Reassign Skill Points for Squad - 2nd playthrough
#1
Posté 17 novembre 2010 - 10:04
I'm sure there's a way to reassign the skill points for the entire squad and that the folks on this forum have the answer.
Thank you
#2
Posté 17 novembre 2010 - 10:06
#3
Posté 17 novembre 2010 - 11:07
http://www.masseffec...torial=saveEdit
Otherwise you need to finish LotSB to do it.
#4
Posté 18 novembre 2010 - 12:03
I hope someone from Bioware reads this and they update the games with a retain power function for all members on the team.
#5
Posté 18 novembre 2010 - 01:31
I think they did listen to the people about this, they just put it in DLC instead of direct patch.
#6
Posté 18 novembre 2010 - 01:47
mass effect samurai wrote...
The game encourages players to play through again by enticing us with bonus powers, yet what most players find out is that they are not even able to assign points to newly acquired loyalty skills. I'm scratching my head -
This seems like a bit of a non-sequiter. If you play through the game a second time, you will be able to assign points with the knowledge to keep some unassigned, for those abilities you would like to enhance once you've earned that teammate's loyalty. For instance, I always save 10 points for Samara.
Also, as others have mentioned, Lair of the Shadow Broker offers the ability to respec your teammates, for 1000 element zero each. Even without that, it's better than any other DLC, as it is a better mission than any other in the game. If you don't yet have it, I highly recommend you buy it.
Modifié par kstarler, 18 novembre 2010 - 01:47 .
#7
Posté 18 novembre 2010 - 02:48
I had to visit a forum to find the answer and I appreciate the information that you've all kindly given me. Can I play SOTSB while in the middle of the campaign? I still haven't recruited some members of the team. Will re-specing my team members take effect in the current game or do I need to start a new game? These are questions that I have to ask EA tech support who don't know their thumbs from their .....
It's absurd that I have to ask these things. I love Bioware but that stupid Old Republic is beginning to screw their other games. They should have fixed this a long time ago - at the very least, they should allow us to send a savegame and they can spend a day fixing and then send it back it to us at a low cost of $1,000 for them. I bet before the week is through there'll be a patch to reset your squad's skills.
#8
Posté 18 novembre 2010 - 02:59
#9
Posté 18 novembre 2010 - 03:01
mass effect samurai wrote...
Can I play SOTSB while in the middle of the campaign?
Yes. It's available as soon as you finish the mission on Horizon, I think.
#10
Posté 18 novembre 2010 - 03:20
incongruanza wrote...
obvious troll is obvious
Yeah, I know. Once someone voices an opinion on a forum, they're automatically labeled a troll.
Modifié par mass effect samurai, 18 novembre 2010 - 03:27 .
#11
Posté 18 novembre 2010 - 03:28
Miss Yuna of Atlanta wrote...
mass effect samurai wrote...
Can I play SOTSB while in the middle of the campaign?
Yes. It's available as soon as you finish the mission on Horizon, I think.
Thank you very much, I'll buy it and play it through. Hopefully, it will not mess up my current game as I'm 25 hours into it.
#12
Posté 18 novembre 2010 - 03:41
mass effect samurai wrote...
Thank for the answers. I've already bought Overlord and I was going to play it after my second playthrough. It seems that now I have to purchase SOTSB and play that first. I know a lot of you are fine with "fixing bugs" in DLC but I stand in the minority that disagrees firmly with that policy. This would most likely not have happened had Bioware not been bought out by EA.
I had to visit a forum to find the answer and I appreciate the information that you've all kindly given me. Can I play SOTSB while in the middle of the campaign? I still haven't recruited some members of the team. Will re-specing my team members take effect in the current game or do I need to start a new game? These are questions that I have to ask EA tech support who don't know their thumbs from their .....
It's absurd that I have to ask these things. I love Bioware but that stupid Old Republic is beginning to screw their other games. They should have fixed this a long time ago - at the very least, they should allow us to send a savegame and they can spend a day fixing and then send it back it to us at a low cost of $1,000 for them. I bet before the week is through there'll be a patch to reset your squad's skills.
It was not a bug in the software, it was how we played the game for months - you had to have had one playthrough to understand that you needed to hold back spending points on Samara until she got reave so you could max it out. The LotSB isn't fixing a bug, its a really nice set of extra tools that helps replay value for those of us who have played it many times. Also, that mission is one of the best in the game - its really good so we are sure you will enjoy.
