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#526
JrayM16

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CoS Sarah Jinstar wrote...

MerinTB wrote...

False dichotomy being set up.  It's not an either-or.

There are degrees.

And I'm fairly certain that most people (myself especially) are not crying because things change or are different...
but that the things being changed are first things they liked and second being changed into things they don't like.

There's a difference, again (I hate having to keep pointing these things out, but I hate the strawmen more), between:
text adevntures to graphical adventures (where there were no graphics before)
and
one style of gameplay that has existed for a long time being morphed into another style of gameplay that also has existed for a long time

There's no need to "imagine" what faster paced action combat will be like -
we have plenty of games out there to sample for that.  It's not a NEW thing that people aren't aware of what it'll be like... it's an existing and well known quantity.

It's also not like FP POV or TP POV are new - they've been around for a long time.  Nor is it new to have limited camera controls in a game, nor any range of camera controls.

These are not switches to brand new things -
these are changing one game's mechanics (that were not new by a long shot) into a different set of game mechanics for the sequel (the different set of game mechanics, again, not new by any stretch of the imagination.)

The only scenario where saying "those who don't like the more fast-pace action of DA2 as compared to DA:O" or "those who don't like losing the overhead camera of DA:O for the fixed OTS but zoomable camera of DA2" are simply people afraid of changing from what they know to what they don't is if those people had only ever played DA:O or games with exactly the same contested mechanics.

And, as someone who's got a wide range of games on his shelf, I can tell you that I've got quite a lot of experience with all kinds of views and camera control settings.  It's not fear of an unknown that I'm not allowing myself to imagine the possiblities...
it's a dead-set knowledge of how these changes can play out a vast myriad of different ranges of tweaking, and knowing where my preferred range is.

I seriously doubt that there are really very many, if any, people who dislike the changes because those people are people "who are so enamored of past gaming glories that they can't even
entertain the idea that a game (any game) that has undergone some degree
of change might conceivably still be interesting and provide a unique experience " to be perfectly honest.

Nor is it an "evolution" to change to things that have really already existed, not only in other games but in other BioWare games of the past.

For many people (myself included again) and probably most if not all, it has nothing to do with changes from or changes, but with losing preferred things for things they already know they don't like.

Both of you I am quoting are assuming a lot of ignorance on the part of those unhappy with what we "know" of DA2.  There may indeed be some ignorance or lack of imagination, but I promise you there are plenty with more than enough experience with a variety of games to have plenty of imagination and experience that are instead driving their dislike and concern.


/Thread right there. Well said, couldn't agree more.


Aye.  If only everyone posted like this guy.  Myself included.

#527
Apollo Starflare

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CoS Sarah Jinstar wrote...

JrayM16 wrote...

CoS Sarah Jinstar wrote...

Estel78 wrote...

Ryzaki wrote...

And if you play Dragon Age for cinematic presentations, characters and plot maybe you should play Mass Effect?

I am! And Dragon Age, and a lot of other games. It's awesome being more open minded, you shoud try. ;)

Bioware wasn't spreading misinformation, it's you who misinterpreted what was said.


It will be so awesome when every game is just a cookie cutter carbon copy of the game that came before it. Get used to it, and get with the times! Streamlining/stripping down is the IN thing! And suck it up if you don't like it!  Is this pretty much what you're saying? Because thats what I'm hearing.


You do realize that the bolded portion is the complete opposite of what you have been accusing Bioware of doing? 

I've resisted the urge to endlessly link TV Tropes on this forum but you are really testing my resolve.  Posted Image



Really you haven't read the Dragon Effect comments yet? Posted Image


But... However much you can argue they have taken elements from ME2 it is never a 'cookie cutter copy' of that game. And as mentioned many of your posts seem to highlight how DA2 is different to Origins, it's actual precursor ,and that this isn't acceptable? Surely DA2 is the perfect example of Bioware not making a carbon copy of the game that came before it?

#528
Meltemph

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And I'm fairly certain that most people (myself especially) are not crying because things change or are different...
but that the things being changed are first things they liked and second being changed into things they don't like.


