Skaden wrote...
in what way can our choices have more impact if we're more restricted from the get-go? im confused as to how every choice i named is superficial to u. While i would agree that the most important part of an rpg is the story, i would argue that player choice should also play an integral part of the game; apparently bioware disagrees with me this time around.Nerivant wrote...
Skaden wrote...
Im not thinking in sheer numbers, rather in the choices i actually value and care about making/ having an influence in, so far all ive heard on this front is bad news, i hate to sound pessimistic i just don't see what we're gaining in exchange for all the important choices that have already been confirmed removed.
The thing is, a lot of the choices you mentioned are superficial to a lot of people. By removing those choices, and locking you into Hawke, they tell his story, and your choices (should) have a lot more impact than before.
They might be significant to you, but I don't see them as provided a significant enough impact to the story for me to go up in arms about their exclusion.





Retour en haut







