Morroian wrote...
cosgamer wrote...
Morroian wrote...
2 years is not incredibly short especially when they are using the same engine.
It is when you're talking about something covering the scope of time for DA 2, improvement for consoles and all of the other changes.
Not really they have a budget they can employ more people within that budget to finish it within 2 years.
I've been involved with some incredibly large software applications so I do speak from some experience. Yes, a bigger budget means you can hire more people, but this is what had to happen since DA:O's 11/09 release date (and this is from a VERY high level view):
1) DLCs and Awakening created, debugged, tested and released
2) Service packs created, debugged, tested and released
2) Storyline created for DA 2
3) Storyboarding
4) New character and location creation
5) Animations created
7) Actors hired for voice-overs
8) Programming
9) Dialogue
10) Debugging
11) Testing
12) Fixes applied
13) Q&A
14) Marketing
15) Release
That is an incredible amount to cover in two years, but we're actually talking fourteen/fifteen months. To me this has the feeling of a rushed product, and the engine hasn't been entirely left alone either as there were multiple issues that needed to be addressed for consoles.
I would normally assume at least the storyline was created for DA 2 before DA:O was finished but I don't believe it was. I think a lot of the changes that are occurring in DA 2 are a direct result of customer input, otherwise there wouldn't be so many.
Too, EA has a profit margin they want to hit. The more talent hired the harder it is to hit that profit margin so the team that worked on DA 2 is probably not much larger, if any larger, than the team who worked on DA:O.