Yet almost every topic has the same arguments every time because it always gets hijacked into a "Dragon Age choices are bad/dumbed down/inferior/horrible and ect" which leads to the other side of the isle firing back.  If it was being discussed in the way of "I don't like the direction" then I could understand that but half the time it comes across as those who are fine/like the changes are inferior in taste.

It is obviously going to lead to others defending their view by also "attacking" preferences.  And yes the crowd that actively wants it(the changes) can be just as insulting when someone descents, but from my look at the forums, the "disapprove" crowd is much more... aggressive on average.

While I agree largely with what you posted, I don't believe that those are the... implications that come across with a large majority of the complaints, but more of the "inferior breed" mentality that comes with the complaints.  

For instance, I don't like COD games at all, and there are tons of things that I personally just do not like, but I would never say the game is bad, because the game is not tailored to me.  And that is how it comes across half the time.

Modifié par Meltemph, 18 novembre 2010 - 08:59 .


#529
AtreiyaN7

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MerinTB wrote...

*snips all of that*


I simply wrote about the change that I witnessed firsthand in adventure games over the years and about how I was open to something new and novel, without dismissing what came before or loving it any less. It was merely an example of how I, personally, am fairly accepting of changes both great and small in games as a general rule.

I observed that those people at the opposite end of the spectrum who are really attached to older games and who can't/won't/don't want to even consider that something different could be interesting and fun are the ones who lose out on a potentially enjoyable gaming experience. I'm not particularly trying to convince anyone to change their ways - I could care less what they do. That's just my take on things.

Now, if you wish to write another lengthy essay, be my guest. Meanwhile, I have to get back to formatting a 200-page medical glossary. :P

#530
Bryy_Miller

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MerinTB wrote...

False dichotomy being set up.  It's not an either-or.

There are degrees.

And I'm fairly certain that most people (myself especially) are not crying because things change or are different...
but that the things being changed are first things they liked and second being changed into things they don't like.


I think the big problem is that both sides have ****s.

I know I sound like a dick, Sarah knows she sounds like a dick, so does Sylvius, and so on and so  on. Then you get the people who don't know they sound like dicks and think it is impossible for them to be dicks (like Kordais and Dragon Fan22 and every single Character Worshipper). Then you have trolls like Rubbish Hero who just comes on here to stir **** up. The problem lies in the fact that this is the internet, and all these archetypes of posters collide, and if you can't play nicely, then maybe you should at least not go on to these forums. I know that sounds like I'm saying GTFO to anyone who does not agree with me or a certain viewpoint, but it's the opposite, actually. Just because there IS a BioWare forum does not mean that people NEED to go on it. That stuff leads to bans and flamewars and crap.

Modifié par Bryy_Miller, 18 novembre 2010 - 09:08 .


#531
Ulous

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I'm wondering how many people have experience of MMO's on here? (EVE online mostly in my case) When the game can be turned on it's head from one month to the next, with changes that will ****** some people off no end and make others happy, with each month comes the /ragequits and the people that point and laugh at them, one thing I learned from my experience with MMO's is that you have got to adapt, no matter how much it pleases you or pisses you off.



Luckily with DA2 being a single player game you have almost endless amounts of time to adapt to it without fear of it being turned upsidedown a few months later, what we are seeing here with DA2 is what you see month in month out in the MMO scene but in a larger time scale, it is no different and ultimately if you can't or refuse to adapt you will have to just put your money where your mouth is and don't buy/play the game, I don't mean to be saying any of this to be offensive, it is just something I feel is a fact based on my own experiences.

#532
Meltemph

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so does Sylvius


I disagree, completely. He is the best poster, imo, who genuinely disagree's with the direction of the game.

Modifié par Meltemph, 18 novembre 2010 - 09:25 .


#533
Sylvius the Mad

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I would argue that DAO was turned uspide down by patch 1.02, and then again by patch 1.03.

The changes in 1.02 (the spell nerfs) could be undone by modding, but the changes in 1.03 were mostly built into the engine, so we serestuck with this unless we chose not to update (as I did).

#534
Meltemph

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 I would argue that DAO was turned uspide down by patch 1.02, and then again by patch 1.03.

