Customization? where?
#126
Posté 18 novembre 2010 - 02:08
#127
Posté 18 novembre 2010 - 02:09
#128
Posté 18 novembre 2010 - 02:10
crimzontearz wrote...
even better ....Jacob is an ex alliance marine.
who wears a skintight suit with no armor
I dare the devs (yeah you too Stanley) to go to a marine vet and ask them "hey would you forsake to wear your vest/body armor in favor of a non proitective outfit that makes you look sexier/more badass on the field"
or better.....go ask them "if your sargent tells you to wear your vest..are you gonna say -NO-?"
Did you look at his outfit at all? Does THIS look like a skintight bodysuit with no armour to you?
Furthermore, Jacob is a Biotic. Whose loyalty ability is... you guessed it, Barrier.
I am all for giving the companions their own style. I don't want them to be my character's minions. I want them to have their own personalities and opinions. And I expect that a character with a personality will have an opinion on what they are going to wear.
Modifié par Doveberry, 18 novembre 2010 - 02:15 .
#129
Posté 18 novembre 2010 - 02:14
#130
Posté 18 novembre 2010 - 02:14
#131
Posté 18 novembre 2010 - 02:16
Merci357 wrote...
Those armors, Aermas, do make sense. However, in the fantasy realm I'm easily able to suspend my disbelief regarding logic or even pratical choices. I just think "Conan" - and going into battle almost naked with a huge two handed sword is fine.
Alas you are a better person than I,
I can only suspend my disbelief when dealing with abstractions like HP & MP/SP, I cannot look at someone wearing a scarf & pretend it will protect her
#132
Posté 18 novembre 2010 - 02:17
Doveberry wrote...
It clearly has armour padding on the chest, shoulders and around the neck.
Have you ever worn football padding, or motorcross safety equipment? It looks like what Jacob is wearing & it's skin tight as well
#133
Posté 18 novembre 2010 - 02:21
I'm just guessing here, but he is a person from the future, and and an employee for the most powerful human organisation in the universe... I'm pretty sure that it is highly possible he's wearing something that is both protective and flexible. And for some reason, I imagine that he would probably wear something of slightly higher quality than sporting gear. Stranger things do happen in that game. Really.
#135
Posté 18 novembre 2010 - 02:35
crimzontearz wrote...
only it's not....because then every soldier above all those from very well equipped groups like the Blue Suns who squat on entire planets would have that kind or armor........and they don't...hell SPECTRES don't
you are climbing mirrors
I am indeed climbing mirrors, if you're referring to my trying to get you to actually respond to the whole of my argument, rather than picking apart individual hypotheticals that are used to clarify something you hadn't caught in my previous post.
Otherwise, you haven't really given me anything to respond to. So I'll try to organize my post this time...
on the part with the armor: I was exagerating. All characters have shields. A careful player can go through the entire game without being shot once with the shield's protection. Miranda could be stark naked and still have shields to protect her from bullets. So the armor doesn't really matter. But if you want to come up with a satisfying explanation as to why she battles in a catsuit, then you might as well say, "Hey, I guess it is in a universe where **** you, Newton!"
Now, my argument from the very beginning: If a character wants to dress in a tutu and fights with a sewing needle, but is skilled enough to do so without risking serious injury, and they have an independent mind, then how is that a problem? If you told me that I have to wear running sneakers rather than running spikes in a race, because running sneakers are more supportive and could help me avoid injury, I'm going to tell you no, because those few extra ounces can destroy my chances of improving my time in a 5k.
You can't say that a character should or shouldn't be a certain way. Just like you can't tell someone whats best for them without coming off as a jackass, Hawke probably can't either.
Aesthetically, however? I like the unique outfits. They make a character more definitive, rather than just a face.
#136
Posté 18 novembre 2010 - 02:38
Modifié par Aermas, 18 novembre 2010 - 02:55 .
#137
Posté 18 novembre 2010 - 02:38
Maria Caliban wrote...
... I now want BDSM Isabela.
...now that's a thought.
....or wet frock Isabela.
#138
Posté 18 novembre 2010 - 02:42
Aermas wrote...
Doveberry wrote...
Did you look at his outfit at all? Does THIS look like a skintight bodysuit
Really?
Don't contradict yourself
You only included half of my sentence. What I wrote was:
Doveberry wrote...
Does THIS look like a skintight bodysuit with no armour to you?
Perhaps it was not amazingly well worded, but I meant the emphasis to be on the last part of that sentence. Anyone can see that it is not a skin tight bodysuit with no armour. That doesn't mean it can't still be a skin tight bodysuit.
And you must have read the whole sentence since you quoted it, so I find it odd that you would cut it off halfway through.
Modifié par Doveberry, 18 novembre 2010 - 02:46 .
#139
Posté 18 novembre 2010 - 02:43
Aermas wrote...
Well if they are reasonable then they will do what you say, if they are unreasonable then they are a treat to the mission & should be removed.
Uh... threat to the mission...?
I think removing someone simply because they are fighting in what they are most comftorable in is MORE unreasonable.
Besides, if it ruffles Shepard/Hawke's feathers so badly then... well, I'm sure they're smart enough to know that meat is a great shield.
Two birds one stoneeeeeeee
EDIT: While thinking of wet frocks, I noticed your typo about treats to the mission.
Treat to the mission indeed. Removed for later discussion in the captain's quarters.
God damn, Isabela better be a love interest option for my FemHawke.
Modifié par Juneya, 18 novembre 2010 - 02:46 .
#140
Posté 18 novembre 2010 - 02:55
Juneya, no one is comfortable in armor, it goes with the territory, but if you knew someone was shooting at you wouldn't you wear an Interceptor vest?
