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#151
Skaden

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ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sigh) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.

Modifié par Skaden, 18 novembre 2010 - 03:22 .


#152
Nerivant

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Skaden wrote...

ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sign) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.


Choice is not inherintly good.

In other words, it's what choices you have, not how many.

#153
Bootsykk

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Nerivant wrote...

ziggehunderslash wrote...

Stick668 wrote...

"Medieval Combat Simulation: Like A Fantasy Game But With 87% Less Flair".

You have picked FEUDAL SERF. Armed with what appears to be a repurposed farming implement, it is your task to catch arrows in your chest and then provide footing for the well armed LAND OWNERs behind you.


If the LAND OWNER loses his footing while using your corpse for the +3 attack bonus it offers, he will kill your FAMILY, starting with your ELDEST SON.


If you instead have an ELDEST DAUGHTER, your FAMILY will be spared, and ELDEST DAUGHTER will leave the party.
ELDEST DAUGHTER disapproves (-40<3)



EDIT: Aenas (that's your screename, right? Forgot to double-check), you do have a mage or magic potions to swallow in case a member is injured.
Takes one hole to sink a ship, but only one questionable bottle of kool-aid to plug it.

And here's where we get to another factor to consider in this argument. It is like the Force in Star Wars, the Reapers in Mass Effect...

MAGIC, BRO!

So I think I'm going to retire from this argument for tonight, because ever since seeing the Templar earlier and consuming copious amounts of olives I have not been able to keep my thoughts organized. Also, if anyone noticed the Hamlet references I repeatedly threw in then lets bro-fist sometime and pick up some strumpets.

Modifié par Juneya, 18 novembre 2010 - 03:30 .


#154
Aermas

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I would love if Hawke got a weapon titled "Repurposed Farm Equipment"

#155
Ziggeh

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Skaden wrote...

(sigh) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid,

By presenting a situation where you compare them to themselves? That's.....an unusual position. Original though. Sort of philosophical.

Skaden wrote...
I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.

I find it wierd that Sten could slip into my sub 5" dwarves old digs without so much as a panel beating.

Modifié par ziggehunderslash, 18 novembre 2010 - 03:25 .


#156
Skaden

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Nerivant wrote...

Skaden wrote...

ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sign) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.


Choice is not inherintly good.

In other words, it's what choices you have, not how many.

u say that as if people complained there was too much choice in DAO. u also make a reference to what choices we have, but so far what confirmed choices do we have in DA2 really? Race? Origin? Hybrid class (dw warrior, arcane warrior, legionare scout)? oh yeah thats right...

#157
Nerivant

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Juneya wrote...

Nerivant wrote...

ziggehunderslash wrote...

Stick668 wrote...

"Medieval Combat Simulation: Like A Fantasy Game But With 87% Less Flair".

You have picked FEUDAL SERF. Armed with what appears to be a repurposed farming implement, it is your task to catch arrows in your chest and then provide footing for the well armed LAND OWNERs behind you.


If the LAND OWNER loses his footing while using your corpse for the +3 attack bonus it offers, he will kill your FAMILY, starting with your ELDEST SON.


If you instead have an ELDEST DAUGHTER, your FAMILY will be spared, and ELDEST DAUGHTER will leave the party.
ELDEST DAUGHTER disapproves (-40<3)


Good news. After YOU and your SERF BRETHREN died, the LAND OWNERS joined the battle. Your LAND OWNER was the first to fall in battle. His FEUDAL LORD killed the LAND OWNER'S FAMILY out of anger. As this is the TWENTY-SEVENTH time this has happened, other LAND OWNERS think the land is cursed. It is given to your FAMILY. They change class to WEALTHY LAND OWNERS.

Congratulations! YOU WIN!

Modifié par Nerivant, 18 novembre 2010 - 03:27 .


#158
Nerivant

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Skaden wrote...

Nerivant wrote...

Skaden wrote...

ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sign) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.


Choice is not inherintly good.

In other words, it's what choices you have, not how many.

u say that as if people complained there was too much choice in DAO. u also make a reference to what choices we have, but so far what confirmed choices do we have in DA2 really? Race? Origin? Hybrid class (dw warrior, arcane warrior, legionare scout)? oh yeah thats right...


You're thinking numerically, again.

#159
Aermas

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Well static avatars annoy me & make me think of Final Fantasy, but it annoys me more when they don't have have reasonable armor.