The changes in 1.02 (the spell nerfs) could be undone by modding, but the changes in 1.03 were mostly built into the engine, so we serestuck with this unless we chose not to update (as I did).


Huh?  What are you referring to here, with regards to this topic? Lost me on that one.  :lol:

#535
upsettingshorts

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The MMO comment, I believe.

#536
Meltemph

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Ah, ya now I get it. Completely missed that post.



>.>

<.<

#537
Brockololly

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Apollo Starflare wrote...
But... However much you can argue they have taken elements from ME2 it is never a 'cookie cutter copy' of that game. And as mentioned many of your posts seem to highlight how DA2 is different to Origins, it's actual precursor ,and that this isn't acceptable? Surely DA2 is the perfect example of Bioware not making a carbon copy of the game that came before it?


The issue is that at least given what little we've seen thus far and read from previews is that DA2 is taking a good deal of inspiration from ME2's presentation style as opposed to Origins or just doing something completely different. So its different than Origins sure, but pretty damn similar to their other franchise.

Sure, they're tweaking the dialogue wheel with the icons and all, but its still rooted in the ME style dialogue wheel with investigate hub and paraphrases and so forth. If it ends up working well in DA2, then cool. But with Origins, I enjoyed the dialogue in large part because it was vastly different than ME. That gave it an identity of its own. Whereas DA2 seems pretty much mimicking ME in terms of "cinematic" everything and the dialogue wheel. Its making incremental improvements to ME's established style, just putting a Dragon Age coat of paint on it all.

Thats not to mention the apparent hiding of the nitty gritty RPG features or PC centric features which Origins established. Again, thats just the impression I'm getting from the marketing, which admittedly isn't directed at people who can locate Weisshaupt on a map of Thedas.

If DA2 was the first game in the franchise, this wouldn't be as big of a deal. But to go from Origins which was a distinct style of game in presentation and gameplay and overall design "feel," to DA2, which seems to be taking a much different focus, thats very jarring and a bit disappointing to me. Maybe I'll be surprised, but I keep waiting and waiting and the lack of much positive news

I liked ME and ME2 for what they were. But just because I enjoyed them doesn't mean I want those features or derivations of those features in a Dragon Age game, when Origins established certain features and things that I really enjoyed that were drastically different than ME.

And like Merin said above, the discouraging thing with DA2 is how a good chunk of the features I enjoyed in DA2 are being taken out or shifted in a direction I'm not that enthusiastic about. And as of yet, its not clear if they're being replaced with anything I'll really enjoy or that hasn't been done in other games before that are a dime a dozen. While Origins might have been called "old school" or a "throwback" in terms of its presentation or gameplay, it was refreshing for me amidst the glut of cookie cutter action RPGs all seemingly catered to some illusive "mainstream" gamer crowd. Those "old" gameplay mechanics felt new to me when most other games all sink into some groupthink mentality on how this illusive "mainstream" crowd wants their RPGs.

Origins approached the RPG in a way that not many other games had done in recent memory. And by most aco****s it did well. So to see DA2 seemingly adopt features present in other games and in turn drop "old school" features I enjoyed, is just quite disappointing and significantly dampens my enthusiasm for the game. Which considering how much I enjoyed Origins, is pretty damn amazing.

#538
kr33g0r

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Brockololly wrote...

The issue is that at least given what little we've seen thus far and read from previews is that DA2 is taking a good deal of inspiration from ME2's presentation style as opposed to Origins or just doing something completely different. So its different than Origins sure, but pretty damn similar to their other franchise.

Sure, they're tweaking the dialogue wheel with the icons and all, but its still rooted in the ME style dialogue wheel with investigate hub and paraphrases and so forth. If it ends up working well in DA2, then cool. But with Origins, I enjoyed the dialogue in large part because it was vastly different than ME. That gave it an identity of its own. Whereas DA2 seems pretty much mimicking ME in terms of "cinematic" everything and the dialogue wheel. Its making incremental improvements to ME's established style, just putting a Dragon Age coat of paint on it all.

Thats not to mention the apparent hiding of the nitty gritty RPG features or PC centric features which Origins established. Again, thats just the impression I'm getting from the marketing, which admittedly isn't directed at people who can locate Weisshaupt on a map of Thedas.