#141
Posté 18 novembre 2010 - 02:57
I need to learn how to ease up on the sarcasm. It really does me no good. Sorry about that.
Modifié par Doveberry, 18 novembre 2010 - 03:00 .
#142
Posté 18 novembre 2010 - 02:57
Aermas wrote...
Well if they are reasonable then they will do what you say, if they are unreasonable then they are a treat to the mission & should be removed.
I find the use of "unreasonable" in this context rather amusing. This makes me a bad, bad man.
To be somewhat less glib:
Aermas, I can appreciate you know a lot about real-world armour. However, insisting this particular knowledge should take precedence over stylistic game design is no better than any other argument relying on context-irrelevant "realism". Fantasy games are not medieval combat simulations. Unless they're called "Medieval Combat Simulation: Like A Fantasy Game But With 87% Less Flair".
(Game mechanics only have to be internally consistent. They do not actually have to conform to reality. And it's probably better if they don't even try to.)
#143
Posté 18 novembre 2010 - 03:05
Aermas wrote...
Granted Doveberry, sorry about the way I cut your post, the way I read it seem to me that you were denying the fact that it was skin tight.
Juneya, no one is comfortable in armor, it goes with the territory, but if you knew someone was shooting at you wouldn't you wear an Interceptor vest?
I would, yes, because my cognitive mechanical dodging skills equate to those of the Chrysler building, but I don't see how that relates to what I was asking.
Hawke would probably drop-kick me into a river if I suggested stopping a Qunari invasion with him to save my sorry back from being cleft in twain. How my following him into battle compromise HIS mission however isn't to my understanding, which is what I originally asked.
Besides, I bet Hawke is like Rambo. One man army, bro.
so, I need some coffee.
#144
Posté 18 novembre 2010 - 03:05
Modifié par Skaden, 18 novembre 2010 - 03:07 .
#145
Posté 18 novembre 2010 - 03:10
You have picked FEUDAL SERF. Armed with what appears to be a repurposed farming implement, it is your task to catch arrows in your chest and then provide footing for the well armed LAND OWNERs behind you.Stick668 wrote...
"Medieval Combat Simulation: Like A Fantasy Game But With 87% Less Flair".
#146
Posté 18 novembre 2010 - 03:10
Stick668 wrote...
Aermas wrote...
Well if they are reasonable then they will do what you say, if they are unreasonable then they are a treat to the mission & should be removed.
I find the use of "unreasonable" in this context rather amusing. This makes me a bad, bad man.
To be somewhat less glib:
Aermas, I can appreciate you know a lot about real-world armour. However, insisting this particular knowledge should take precedence over stylistic game design is no better than any other argument relying on context-irrelevant "realism". Fantasy games are not medieval combat simulations. Unless they're called "Medieval Combat Simulation: Like A Fantasy Game But With 87% Less Flair".
(Game mechanics only have to be internally consistent. They do not actually have to conform to reality. And it's probably better if they don't even try to.)
I hate that excuse<_<
Every time someone wants something to be realistic they say it's fantasy & magic exist so they should deal with it.
What's the point of having a game that simulates gravity, & people & what color the fricking grass is? If they are going to simulate somethings they should simulate as much as they can as long as it is consistent & will not bog down the game (like adding The Sims' need to use the bathroom), dressing Isabela in battledress would not break the consistency of the game & would make it more realistic.
#147
Posté 18 novembre 2010 - 03:12
Stick668 wrote...
Aermas wrote...
Well if they are reasonable then they will do what you say, if they are unreasonable then they are a treat to the mission & should be removed.
I find the use of "unreasonable" in this context rather amusing. This makes me a bad, bad man.
And I a weak, weak, woman. I suppose I'll have to play along and say that after all this silly drama this is actually refreshing
#148
Posté 18 novembre 2010 - 03:13
They're be dressed identically to all those other versions of themselves and so it's a uniform?Skaden wrote...
Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.
I can't even wrap my brain around that one.
#149
Posté 18 novembre 2010 - 03:14
ziggehunderslash wrote...
You have picked FEUDAL SERF. Armed with what appears to be a repurposed farming implement, it is your task to catch arrows in your chest and then provide footing for the well armed LAND OWNERs behind you.Stick668 wrote...
"Medieval Combat Simulation: Like A Fantasy Game But With 87% Less Flair".
If the LAND OWNER loses his footing while using your corpse for the +3 attack bonus it offers, he will kill your FAMILY, starting with your ELDEST SON.
#150
Posté 18 novembre 2010 - 03:17
Juneya wrote...
Aermas wrote...
Granted Doveberry, sorry about the way I cut your post, the way I read it seem to me that you were denying the fact that it was skin tight.
Juneya, no one is comfortable in armor, it goes with the territory, but if you knew someone was shooting at you wouldn't you wear an Interceptor vest?
I would, yes, because my cognitive mechanical dodging skills equate to those of the Chrysler building, but I don't see how that relates to what I was asking.
Hawke would probably drop-kick me into a river if I suggested stopping a Qunari invasion with him to save my sorry back from being cleft in twain. How my following him into battle compromise HIS mission however isn't to my understanding, which is what I originally asked.
Besides, I bet Hawke is like Rambo. One man army, bro.
so, I need some coffee.
I did not mean for it to be personal, it mean it someone is threating someone with a weapon, they are going to apt for the armor regardless of their dodging abilities because one lucky blow can kill you no matter how skilled. & if someone in the party is more vulnerable than the rest, then the others will have to protect that person limiting there ability to do their job, Wounding a soldier will take three soldiers out of the combat because two have to run the wounded one back to a medical tent. One hole in a ship can sink it.





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