Skaden, what they mean by unique is that they will look different that everyone else in the game, whereas in Origins you could make a Warden that was a clone of any other character in the game.

#160
Skaden

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Nerivant wrote...

Skaden wrote...

Nerivant wrote...

Skaden wrote...

ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sign) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.


Choice is not inherintly good.

In other words, it's what choices you have, not how many.

u say that as if people complained there was too much choice in DAO. u also make a reference to what choices we have, but so far what confirmed choices do we have in DA2 really? Race? Origin? Hybrid class (dw warrior, arcane warrior, legionare scout)? oh yeah thats right...


You're thinking numerically, again.

Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.

#161
2papercuts

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Nerivant wrote...

Skaden wrote...

ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sign) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.


Choice is not inherintly good.

In other words, it's what choices you have, not how many.

sometimes but sometimes the more choices or varied choices you have adds to the game

#162
Skaden

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Aermas wrote...

Well static avatars annoy me & make me think of Final Fantasy, but it annoys me more when they don't have have reasonable armor.

Skaden, what they mean by unique is that they will look different that everyone else in the game, whereas in Origins you could make a Warden that was a clone of any other character in the game.


again i hate to sound negative but in that case wouldn't it hinder believable emersion if somehow ur party members r the only ones in the entire game wearing what they are? I just feel that it should be the player's choice what their companions wear because it adds to the strategy and individuality of each playthrough. 

#163
Nerivant

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Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

#164
Bootsykk

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Aermas wrote...

Well static avatars annoy me & make me think of Final Fantasy, but it annoys me more when they don't have have reasonable armor.
.




I had a final fantasy character once. Her name was Humidity.

#165
2papercuts

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Skaden wrote...
 i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.

a new art style and a VO

just what you wanted right?

#166
Nerivant

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2papercuts wrote...

Nerivant wrote...

Skaden wrote...

ziggehunderslash wrote...

Skaden wrote...

Since their outfits are now fixed they are in a sense more uniform, as now a specific party member in my playthrough will be wearing the exact same thing as in every1 else's playthroughs.

They're be dressed identically to all those other versions of themselves and so it's a uniform?

I can't even wrap my brain around that one.


(sign) my point was that the notion that this change somhow makes characters more "unique" really isn't very valid, bioware keeps saying that DA2 has "plenty of choice" and yet every time i see an update its talking about how they removed an option. I simply find it silly that somehow i can still find loot throughout the game yet it only benefits 1 character.


Choice is not inherintly good.

In other words, it's what choices you have, not how many.

sometimes but sometimes the more choices or varied choices you have adds to the game


But you didn't play the game before those choices were added, so you can't really say that they made the game better from what it was.

Modifié par Nerivant, 18 novembre 2010 - 03:46 .


#167
MadLaughter

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Huh, four paragraphs of bad science.

#168
Bootsykk

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Skaden wrote...

Aermas wrote...

Well static avatars annoy me & make me think of Final Fantasy, but it annoys me more when they don't have have reasonable armor.

Skaden, what they mean by unique is that they will look different that everyone else in the game, whereas in Origins you could make a Warden that was a clone of any other character in the game.


again i hate to sound negative but in that case wouldn't it hinder believable emersion if somehow ur party members r the only ones in the entire game wearing what they are? I just feel that it should be the player's choice what their companions wear because it adds to the strategy and individuality of each playthrough. 


Really? I thought it kind of got rid of their individuality.
:<
I also didn't think it hindered immersion in the slightest during ME2. Everyone complained about Garrus' armor being wrecked on one side, but I actually liked it. It made him more believeable as a character, that he would refuse to mend that hole, because it was a constant reminder of not only the physical damage he endured but the psychological damage of the SP-SP-SP-SPOILERSSS

MadLaughter wrote...

Huh, four paragraphs of bad science.


:?

Nerivant wrote...

Is it wrong that I read that in Oghren's voice?


:huh:...
:wub:

Modifié par Juneya, 18 novembre 2010 - 03:48 .


#169
Nerivant

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MadLaughter wrote...

Huh, four paragraphs of bad science.


Is it wrong that I read that in Oghren's voice?

#170
2papercuts

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Nerivant wrote...

2papercuts wrote...

Nerivant wrote...
Choice is not inherintly good.