If DA2 was the first game in the franchise, this wouldn't be as big of a deal. But to go from Origins which was a distinct style of game in presentation and gameplay and overall design "feel," to DA2, which seems to be taking a much different focus, thats very jarring and a bit disappointing to me. Maybe I'll be surprised, but I keep waiting and waiting and the lack of much positive news

I liked ME and ME2 for what they were. But just because I enjoyed them doesn't mean I want those features or derivations of those features in a Dragon Age game, when Origins established certain features and things that I really enjoyed that were drastically different than ME.

And like Merin said above, the discouraging thing with DA2 is how a good chunk of the features I enjoyed in DA2 are being taken out or shifted in a direction I'm not that enthusiastic about. And as of yet, its not clear if they're being replaced with anything I'll really enjoy or that hasn't been done in other games before that are a dime a dozen. While Origins might have been called "old school" or a "throwback" in terms of its presentation or gameplay, it was refreshing for me amidst the glut of cookie cutter action RPGs all seemingly catered to some illusive "mainstream" gamer crowd. Those "old" gameplay mechanics felt new to me when most other games all sink into some groupthink mentality on how this illusive "mainstream" crowd wants their RPGs.

Origins approached the RPG in a way that not many other games had done in recent memory. And by most aco****s it did well. So to see DA2 seemingly adopt features present in other games and in turn drop "old school" features I enjoyed, is just quite disappointing and significantly dampens my enthusiasm for the game. Which considering how much I enjoyed Origins, is pretty damn amazing.


QFT! Fantastic post! This is pretty much exactly how I feel too.

Modifié par kr33g0r, 18 novembre 2010 - 09:26 .


#539
FedericoV

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Dave of Canada wrote...
When I played the console version, it had a lot of flaws but it was still an enjoyable experience. Fixed camera, poor inventory management, lots of hidden numbers, limited abilities on a quick-access bar ability to not move characters without switching to control them manually and such caused a lot of problems. However, when I played the PC version, you realise just how bad the console version was.

Origins on Console was given lower reviews than the PC version, most of the things people tend to hate and be bitter about when they see the demo / play the demo are just thinks that were already in the console version. One has to play both to fully grasp WHY they are enhancing the console version this time around. The console version was miles inferior to the PC version, working on it and such isn't abandoning the PC version but simply making the console version actually comparable to the PC version in the first place.


Yes, I do agree with most of your points. But we should also be honest and admit that the improvement to the consolle version are changing the nature of the game in some way. We cannot estabilish the amount of changes untill we play DA2 on PC, off course. But now we know for sure that while DA:O was a game with mixed iso and 3rd person camera, DA2 will be a 3rd person game only. And that's because they choose to focus on improving the consolle version of the game. Because isometric view works best with point and click interfaces.

Personally, I value games for what they are and not because of my abstract ideas about them. I value more internal consistency and coeherence in design than the presence or absence of feature that I like. So, I will not judge DA2 because of its camera angle. I will instead judge how the devs have choosen to build that game around that camera angle. And I think that at least with DA2 they have made a decision even if I prefer games with pure top down view.

But we cannot say that people who do not like the general direction of the franchise are simply exagerating their perception of the game or things like that. Most of the choices that have been made about DA2 were caused by the focus on consolle. There are many changes. The game will feel different. Self entitlement and bitterness are bad. But it's not better to avoid the truth about DA2, wich is not a game developed with PC in mind.

#540
Brockololly

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Dave of Canada wrote...
Origins on Console was given lower reviews than the PC version, most of the things people tend to hate and be bitter about when they see the demo / play the demo are just thinks that were already in the console version. One has to play both to fully grasp WHY they are enhancing the console version this time around. The console version was miles inferior to the PC version, working on it and such isn't abandoning the PC version but simply making the console version actually comparable to the PC version in the first place.


