Khayness wrote...
You know we are just people whom you will never meet, right?
I'm also a person you're never going to meet, but somehow you felt the need to insult me. I'm not seeing a difference.
Khayness wrote...
You know we are just people whom you will never meet, right?
Atakuma wrote...
Why? I found it unecissary so I didnt use it.Eleinehmm wrote...
Atakuma wrote...
I never used the "tactical" camera so i really don't care.
Wow - You never used it on PC - That is sort of strange...
In Exile wrote...
I'm also a person you're never going to meet, but somehow you felt the need to insult me. I'm not seeing a difference
Melca36 wrote...
Never used it either. People will survive without it.
True, but that doesn't mean we have to be happy about itMelca36 wrote...
Never used it either. People will survive without it.
Yeah, Exile, while that was most likely a joke, the mods and devs have made it clear that those types of comments are not appreciated.
Modifié par Razgul, 18 novembre 2010 - 02:32 .
Realmjumper wrote...
The isometric view is much more than just a camera. I can't see through walls when I open a door in Dragonage: Origins. There might be a dragon behind that door for all I know. Why would I risk sending a party member through when I can nuke the entire room thanks to the tactical view camera.
I can also see how many range, melee, and caster enemies are waiting for me. Like I said earlier it goes back to pen and paper RPGS.
Since this is now gone I have no doubt the gameplay will be tailored to play smoothly with the camera view that the player will have. Does that make the game better though? It's going to be a different type of game, more action oriented that's for sure.
In Exile wrote...
StingingVelvet wrote...
Well you have to understand that to a lot of us older PC-centric gamers we feel like our hobby is literally dying. That is very exaggerated of course, but it feels like that, it feels almost like we are under attack. For years we had what we consider to be the best RPGs, tactical RPGs with real choice and consequence, 100s of hours of content and real expansions with dozens more. Mod tools, free additions, long-term support and patching, complex gameplay that rewarded focus and interest rather than simple twitch gameplay. For people like me RPGs since KotOR, roughly, have been slowly but surely killing off these benefits. Simplified gameplay, short and over-priced DLC rather than expansions, lack of support, lack of tactics, lack of real choice and consequence, etc. etc..
Here is the thing, and this is something very partial to me.
The games I like are very few. Games like New Vegas, or Baldur's Gate, or Fallout 1/2, with their puppet protagonist, they don't appeal to me. These games ask me to invent a game for me, but they actually make the sort of protagonists I would like (charismatic leaders, social movers, etc.) impossible, because the all of that sort of interaction is left for the imagination of the player.
KoTOR was really a dramatic moment for me, becuase here you had this leader protagonist who was part of the team, who you could become by making choices for, but still had a real role in the story. Jade Empire was the same.
Mass Effect was incredible, because here you had this voiced protagonist, alpha-type leader, who you could still pick & choose and alter the personality for. There was one game that followed up on this: Mass Effect 2.
The Witcher has a living protagonist, but you have no choice. Fixed apperance and fixed gender - that doesn't make me connect to the character. Dragon Age - that took a step back to KoTOR and JE. Alpha Protocol - fixed gender and apperance.
Dragon Age 2 is the third game, ever, that gives me what I want. So I have such a hard time caring when I hear about PC gamers and their tens of 90s era games.
You seem to disagree with me, and then say something that is coming from the same viewpoint.Piecake wrote...
Larryboy_Dragon wrote...
I’m a console gamer, but my game sensibilities are firmly rooted in a history of PC RPG gaming. I wish I could say that I’m not buying into the Dragon Age 2 hype and that I wasn’t going to buy the game – but frankly, even dumbed-down pseudo RPGs are thin on the ground these days. You got to take what you can get.
Mass Effect 2 was a travesty, with RPG elements so weak that they were functionally non-existent. It’s the first Bioware game that I’ve been unable to play a 2nd time through, and the first Bioware game for which I haven’t bought all the addons/expansions.
I think that Bioware’s comments about Dragon Age as a ‘spiritual successor’ to Baldur’s Gate is now seen as the marketing line that it was. I mean, maybe that was the original attention, but Dragon Age 2 is clearly aimed at the mass market and not something that is going to grab BG2 fans.
[snip]
I really dislike such sweeping like these. And I really am starting to hate the word 'streamlined', what with the negative connotations that this board has infused with it.
Anyways, hopefully the camera doesnt automatically switch to one of your companions if you want to use one of their abilities. I think that would solve my two seperate rooms issue. I still think id rather have a full range iso camera though. Oh well, ill soon find out
Maria Caliban wrote...
ErichHartmann wrote...
No one will ever convince me my relationship with Leliana isn't real!
Wait. What do you mean *your* relationship with Leliana? She's mine!
Modifié par CoS Sarah Jinstar, 18 novembre 2010 - 02:42 .
Modifié par CoS Sarah Jinstar, 18 novembre 2010 - 02:42 .
Meltemph wrote...
Yeah, Exile, while that was most likely a joke, the mods and devs have made it clear that those types of comments are not appreciated.
