EpicBoot2daFace wrote...
Krytheos wrote...
Nerivant wrote...
EpicBoot2daFace wrote...
But what is the excuse for DA2? Surely they haven't deleted the inventory system... or have they? 
It was in an announcement about two weeks back. They're streamlining it.
If you call 'streamlining' getting rid of 500 grey iron daggers, and junk loot so worthless the only reasonable thing to do with it is throw it away, sure, it's 'streamlined.'
I don't have any problems with that. But what I do have a problem with is not being able to outfit MY team. I don't care if it's Mass Effect or Dragon Age, it's still my team and last I checked, both of those games were still labeled as RPG's.
There is a fundamental difference between deleting something that was already worthless (the 500 grey iron daggers) and something that is truly fundamental to RPG's (the inventory system/party customization).
The very idea of taking useful features away in a sequel is just... dumb. Bioware even expressed regret over deleting the inventory system in Mass Effect 2 not too long ago, and yet, they seem to have forgotten that inventory management is directly linked to outfitting your party. So, now with DA 2, we still have inventory but the party customization has been deleted. Ummm.... why?
The thing is, the party customization is still there. You can still equip them with weapons rings, belts, and the like; the only thing locked is their appearance, since they don't have generic models. Sure, it is the 'same' as ME2, in that respect, but unlike ME2, the devs have said that the armor is upgradeable, and the stats and such change over the course of the game, and they even switch clothing and whatnot.
The inventory is still the same as Origins, essentially; the only thing locked out of party customization is appearence, at least for Companions. Hawke still has access to them, and whatnot, so really, the only thing 'gone' technically, is equipping your party members with generic-heavy plate armor 55104.
I can see where people are pissed at that, but eh. ME2 did it fairly well, and the companions were much more 'unique' because of it, so I can't really complain. Hopefully also means more meaningful loot, or loot with an interesting story behind it or some such. Hopefully this also means the armor is much more satisfying and less-generically made with palette swaps here and there, and the unique armor lasts for..longer than it did.