Thats all well and good. If BIoWare can make the console version better thats flippin' fantastic- truly. At issue is that it would seem they are focusing their resources on the consoles such that they aren't even retaining things which Origins had on the PC, like the more flexible tactical camera. I appreciate that they're keeping the PC GUI and all, but we haven't really heard much anything on how they're trying to make the PC version play up to the strengths of the PC as a platform. And given the state of many multiplatform games today, with shorter dev cycles and all, I'm worried that you end up with a "good enough" approach for the PC version. Which as others and myself have said, just doesn't work, especially considering how Origins felt like a good PC game.

I'd like to believe that DA2 on PC will be as good or better than Origins on PC in terms of being a PC game, but I've yet to read or see or hear how this is the case. All we've heard is how the consoles are getting the focus and the PC is just sort of sitting there all stagnant or getting stuff chopped off because it would result in some inequality from the console version. The PC can just do things that the consoles cannot and it would be nice if DA2 tapped into that potential.

Modifié par Brockololly, 18 novembre 2010 - 09:39 .


#541
Larryboy_Dragon

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Elite Midget wrote...

Are you really surprised that the game will be dumbed down to grab a bigger market from Console Gamers?
......
Face it, Console Gamers are a different breed compared to PC Gamers. The fact that a lot of PC Gamers are older and more tech savvy tends to effect things as well. It also doesn't help that since they're more tech savvy it means that there are more PC Gamers that pirate, or those with the knowledge to pirate, and those that actively try and create cracks for games.


What a massive, steaming load of manure.
 
I’m a console player. I’m well into my thirties. I hate CoD. My gaming history is made up of games like Ultima and the Gold Box games. I was probably playing PC RPGs while you were still in dippers. I loathe and detest the current trend which has pretty much killed the RPG genre forever.
Just in case you didn’t you weren’t paying attention, CoD sold pretty well to PC players too. And the pseudo-RPGs (ME2, DA1, etc al) also sold pretty well to PC users. Blaming the trend towards mass market appeal purely on consoles is ridiculous.
 
PC gamers are older and more discerning, my buttocks. Bunch of teenage collage students alone in their rooms. Once you get older and have a family, a console is a sound choice that can’t be usurped by kids claiming they need it for homework.
 
By all means, fling blame. But fling it at the people who are pushing ‘cinematic’ at the expense of roleplaying.  

#542
Dave of Canada

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Brockololly wrote...

Sure, they're tweaking the dialogue wheel with the icons and all, but its still rooted in the ME style dialogue wheel with investigate hub and paraphrases and so forth. If it ends up working well in DA2, then cool. But with Origins, I enjoyed the dialogue in large part because it was vastly different than ME. That gave it an identity of its own. Whereas DA2 seems pretty much mimicking ME in terms of "cinematic" everything and the dialogue wheel. Its making incremental improvements to ME's established style, just putting a Dragon Age coat of paint on it all.


The Dragon Age system of dialogue isn't vastly different than what we've got going on for DA2. In an average conversation in Dragon Age, you'd have the following options:

I don't like you very much. [Attack]
Sure, I'll help you.
Excuse me, I don't think we've met. What's your name?
I wasn't listening, what did you just say?
Alright, I'll just be leaving now.

There were a few problems with the above but with this wheel system, it's not very different aside from outward appearences and voice acting. For example, with Mass Effect 2.

[Upper-right corner] I hate you.
[Middle-right] Let's go.
[Lower-right corner] I'll help.
[Middle-left corner] Investigate > 
  • What's your name?
  • What did you say?
You might not know what exactly what Hawke is going to say, the paraphrase roughly establishes what your character would say and along with the icon you can probably make the connection that "I hate you." with a fist icon can lead to a fight.

While I do understand some people would like to know the precise words the PC will use, the player is still limited with what the writers have given them and with this wheel system we can easily attribute that "I hate you so much." isn't being said in a joking tone.

I'm not trying to argue "WHEEL > DA:O DIALOGUE", I voiced my complaints about the wheel itself a few months back, it isn't exactly a butchering of the Dragon Age system but it's not exactly pure Mass Effect either.

Thats not to mention the apparent hiding of the nitty gritty RPG features or PC centric features which Origins established.


Aside from the removal of extremely-high-up isoview, what else have they "hidden"?

Again, thats just the impression I'm getting from the marketing, which admittedly isn't directed at people who can locate Weisshaupt on a map of Thedas.