Exile was being trolled, so you point out him insulting/being sarcastic with the troll, as the problem?
Malanek999 wrote...
But now you can't do it virtually at all. This may be why FF has been moved to insanity only.Upsettingshorts wrote...
Malanek999 wrote...
You are aware you probably can't do this? Also why would you stop just short of the maximum? Seems a very strange argument.
I didn't exactly pull out a ruler and measure. The number of times I needed the near-maximum zoom distance during DA:O I could count on one hand, so I'm not terribly concerned.
Modifié par GvazElite, 18 novembre 2010 - 03:27 .
CoS Sarah Jinstar wrote...
I would have figured Leliana's clothes weren't unique enough for you to relate to her.
Modifié par Saibh, 18 novembre 2010 - 03:29 .
CoS Sarah Jinstar wrote...
In Exile wrote...
StingingVelvet wrote...
Well you have to understand that to a lot of us older PC-centric gamers we feel like our hobby is literally dying. That is very exaggerated of course, but it feels like that, it feels almost like we are under attack. For years we had what we consider to be the best RPGs, tactical RPGs with real choice and consequence, 100s of hours of content and real expansions with dozens more. Mod tools, free additions, long-term support and patching, complex gameplay that rewarded focus and interest rather than simple twitch gameplay. For people like me RPGs since KotOR, roughly, have been slowly but surely killing off these benefits. Simplified gameplay, short and over-priced DLC rather than expansions, lack of support, lack of tactics, lack of real choice and consequence, etc. etc..
Here is the thing, and this is something very partial to me.
The games I like are very few. Games like New Vegas, or Baldur's Gate, or Fallout 1/2, with their puppet protagonist, they don't appeal to me. These games ask me to invent a game for me, but they actually make the sort of protagonists I would like (charismatic leaders, social movers, etc.) impossible, because the all of that sort of interaction is left for the imagination of the player.
KoTOR was really a dramatic moment for me, becuase here you had this leader protagonist who was part of the team, who you could become by making choices for, but still had a real role in the story. Jade Empire was the same.
Mass Effect was incredible, because here you had this voiced protagonist, alpha-type leader, who you could still pick & choose and alter the personality for. There was one game that followed up on this: Mass Effect 2.
The Witcher has a living protagonist, but you have no choice. Fixed apperance and fixed gender - that doesn't make me connect to the character. Dragon Age - that took a step back to KoTOR and JE. Alpha Protocol - fixed gender and apperance.
Dragon Age 2 is the third game, ever, that gives me what I want. So I have such a hard time caring when I hear about PC gamers and their tens of 90s era games.
So you like action RPG's, or really more appropiately you perfer limited control over the other members of your party. Which is fine to each their own
. No one would force you to use the isometric camera, but arguing it shouldn't be there for those who actually use it is kinda silly. Why would it bother you if it was there if you're not going to use it anyway?
Again I really don't get the whole actively encouraging removal of choice and I see it happen day in and day out on this forum, its absolutely mind boggling.
Elite Midget wrote...
Are you really surprised that the game will be dumbed down to grab a bigger market from Console Gamers?
Console Gamers like instant gratification as well as power trips. Long drawn out stories and the such fail to hold short attention spans, nor do they instill the power trip vibes as easily, which results in them being seen as unfun. As a 360 Owner I'm guilty of this as well. It feels good to just pop in a game after work, spend an hour being a badass, than be done for the rest of the day when gaming is conserned.
Look at CoD:BO. It's a power trip full of expensive yet explosive thrills without requireing much thought other than 'shoot the bad guys'. The Story is short, to the point, and very forgettable. The Multi-Player is the same way though it has a system in place to reward those that play longer than others which gives them a sense of superiorty and power over newer gamers. Thus fueling natural egotism, the need to be on top, and the desire to be viewed favorably with your peers.
Face it, Console Gamers are a different breed compared to PC Gamers. The fact that a lot of PC Gamers are older and more tech savvy tends to effect things as well. It also doesn't help that since they're more tech savvy it means that there are more PC Gamers that pirate, or those with the knowledge to pirate, and those that actively try and create cracks for games. Many Console Gamers aren't really aware of the pirateing scene, or are unwilling to bother with it since it requires too much work, and tend to be more ignorant in their expectations for games. While PC Gamers expect a lot from games and are very loud when they're displeased.
Modifié par SoulRebel_1979, 18 novembre 2010 - 03:45 .
Modifié par Elite Midget, 18 novembre 2010 - 03:51 .
CoS Sarah Jinstar wrote...
So you like action RPG's, or really more appropiately you perfer limited control over the other members of your party. Which is fine to each their own
No one would force you to use the isometric camera, but arguing it shouldn't be there for those who actually use it is kinda silly. Why would it bother you if it was there if you're not going to use it anyway?
Again I really don't get the whole actively encouraging removal of choice and I see it happen day in and day out on this forum, its absolutely mind boggling.
Elite Midget wrote..
Many of my Console Gamer friends don't seem to understand why I liked Dragon Age or Mass Effect. They complained that it had far too much talking and didn't get straight to the action in a constant basis.
.