major features of typical Quarian face only.

Modifié par Frozen Mind, 15 décembre 2010 - 07:59 .


#1803
MEisthebestgameiveeverplayed

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Okay, to everyone on the last page: I'm assuming that the people that say holiday season = summer break are from a country in the southern hemisphere. The summer in the southern hemisphere is the exact same time as winter up north. So, everyone is right. To the people that are arguing about the fact that they didn't say summer time, you're thinking that the other people's summer is the same time as yours. But it's during your (our) winter, not your (our) summer. To avoid confusion like this, companies should say the months of release, like instead of holiday season, they could say October-December.

Modifié par MEisthebestgameiveeverplayed, 15 décembre 2010 - 08:16 .


#1804
digby69

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I think its a more europe - USA thing. American's seem to think that the holiday season is in December i.e. christmas. But to us europeans, the holiday season is the summer months when every one goes on holiday!

#1805
netfire_

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digby69 wrote...

I think its a more europe - USA thing. American's seem to think that the holiday season is in December i.e. christmas. But to us europeans, the holiday season is the summer months when every one goes on holiday!


If by holliday you mean vacation.  :P

#1806
MEisthebestgameiveeverplayed

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Okay, so it's a difference of the meaning of holiday. I understand now. I am American, so I do associate holidays with winter/December time, but I understand what you mean. Yeah, this is kind of a problem. Still, the whole mentioning months instead of season time thing would fix this problem as well.

#1807
szkasypcze

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this thread is so dead

#1808
ak4115

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I tell you what I saw.

Crysis2 realtime trailer, (running on some horse***** console), depicting an INVASION , blew the Mass Effect3 rendertrailer's INVASION out of water that was running on some renderfarm.



What the hell is happening , not enough money for a proper rendertrailer? SWTOR swallows all that money Bioware? Why don't you license cryengine3?



Waiting for the community to make use of cryengine and mass effect lore themselves? I rather want to see star control2 lore , mass effect is so overrated.

#1809
Silver

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ak4115 wrote...

I tell you what I saw.
Crysis2 realtime trailer, (running on some horse***** console), depicting an INVASION , blew the Mass Effect3 rendertrailer's INVASION out of water that was running on some renderfarm.

What the hell is happening , not enough money for a proper rendertrailer? SWTOR swallows all that money Bioware? Why don't you license cryengine3?

Waiting for the community to make use of cryengine and mass effect lore themselves? I rather want to see star control2 lore , mass effect is so overrated.

And Crysis isn't overrated ? It's just a nice looking shooter without a story.
Also, switching to a new engine in the middle of the development process will result in pulling a "Duke Nukem".

#1810
Jaron Oberyn

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UE3 is better than Cry3.



-Polite

#1811
Frozen Mind

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I miss command console with many variables like in Fallout 3/NV where you could just change some choices you've made previously in the game/quests (using dev tool "GECK" to check what are conditions to gain wanted results). I hope I'll see it in ME3, although better control of "decals", bodies disappearing, camera points (FP/TP) and so on would be just great ... :P

#1812
diakrite

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Frozen Mind wrote...

I miss command console with many variables like in Fallout 3/NV where you could just change some choices you've made previously in the game/quests (using dev tool "GECK" to check what are conditions to gain wanted results). I hope I'll see it in ME3, although better control of "decals", bodies disappearing, camera points (FP/TP) and so on would be just great ... :P


yeah ,that's one of the small caveats I have with ME1/2. I am an avid modder..Heck I sometimes cannot recognize Oblivion anymore when I am playing it unmodded, same for Fallout.:P Way too attractive to fiddle about with. "Perks of PC's" I guess.

However ,having said that, a -for lack of a better word- "instance-rail shooter RPG" doesn't lend itself well to modding on a grand scale.

For simple modding, Gibb's save-game editor does quite nicely. I already fixed the awful hairdo's of femshep, and some odd results in levelling. I haven't really dug-in yet. There is obviously more to that save editor.
I would like to see a somewhat more extended *.ini for general tweaking of bare-bone gameplay, though.

On the "trailer" was that a renderfarm?  Ay :blink:. Nvidia 's vid-card demos are better imho.. I thought it was a first glimpse of "in game" graphics, given the fact that Bioware must know the UT3-engine inside-out by now. I understood that the UT3-engine was quite "extendable" in amounts of vertices, polygons, objects, skeletons ,rigs, lighting, mem-adressability, it could churn up:?....

Guess I was wrong then..

#1813
Silver

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The Engine IS capable of churning out great visuals, but you have to take into account on what kind of limited hardware ME Games have to run.
If it was just PC (or the PS3 was easier to program for) then BioWare could just say "screw it" and go all out with the visuals, but the X360 is kind of a stumbling block here.
First they have to make sure it runs smoothly there.

EDIT: That the PS3 is harder to program for is not a rumor, many developers have acknowledged that, including Carmack, and he is one of the more knowledgeable people when it comes to game-engines...

Modifié par silverhammer08, 20 décembre 2010 - 11:08 .


#1814
diakrite

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Sooo ,what You are actually saying is that the consoles "hold back" the PC players. Hmm..makes sense.
By current PC-hardware standards(talking 8-cores--4, if you're fikcle--, multi-pipeline graphics cards, more RAM than an x-box hdd...just kidding..:P), the x-box 360 and PS3 are, technically, yesterdays technology.
On the other hand, programming for dino's like the 360, makes sure that about every reasonably recent PC will be able to run the game at it's best.
It ran great on my C2duo 2,13, 8800GT...runs even more amazing on my i7 930 470gtx :P . That said, I notice a divergence here in game-producers. There are the console to PC emulator-baking lazy a%%es like Rockstar(The same Rockstar that had their ****es handed to them, as far as graphics-engine optimizing goes, by a humble russian programmer that has made this miracle called"ENB-Series"), and there are the PC adepts that fiddle around with an engine, so it runs native on a console, without the need for a wobbly, retarded wrapper, adepts like Bioware.

On a side-note: funny, that after a couple of years of hoohah about "piracy" and "consoles are the only future" there are again some really great PC-only games coming out that get the PC to x-box-wrapper treatment, instead of vice-versa. Looks like the corporations are starting to notice the backlash from their lame conversions (not to mention ridonculous DRM...different subject to rant about) and have also noticed that the PC-gaming community is, generally, a bit older and has more money to spare, buys the more involved games, and is less inclined to pirate AND has better hardware. All this, while the console-community seems to be steering more&more back towards the "instant satisfaction" and casual games, where the console always shone.

Still..shame that the PC version of ME3 won't be eeking the last bit of power out of the UT3-engine..  It would be glorious... They did some advanced things though. I heard someone mention Bioware stating that they would be using an "Unreal 3.5" engine for ME3 ,and that they already used parts of it in The Shadow Broker, which, I have to admit, does look somewhat different in lighting. I couldn't put my finger on it ,but thinking about my play-through in retrospect, it was definately there... Lighting ,some particle fx.

Well ,I am on my 4th playthrough, and about to visit Liara in her apartment with my Fem-Shep, so, 'll take good notice this time.


mrmbll..jus' my $0.02 brain-fart..

Modifié par diakrite, 21 décembre 2010 - 02:53 .


#1815
Silver

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Well, they already used the Unreal Engine 3.5 in ME2, so I guess we'll be seeing an updated number once it is released next year.

And yes, if ME3 would be a PC-Exclusive Title, they could really crank up the graphics. Textures could be in extremely high resolutions, more particle effects, relief mapping and stuff like that.

#1816
Chris Priestly

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This thread can now be closed since we have revealed Mass Effect 3.



LOCKDOWN!



:devil: