Modifié par Blastback, 18 novembre 2010 - 04:43 .
Is anyone worried about lack of "official" gameplay footage?
#126
Posté 18 novembre 2010 - 04:42
#127
Posté 18 novembre 2010 - 04:48
14-15 months is not a lot, no. Though it seems to hinted at being closer to 24-25 months given the mentions that they started to plan it in Feb 09. The important question is wether it's enough or not though. It might very well be. It might not.
I'm fairly sure Bioware has enough experience to pick the deadline they need. Any time in excess of that would just be pointless.
Modifié par Sir JK, 18 novembre 2010 - 04:49 .
#128
Posté 18 novembre 2010 - 04:51
#129
Posté 18 novembre 2010 - 04:53
In Exile wrote...
The real question is man hours. A 10 man dev team working 15 months is not a 40 man dev team working 15 months.
I think we're the only people making this argument on the forums. I might have missed some other folks though who try not to assume "1 month of development time" is some kind of universal constant. Or maybe they simply got lost in all the noise...
#130
Posté 18 novembre 2010 - 05:08
#131
Posté 18 novembre 2010 - 05:11
I like the blueberry ones.addiction21 wrote...
Or they just lurk around and wait for an opportunity to mention waffles.
#132
Posté 18 novembre 2010 - 05:18
Revan312 wrote...
cosgamer wrote...
*snip*
This ^
I don't think people realize just how little time is left in the dev cycle.. like absolutely none in the scope of things.. two and a half months basically till gold and that is, like I said, generally reserved for bug testing..
So if we assume as we should that it's essentially complete, videos of current build gameplay will be what we'd be getting in the end product, if it's not, then they have some serious issues in the coming months..
Basically DA2 is done and if not then expect delays or a crap finished product. Since Bioware as yet hasn't released a completely bug ridden mess of a game, I'm expecting either a push back or some vids showing official gameplay in the coming weeks. Or it is like the conspiricists say and Bioware is just hiding their terrible game from us hoping we'll buy it before knowing the truth, but I doubt that one..Upsettingshorts wrote...
We don't know how many people
Bioware has working on DA:2, therefore we can't judge how many man-hours
are being applied to its development, throw that in with the fact we
can't even be sure when they started working on it and that means
Upsettingshorts sees such arguments as totally pointless.
If your implying that they might have started on DA2 before the original even came out than I don't know what to say. I highly doubt Bioware would ever be stupid enough to start on a sequal before the first game's sales came in, that's just asking for high levels of disaster..
Agreed 100% Revan. Whats funny to me Rev, is its apparent theres quite a few people that have ZERO clue when it comes to a typical dev process to begin with but they'll throw around time frames and procedures like they're pros.
At this point theres no doubt they're in crunch/tail end of polishing/QA trying to fix as many bugs before ship. The idea that they have "nothing to show" on the PC side at this point is just laughable. The game is more than likely done content wise and should be in lock down for features by now, though to be honest I would welcome a delay to actually make the PC version good. Granted considering its EA calling the shots now the chance of that is slim to none.
#133
Posté 18 novembre 2010 - 05:18
Upsettingshorts wrote...
In Exile wrote...
The real question is man hours. A 10 man dev team working 15 months is not a 40 man dev team working 15 months.
I think we're the only people making this argument on the forums. I might have missed some other folks though who try not to assume "1 month of development time" is some kind of universal constant. Or maybe they simply got lost in all the noise...
No, it's simply that we assume (I know I know, it's a bad habit) that the dev team creating DA2 probobly isn't any larger than the one that worked on DA:O.. Bioware has this, ME3, SW: TOR along with DA Legends and a potential unannounced game as yet to be revealed.. I just don't see them hiring 1k or more people in the time between DA:O and DA2 to work on this game.
DA:O took years to complete, DA2 is taking just slightly longer than one, that's an extremely limited amount of time for a game of this scope. I'm willing to wait and judge it when it comes out, that's not the problem, the problem is their marketing which is sooo quite at the moment for unknown reasons when the game has to be pretty much complete and is in Q/A and bug testing. No in depth previews, videos or dev interviews is very strange for a AAA game so close to release, at least in my experience.