#13
Posté 18 novembre 2010 - 04:10
It’s not really a bug, It’s just a small design oversight that’s only a minor annoyance. Like how often pressing spacebar to sick part of a conversation will often cause you to accidently pick a dialogue option. It would be nice if they gave you that option without LotSB but I doubt they will, it's not a huge issues. You can retrain you squads powers the same way you retrain Sheps. There is a console in the base that lets you do it.mass effect samurai wrote...
Thank for the answers. I've already bought Overlord and I was going to play it after my second playthrough. It seems that now I have to purchase SOTSB and play that first. I know a lot of you are fine with "fixing bugs" in DLC but I stand in the minority that disagrees firmly with that policy. This would most likely not have happened had Bioware not been bought out by EA.
I had to visit a forum to find the answer and I appreciate the information that you've all kindly given me. Can I play SOTSB while in the middle of the campaign? I still haven't recruited some members of the team. Will re-specing my team members take effect in the current game or do I need to start a new game? These are questions that I have to ask EA tech support who don't know their thumbs from their .....
It's absurd that I have to ask these things. I love Bioware but that stupid Old Republic is beginning to screw their other games. They should have fixed this a long time ago - at the very least, they should allow us to send a savegame and they can spend a day fixing and then send it back it to us at a low cost of $1,000 for them. I bet before the week is through there'll be a patch to reset your squad's skills.
Modifié par Manic Sheep, 18 novembre 2010 - 04:14 .
#14
Posté 18 novembre 2010 - 04:27
mass effect samurai wrote...
Thank you very much, I'll buy it and play it through. Hopefully, it will not mess up my current game as I'm 25 hours into it.
It won't do anything to really affect your game. It's kind of set off by itself. It's meant to play off of the first two missions that Liara gives you, though, so do those first if you're a huge roleplaying nerd and want some context before you dive into what's probably the best DLC I've ever played for a game.
#15
Posté 18 novembre 2010 - 06:06
Manic Sheep wrote...
It’s not really a bug, It’s just a small design oversight that’s only a minor annoyance. Like how often pressing spacebar to sick part of a conversation will often cause you to accidently pick a dialogue option. It would be nice if they gave you that option without LotSB but I doubt they will, it's not a huge issues. You can retrain you squads powers the same way you retrain Sheps. There is a console in the base that lets you do it.mass effect samurai wrote...
Thank for the answers. I've already bought Overlord and I was going to play it after my second playthrough. It seems that now I have to purchase SOTSB and play that first. I know a lot of you are fine with "fixing bugs" in DLC but I stand in the minority that disagrees firmly with that policy. This would most likely not have happened had Bioware not been bought out by EA.
I had to visit a forum to find the answer and I appreciate the information that you've all kindly given me. Can I play SOTSB while in the middle of the campaign? I still haven't recruited some members of the team. Will re-specing my team members take effect in the current game or do I need to start a new game? These are questions that I have to ask EA tech support who don't know their thumbs from their .....
It's absurd that I have to ask these things. I love Bioware but that stupid Old Republic is beginning to screw their other games. They should have fixed this a long time ago - at the very least, they should allow us to send a savegame and they can spend a day fixing and then send it back it to us at a low cost of $1,000 for them. I bet before the week is through there'll be a patch to reset your squad's skills.
The console in the base is within LotSB, right? Just want to make sure that I get it.
I don't mean to continue arguing but in my opinion, a bug is something that prevents a user from taking full advantage of the software they paid for due to bad programming, bad design or some other unforeseen circumstances. This falls under the 2nd category and it could have been easily avoided. The fact that Bioware added a workaround in LotSB means that they are aware of the limitation BUT chose only to fix it for folks willing to purchase a particular add-on. A poor design decision made worse by another poor design decision.
I am a huge, huge fan of Bioware but as real fans we have an obligation to let them know how we feel. We're paying Bioware the ultimate compliment by spending 50 hours to replay this game. I will purchase the add-on but Bioware should not have forced everyone to pay $10 and play several hours just so they can play the game through the 2nd time the way it was intended to be played.
I also play games developed by DICE (another EA company) and they have not fixed one single bug for that game since its release.
I had another issue with copying my ME2 savegame to my new X360 and it took me 8 hours to figure it out because Bioware decided to prevent us from copying the files. There've been numerous complaints about that and Bioware still hasn't fixed it because it might take some effort to make the change... Even worse X360 players cannot make backups of their savegames for a series that's supposed to last 5 years on a console that's renowned for hardware failures - crazy stuff. Where is Franz Kafka to write a book about it?
