CoS Sarah Jinstar wrote...
MerinTB wrote...
False dichotomy being set up. It's not an either-or.
There are degrees.
And I'm fairly certain that most people (myself especially) are not crying because things change or are different...
but that the things being changed are first things they liked and second being changed into things they don't like.
There's a difference, again (I hate having to keep pointing these things out, but I hate the strawmen more), between:
text adevntures to graphical adventures (where there were no graphics before)
and
one style of gameplay that has existed for a long time being morphed into another style of gameplay that also has existed for a long time
There's no need to "imagine" what faster paced action combat will be like -
we have plenty of games out there to sample for that. It's not a NEW thing that people aren't aware of what it'll be like... it's an existing and well known quantity.
It's also not like FP POV or TP POV are new - they've been around for a long time. Nor is it new to have limited camera controls in a game, nor any range of camera controls.
These are not switches to brand new things -
these are changing one game's mechanics (that were not new by a long shot) into a different set of game mechanics for the sequel (the different set of game mechanics, again, not new by any stretch of the imagination.)
The only scenario where saying "those who don't like the more fast-pace action of DA2 as compared to DA:O" or "those who don't like losing the overhead camera of DA:O for the fixed OTS but zoomable camera of DA2" are simply people afraid of changing from what they know to what they don't is if those people had only ever played DA:O or games with exactly the same contested mechanics.
And, as someone who's got a wide range of games on his shelf, I can tell you that I've got quite a lot of experience with all kinds of views and camera control settings. It's not fear of an unknown that I'm not allowing myself to imagine the possiblities...
it's a dead-set knowledge of how these changes can play out a vast myriad of different ranges of tweaking, and knowing where my preferred range is.
I seriously doubt that there are really very many, if any, people who dislike the changes because those people are people "who are so enamored of past gaming glories that they can't even
entertain the idea that a game (any game) that has undergone some degree
of change might conceivably still be interesting and provide a unique experience " to be perfectly honest.
Nor is it an "evolution" to change to things that have really already existed, not only in other games but in other BioWare games of the past.
For many people (myself included again) and probably most if not all, it has nothing to do with changes from or changes, but with losing preferred things for things they already know they don't like.
Both of you I am quoting are assuming a lot of ignorance on the part of those unhappy with what we "know" of DA2. There may indeed be some ignorance or lack of imagination, but I promise you there are plenty with more than enough experience with a variety of games to have plenty of imagination and experience that are instead driving their dislike and concern.
/Thread right there. Well said, couldn't agree more.
Aye. If only everyone posted like this guy. Myself included.





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