#134
Posté 18 novembre 2010 - 05:23
If they have the budget why not? Say the game has a development budget of $1M, it doesn't matter if they hire 50 people to finish the game in 2 years or 100 people to do it in 4 years, the budget for that game is still the same.Revan312 wrote...
No, it's simply that we assume (I know I know, it's a bad habit) that the dev team creating DA2 probobly isn't any larger than the one that worked on DA:O.. Bioware has this, ME3, SW: TOR along with DA Legends and a potential unannounced game as yet to be revealed.. I just don't see them hiring 1k or more people in the time between DA:O and DA2 to work on this game.
#135
Guest_cosgamer_*
Posté 18 novembre 2010 - 05:33
Guest_cosgamer_*
CoS Sarah Jinstar wrote...
Revan312 wrote...
cosgamer wrote...
*snip*
This ^
I don't think people realize just how little time is left in the dev cycle.. like absolutely none in the scope of things.. two and a half months basically till gold and that is, like I said, generally reserved for bug testing..
So if we assume as we should that it's essentially complete, videos of current build gameplay will be what we'd be getting in the end product, if it's not, then they have some serious issues in the coming months..
Basically DA2 is done and if not then expect delays or a crap finished product. Since Bioware as yet hasn't released a completely bug ridden mess of a game, I'm expecting either a push back or some vids showing official gameplay in the coming weeks. Or it is like the conspiricists say and Bioware is just hiding their terrible game from us hoping we'll buy it before knowing the truth, but I doubt that one..Upsettingshorts wrote...
We don't know how many people
Bioware has working on DA:2, therefore we can't judge how many man-hours
are being applied to its development, throw that in with the fact we
can't even be sure when they started working on it and that means
Upsettingshorts sees such arguments as totally pointless.
If your implying that they might have started on DA2 before the original even came out than I don't know what to say. I highly doubt Bioware would ever be stupid enough to start on a sequal before the first game's sales came in, that's just asking for high levels of disaster..
Agreed 100% Revan. Whats funny to me Rev, is its apparent theres quite a few people that have ZERO clue when it comes to a typical dev process to begin with but they'll throw around time frames and procedures like they're pros.
At this point theres no doubt they're in crunch/tail end of polishing/QA trying to fix as many bugs before ship. The idea that they have "nothing to show" on the PC side at this point is just laughable. The game is more than likely done content wise and should be in lock down for features by now, though to be honest I would welcome a delay to actually make the PC version good. Granted considering its EA calling the shots now the chance of that is slim to none.
I take offense if you're putting me in the same pen as those who have zero clue. I've been a software engineer for 15 years, and have worked on projects like the State of Wyoming's Tax & Mineral Project, Washington's Payroll & Benefits along with AZ Dept of Revenue taxation and AZ Dept of Trans PEP (partner evaluation program responsible for tracking every road project in the state) and many, many other enterprise level apps. My responsibilities have ranged from grunt to project lead. Granted, I have not worked on a game but I do know the steps, procedures, life-cycles and other factors that go into an application.
Whether the game is done content wise (should be), whether they're in lock-down for features (should be), etc. the time allotted was/is not great and not even EA has unlimited resources it can throw at any single product.
Again, I'm not saying they will fail in delivering a quality product for all platforms; I'm just saying to be cautious when you do buy DA 2 and to perhaps temper your expectations.
#136
Posté 18 novembre 2010 - 05:49
Plus I've heard the devs mention several times how the demo's previewed so far are behind the current version of the game so it doesn't seem like a leap of faith to presume that when footage does arrive it will be of an improved/more polished version.
#137
Posté 18 novembre 2010 - 06:00
cosgamer wrote...
I've been a software engineer for 15 years, and have worked on projects like the State of Wyoming's Tax & Mineral Project,.
Off topic but, Wyoming guy here.. So you worked on the Tax and Mineral project, bet that was nightmare knowing our mineral industry here. Just curious but was that a UW centered project, I think I remember hearing about it but that was around 2000, again, just curious
aaannnddd resume debate!
