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#176
Nerivant

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Skaden wrote...

Nerivant wrote...

Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

in what way can our choices have more impact if we're more restricted from the get-go? im confused as to how every  choice i named is superficial to u. While i would agree that the most important part of an rpg is the story, i would argue that player choice should also play an integral part of the game; apparently bioware disagrees with me this time around.


They might be significant to you, but I don't see them as provided a significant enough impact to the story for me to go up in arms about their exclusion.

#177
2papercuts

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Nerivant wrote...
I... I think you just misinterpreted my misinterpretation of your post.

Which is so incredibly meta that it hurts to think about.

awesome

#178
Bootsykk

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Skaden wrote...

Nerivant wrote...

Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

 player choice.


And there is the golden phrase: player choice of what?

Player choice over the player's character?
Or player choice over the individuals the player's character meets?

I'm going to sound extreme here, but the "player choice over all aspects of the game" that people want, such as the option to control every single outcome and dress it up the exact way they want it isn't immersing oneself in the game, it's playing The Sims.

Now I really have to go, for real this time. My plumbob is a lovely shade of garnet, so 'night all.
EDIT: I lied. :(

Modifié par Juneya, 18 novembre 2010 - 04:00 .


#179
Bootsykk

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Aermas wrote...

If someone who's life I was responsible for ran around with life threatening equipment I would demand that they wear repaired gear or GTFO


Now hold up a sec. Life threatening equipment?
Says who?
:P Where was the hole in his armor located? On an area of the neck still covered by armor, and still functional with a helmet.
The damage to the armor wasn't severe at all. It didn't expose any weak points on Garrus that weren't already visible without a helmet.

#180
Skaden

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Nerivant wrote...

Skaden wrote...

Nerivant wrote...

Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

in what way can our choices have more impact if we're more restricted from the get-go? im confused as to how every  choice i named is superficial to u. While i would agree that the most important part of an rpg is the story, i would argue that player choice should also play an integral part of the game; apparently bioware disagrees with me this time around.


They might be significant to you, but I don't see them as provided a significant enough impact to the story for me to go up in arms about their exclusion.

so essentially u don't really seem to care that much about player choice in games, so to u if DA2 was a full-on action game but still had a good story u still would have no problem with that? not trying to be insulting or make presumptions just wondering if i interpreted your post correctly. 

Modifié par Skaden, 18 novembre 2010 - 04:03 .


#181
Nerivant

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Skaden wrote...

Nerivant wrote...

Skaden wrote...

Nerivant wrote...

Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

in what way can our choices have more impact if we're more restricted from the get-go? im confused as to how every  choice i named is superficial to u. While i would agree that the most important part of an rpg is the story, i would argue that player choice should also play an integral part of the game; apparently bioware disagrees with me this time around.


They might be significant to you, but I don't see them as provided a significant enough impact to the story for me to go up in arms about their exclusion.

so essentially u don't really seem to care that much about player choice in games, so to u if DA2 was a full-on action game but still had a good story u still would have no problem with that? not trying to be insulting or make presumptions just wondering if i interpreted your post correctly. 


I mean that I'm willing to sacrifice a bunch of choices that I view as small in return for a handful of choices that have a large impact on the story.

#182
Skaden

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Nerivant wrote...

Skaden wrote...

Nerivant wrote...

Skaden wrote...

Nerivant wrote...

Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.


The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.

in what way can our choices have more impact if we're more restricted from the get-go? im confused as to how every  choice i named is superficial to u. While i would agree that the most important part of an rpg is the story, i would argue that player choice should also play an integral part of the game; apparently bioware disagrees with me this time around.


They might be significant to you, but I don't see them as provided a significant enough impact to the story for me to go up in arms about their exclusion.

so essentially u don't really seem to care that much about player choice in games, so to u if DA2 was a full-on action game but still had a good story u still would have no problem with that? not trying to be insulting or make presumptions just wondering if i interpreted your post correctly. 


I mean that I'm willing to sacrifice a bunch of choices that I view as small in return for a handful of choices that have a large impact on the story.

then what are these choices that are so important to u? can u give an example?

#183
crimzontearz

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Maria Caliban wrote...

crimzontearz wrote...

you are climbing mirrors


I am not familiar with this saying.



it's an italian saying.....

"clutching at straws" is the english counterpart

#184
Nerivant

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Skaden wrote...
then what are these choices that are so important to u? can u give an example?


We'll have to play the game to find out.

#185
Skaden

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Nerivant wrote...

Skaden wrote...
then what are these choices that are so important to u? can u give an example?


We'll have to play the game to find out.

Im still debating with whether its even worth it at this pointPosted Image

#186
Nerivant

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Skaden wrote...

Nerivant wrote...

Skaden wrote...
then what are these choices that are so important to u? can u give an example?


We'll have to play the game to find out.

Im still debating with whether its even worth it at this pointPosted Image


It's really the only way to see if the trade-offs are worth it.

#187
Blastback

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Okay, question, do we know just how static the party member outfits are? Like will they each have a couple of diffrent looks like the two outfits we've seen Bethany in?

#188
Aermas

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No one knows how many will be given & to which Companions they will be given to. & we do not know if they will be an either or thing or if they will just override their old outfit.