In other words, it's what choices you have, not how many.

sometimes but sometimes the more choices or varied choices you have adds to the game


But you didn't play the game before those choices were added, so you can't really say that they made the game from what it was.

not quiet sure what your saying

you said "In other words, it's what choices you have, not how many"  but in cases like DAO compared to ME2 usually DAO had more choices or at least more varied outcomes than ME2. ME2 choices were usually either good or evil and DAO usually had more options or less clear options than that. These added choices i felt added to the game

Modifié par 2papercuts, 18 novembre 2010 - 03:49 .


#171
Stick668

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(Everyone, please restrain your infinite quote-nests a bit...)

Aermas wrote...
I hate that excuse<_< Every time someone wants something to be realistic they say it's fantasy & magic exist so they should deal with it.

Except that's not what I said. All works of fiction draw from real life, but to different degrees. Doing the research is good. But if you let it take precedence over making the work internally and stylistically consistent - not to mention creative - you are just showing off your mad research skills. And if you let one pet issue override everything else, you're just hog-tying yourself.

dressing Isabela in battledress would not break the consistency of the game & would make it more realistic.

For the sake of argument, let's assume it wouldn't break consistency. It's still not necessary. Her style has been explained numerous times by the devs. Isabella lives in a world where a barely mobile, blind 90-year-old in heavy armor still draws more "aggro" than a plain-clothes crack commando. Her fighting relies on avoiding and evading aggro. Your personal expertise pertains only to the real world. Which isn't a bad thing, just not applicable here.

My brother's been a martial arts instructor. He can tell you the big flashy moves are at best a waste of energy and usually a plain liability. This doesn't prevent him from enjoying Hong Kong movies. Also, he doesn't go on fighting game forums and insist they change everything. B)

Modifié par Stick668, 18 novembre 2010 - 03:51 .


#172
Crimson Invictus

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ziggehunderslash wrote...
I find it wierd that Sten could slip into my sub 5" dwarves old digs without so much as a panel beating.


I doubt Sten would respond well to a panel beating.

#173
Nerivant

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2papercuts wrote...

Nerivant wrote...

2papercuts wrote...

Nerivant wrote...
Choice is not inherintly good.

In other words, it's what choices you have, not how many.

sometimes but sometimes the more choices or varied choices you have adds to the game


But you didn't play the game before those choices were added, so you can't really say that they made the game from what it was.

not quiet sure what your saying

you said "In other words, it's what choices you have, not how many"  but in cases like DAO compared to ME2 usually DAO had more choices or at least more varied outcomes than ME2. ME2 choices were usually either good or evil and DAO usually had more options or less clear options than that. These added choices i felt added to the game


I... I think you just misinterpreted my misinterpretation of your post.

Which is so incredibly meta that it hurts to think about.

Modifié par Nerivant, 18 novembre 2010 - 03:50 .


#174
Skaden

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Nerivant wrote...

Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

in what way can our choices have more impact if we're more restricted from the get-go? im confused as to how every  choice i named is superficial to u. While i would agree that the most important part of an rpg is the story, i would argue that player choice should also play an integral part of the game because it helps invest the player in the decisions of their character; apparently bioware disagrees with me this time around.

Modifié par Skaden, 18 novembre 2010 - 03:52 .


#175
Aermas

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Juneya wrote...

Skaden wrote...

Aermas wrote...

Well static avatars annoy me & make me think of Final Fantasy, but it annoys me more when they don't have have reasonable armor.

Skaden, what they mean by unique is that they will look different that everyone else in the game, whereas in Origins you could make a Warden that was a clone of any other character in the game.


again i hate to sound negative but in that case wouldn't it hinder believable emersion if somehow ur party members r the only ones in the entire game wearing what they are? I just feel that it should be the player's choice what their companions wear because it adds to the strategy and individuality of each playthrough. 


Really? I thought it kind of got rid of their individuality.
:<
I also didn't think it hindered immersion in the slightest during ME2. Everyone complained about Garrus' armor being wrecked on one side, but I actually liked it. It made him more believeable as a character, that he would refuse to mend that hole, because it was a constant reminder of not only the physical damage he endured but the psychological damage of the SP-SP-SP-SPOILERSSS

MadLaughter wrote...

Huh, four paragraphs of bad science.


:?

Nerivant wrote...

Is it wrong that I read that in Oghren's voice?


:huh:...
:wub:


If someone who's life I was responsible for ran around with life threatening equipment I would demand that they wear repaired gear or GTFO