*edit* god I'm terrible about remembering to PM.. so I'll say this about the man power discussion. There is such a thing as to many cooks in the kitchen, if you have 350 programmers/art designers/modelers/writers etc theres a very good chance you'll run into the problem of creating a lack of cohesiveness within the dev cycle. If everyone is working on the whole project, as a single entity, working through it bit by bit, that ends up being too many people and not enough jobs. If everyone is seperated into groups and working on individual segments then you run the risk of everything feeling like it just doesn't gel together.
There's an area between not enough workers and too many that is the optimal ideal, shoving 30 guys on modeling Hawkes armor most likely will cause delays rather than promoting faster production.
Modifié par Revan312, 18 novembre 2010 - 06:07 .
#138
Posté 18 novembre 2010 - 06:25
CoS Sarah Jinstar wrote...
Agreed 100% Revan. Whats funny to me Rev, is its apparent theres quite a few people that have ZERO clue when it comes to a typical dev process to begin with but they'll throw around time frames and procedures like they're pros.
At this point theres no doubt they're in crunch/tail end of polishing/QA trying to fix as many bugs before ship. The idea that they have "nothing to show" on the PC side at this point is just laughable. The game is more than likely done content wise and should be in lock down for features by now, though to be honest I would welcome a delay to actually make the PC version good. Granted considering its EA calling the shots now the chance of that is slim to none.
But you are an expert on the game development process and are going to show us the evidence to support your claims right?
#139
Posté 18 novembre 2010 - 06:44
Revan312 wrote...
*edit* god I'm terrible about remembering to PM.. so I'll say this about the man power discussion. There is such a thing as to many cooks in the kitchen, if you have 350 programmers/art designers/modelers/writers etc theres a very good chance you'll run into the problem of creating a lack of cohesiveness within the dev cycle. If everyone is working on the whole project, as a single entity, working through it bit by bit, that ends up being too many people and not enough jobs. If everyone is seperated into groups and working on individual segments then you run the risk of everything feeling like it just doesn't gel together.
There's an area between not enough workers and too many that is the optimal ideal, shoving 30 guys on modeling Hawkes armor most likely will cause delays rather than promoting faster production.
Ah, yes... the "mythical man-month," right?
As long as we're talking Fred Brooks, I wonder if Bio's games can be said to have reached the irreducible errors level of complexity yet?
#140
Posté 18 novembre 2010 - 07:38
AlanC9 wrote...
Ah, yes... the "mythical man-month," right?
As long as we're talking Fred Brooks, I wonder if Bio's games can be said to have reached the irreducible errors level of complexity yet?
Whether your being facetious or not, I'll answer as if you weren't
I think all games in today's world of complexity have hit the irreducible errors level.. I haven't played a game in the past 5 years that didn't have bugs/glitches of some variety. All of Bioware's have had their fair share. But the question is whether or not they can iron out the big bugs before release, not the problems that are inherent with game design of this nature..
I'm hoping they can and do, I simply think that it's a valid concern with a development process this short that they're going to blow through Q/A and bug phase in favor of reaching the deadline. Not saying that will be the case, but it's still a worry for such a short cycle..
#141
Guest_Dalira Montanti_*
Posté 18 novembre 2010 - 09:53
Guest_Dalira Montanti_*
this is tipical B-ware stuffles so no need to get your pixels in a twist
#142
Guest_stickmanhenry_*
Posté 18 novembre 2010 - 10:10
Guest_stickmanhenry_*
#143
Posté 18 novembre 2010 - 02:51
stickmanhenry wrote...
I'm pretty sure one of the devs said in the podcast that they would have a gameplay video out before January 11 or something, because that is the cut off for the pre-order/signature edition upgrade, and its not really fair making people pre-order with nothing much to go on.
Ha.. And I thought that was the point.
#144
Posté 18 novembre 2010 - 04:31
Boombox wrote...
stickmanhenry wrote...
I'm pretty sure one of the devs said in the podcast that they would have a gameplay video out before January 11 or something, because that is the cut off for the pre-order/signature edition upgrade, and its not really fair making people pre-order with nothing much to go on.