#16
Posté 18 novembre 2010 - 02:45
#17
Posté 18 novembre 2010 - 03:18
#18
Posté 18 novembre 2010 - 04:55
#19
Posté 18 novembre 2010 - 05:39
RGFrog wrote...
Odd, yes. Necessary, no. Respec on the squads is nice, but completely unnecessary. You don't really need your squad and can complete every mission, even on insanity level, with the most random squad builds.
Yes indeed. I did appreciate its addition, though, as it salvaged certain characters that had basically useless loyalty powers and provided the players with an imperfect but functional way to address squadmate AI problems on defensive powers.
#20
Posté 18 novembre 2010 - 08:34
#21
Posté 18 novembre 2010 - 11:16
#22
Posté 19 novembre 2010 - 01:50
tenshi_no_hone wrote...
Wasn't the Shepherd re-spec included because, unlike squadmates, his skills don;t reset in a New game +?
I'd say it's likely that this is the case.
#23
Posté 19 novembre 2010 - 04:48
In my mind, the much worse design decision was arbitrarily deciding that some powers would have prerequisites and others wouldn't. For instance, Jack is radically weakened by the fact that Bioware made you sink 3 points into Shockwave to unlock Pull (as if she wasn't already weak enough). As a result, you can't max all three of her best skills (Squad Warp Ammo, Pull Field, and her passive cooldown reduction).
Oh, and speaking of Jack and bad design decisions... the only three biotic powers in the game that can reliably deal damage are Throw, Warp, and Reave, and Bioware gave +20% Biotic Damage to the one biotic squad member who possesses none of tho powers. Somebody forgot to bring their thinking cap to work that day. Change that to a 20% cooldown reduction and get rid of the Shockwave prerequisite for Pull, and Jack actually becomes a quality character- the best pullbot in the game and a useful Squad Ammo provider, to boot.
#24
Posté 19 novembre 2010 - 08:02
SSoG wrote...
In my mind, the much worse design decision was arbitrarily deciding that some powers would have prerequisites and others wouldn't. For instance, Jack is radically weakened by the fact that Bioware made you sink 3 points into Shockwave to unlock Pull (as if she wasn't already weak enough). As a result, you can't max all three of her best skills (Squad Warp Ammo, Pull Field, and her passive cooldown reduction).
Oh, and speaking of Jack and bad design decisions... the only three biotic powers in the game that can reliably deal damage are Throw, Warp, and Reave, and Bioware gave +20% Biotic Damage to the one biotic squad member who possesses none of tho powers. Somebody forgot to bring their thinking cap to work that day. Change that to a 20% cooldown reduction and get rid of the Shockwave prerequisite for Pull, and Jack actually becomes a quality character- the best pullbot in the game and a useful Squad Ammo provider, to boot.
I agree that the prerequisites are bad, for both teammates and Shepard. However, you may have misread Jack's passive. It does provide cool down reduction, not power damage. I actually find Jack to be very useful, with 6 points in Pull, 10 points in her Passive, and Squad Warp Ammo. I combo her with Miranda/Thane for warp explosions.
Modifié par kstarler, 19 novembre 2010 - 10:40 .
#25
Posté 19 novembre 2010 - 08:34
kstarler wrote...
SSoG wrote...
In my mind, the much worse design decision was arbitrarily deciding that some powers would have prerequisites and others wouldn't. For instance, Jack is radically weakened by the fact that Bioware made you sink 3 points into Shockwave to unlock Pull (as if she wasn't already weak enough). As a result, you can't max all three of her best skills (Squad Warp Ammo, Pull Field, and her passive cooldown reduction).
Oh, and speaking of Jack and bad design decisions... the only three biotic powers in the game that can reliably deal damage are Throw, Warp, and Reave, and Bioware gave +20% Biotic Damage to the one biotic squad member who possesses none of tho powers. Somebody forgot to bring their thinking cap to work that day. Change that to a 20% cooldown reduction and get rid of the Shockwave prerequisite for Pull, and Jack actually becomes a quality character- the best pullbot in the game and a useful Squad Ammo provider, to boot.
I agree that the prerequisites are bab, for both teammates and Shepard. However, you may have misread Jack's passive. It does provide cool down reduction, not power damage. I actually find Jack to be very useful, with 6 points in Pull, 10 points in her Passive, and Squad Warp Ammo. I combo her with Miranda/Thane for warp explosions.
Jack is good, but the 20% they are talking about is the extra special "Jack Boost" for 20% more damage that you get with "Upgrade" dialog with jack.





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