Ha.. And I thought that was the point.
Exactly....
#145
Posté 18 novembre 2010 - 05:01
addiction21 wrote...
CoS Sarah Jinstar wrote...
Agreed 100% Revan. Whats funny to me Rev, is its apparent theres quite a few people that have ZERO clue when it comes to a typical dev process to begin with but they'll throw around time frames and procedures like they're pros.
At this point theres no doubt they're in crunch/tail end of polishing/QA trying to fix as many bugs before ship. The idea that they have "nothing to show" on the PC side at this point is just laughable. The game is more than likely done content wise and should be in lock down for features by now, though to be honest I would welcome a delay to actually make the PC version good. Granted considering its EA calling the shots now the chance of that is slim to none.
But you are an expert on the game development process and are going to show us the evidence to support your claims right?
You don't need to be an expert if you follow the business side of the industry and actively research the general process of game production/ have had past experience with it.
#146
Posté 18 novembre 2010 - 05:03
cosgamer wrote...
CoS Sarah Jinstar wrote...
Revan312 wrote...
cosgamer wrote...
*snip*
This ^
I don't think people realize just how little time is left in the dev cycle.. like absolutely none in the scope of things.. two and a half months basically till gold and that is, like I said, generally reserved for bug testing..
So if we assume as we should that it's essentially complete, videos of current build gameplay will be what we'd be getting in the end product, if it's not, then they have some serious issues in the coming months..
Basically DA2 is done and if not then expect delays or a crap finished product. Since Bioware as yet hasn't released a completely bug ridden mess of a game, I'm expecting either a push back or some vids showing official gameplay in the coming weeks. Or it is like the conspiricists say and Bioware is just hiding their terrible game from us hoping we'll buy it before knowing the truth, but I doubt that one..Upsettingshorts wrote...
We don't know how many people
Bioware has working on DA:2, therefore we can't judge how many man-hours
are being applied to its development, throw that in with the fact we
can't even be sure when they started working on it and that means
Upsettingshorts sees such arguments as totally pointless.
If your implying that they might have started on DA2 before the original even came out than I don't know what to say. I highly doubt Bioware would ever be stupid enough to start on a sequal before the first game's sales came in, that's just asking for high levels of disaster..
Agreed 100% Revan. Whats funny to me Rev, is its apparent theres quite a few people that have ZERO clue when it comes to a typical dev process to begin with but they'll throw around time frames and procedures like they're pros.
At this point theres no doubt they're in crunch/tail end of polishing/QA trying to fix as many bugs before ship. The idea that they have "nothing to show" on the PC side at this point is just laughable. The game is more than likely done content wise and should be in lock down for features by now, though to be honest I would welcome a delay to actually make the PC version good. Granted considering its EA calling the shots now the chance of that is slim to none.
I take offense if you're putting me in the same pen as those who have zero clue. I've been a software engineer for 15 years, and have worked on projects like the State of Wyoming's Tax & Mineral Project, Washington's Payroll & Benefits along with AZ Dept of Revenue taxation and AZ Dept of Trans PEP (partner evaluation program responsible for tracking every road project in the state) and many, many other enterprise level apps. My responsibilities have ranged from grunt to project lead. Granted, I have not worked on a game but I do know the steps, procedures, life-cycles and other factors that go into an application.
Whether the game is done content wise (should be), whether they're in lock-down for features (should be), etc. the time allotted was/is not great and not even EA has unlimited resources it can throw at any single product.
Again, I'm not saying they will fail in delivering a quality product for all platforms; I'm just saying to be cautious when you do buy DA 2 and to perhaps temper your expectations.
It wasn't directed at you at all. More so those with the "they just need to throw money at it" mantra.
#147
Posté 18 novembre 2010 - 05:34
#148
Posté 18 novembre 2010 - 05:37
/still haven't pre-ordered
#149
Posté 18 novembre 2010 - 05:53
That's where I'm at.Upsettingshorts wrote...
I'll be worried if I haven't seen anything by January 10.
/still haven't pre-ordered
#150
Posté 18 novembre 2010 - 06:39





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