Marketing is never targeted towards people who care about the game as deeply as the people on these forums, they want to bring in new fans. People out there sitting in their living rooms, look at Dragon Age 2 and go "That looks interesting". Origins was slammed by people on the forums as being "HACK & SLASH GARBAGE" and "NOT A SUCCESOR TO BG". Funny how things worked out.

If DA2 was the first game in the franchise, this wouldn't be as big of a deal. But to go from Origins which was a distinct style of game in presentation and gameplay and overall design "feel"


Presentation in Origins was rather sub-par, show somebody a video of it on the street and they'd go there wondering "What's this?".
Gameplay is similar to Origins on the console except for the addition of an [optional] attack button, I don't understand how it's been changed unless you're meaning animations?

Can't say anything about feel as that's too much personal taste, just like how I feel Mass Effect 1 "feels" better but prefer Mass Effect 2 as a game.

Modifié par Dave of Canada, 18 novembre 2010 - 09:44 .


#543
CoS Sarah Jinstar

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Apollo Starflare wrote...

CoS Sarah Jinstar wrote...

JrayM16 wrote...

CoS Sarah Jinstar wrote...

Estel78 wrote...

Ryzaki wrote...

And if you play Dragon Age for cinematic presentations, characters and plot maybe you should play Mass Effect?

I am! And Dragon Age, and a lot of other games. It's awesome being more open minded, you shoud try. ;)

Bioware wasn't spreading misinformation, it's you who misinterpreted what was said.


It will be so awesome when every game is just a cookie cutter carbon copy of the game that came before it. Get used to it, and get with the times! Streamlining/stripping down is the IN thing! And suck it up if you don't like it!  Is this pretty much what you're saying? Because thats what I'm hearing.


You do realize that the bolded portion is the complete opposite of what you have been accusing Bioware of doing? 

I've resisted the urge to endlessly link TV Tropes on this forum but you are really testing my resolve.  Posted Image



Really you haven't read the Dragon Effect comments yet? Posted Image


But... However much you can argue they have taken elements from ME2 it is never a 'cookie cutter copy' of that game. And as mentioned many of your posts seem to highlight how DA2 is different to Origins, it's actual precursor ,and that this isn't acceptable? Surely DA2 is the perfect example of Bioware not making a carbon copy of the game that came before it?


Its the choices they made that annoy me. And incidently most of which are ME2 features.  Voiced protagonist with paraphrasing, lack of companion armor visual customization, limiting class weapon choices. etc etc. 

This whole new mantra of streamlining sequels and gutting a majority of the deeper classic RPG Tropes if thats what the cool kids are calling them these days isn't impressive and isn't needed if they want to indeed play to each platform's strengths, and try and please as much as the fan base as possible. Now we learn that the tactical camera is pretty much gone as well. Where's the line and when does it stop? Why must the PC folks who liked the experience Origins offered, suffer and the console folks get everything under the sun?

Its not acceptable to merge the two series into one samey feeling game. I liked Origins for what it was, a tactical, deep, party RPG. DA2 doesn't quite appear to have the same amount of layers to it with all the changes that make me go "hey that sounds cool can't wait to play it."

#544
CoS Sarah Jinstar

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Bryy_Miller wrote...

MerinTB wrote...

False dichotomy being set up.  It's not an either-or.

There are degrees.

And I'm fairly certain that most people (myself especially) are not crying because things change or are different...
but that the things being changed are first things they liked and second being changed into things they don't like.


I think the big problem is that both sides have ****s.

I know I sound like a dick, Sarah knows she sounds like a dick, so does Sylvius, and so on and so  on. Then you get the people who don't know they sound like dicks and think it is impossible for them to be dicks (like Kordais and Dragon Fan22 and every single Character Worshipper). Then you have trolls like Rubbish Hero who just comes on here to stir **** up. The problem lies in the fact that this is the internet, and all these archetypes of posters collide, and if you can't play nicely, then maybe you should at least not go on to these forums. I know that sounds like I'm saying GTFO to anyone who does not agree with me or a certain viewpoint, but it's the opposite, actually. Just because there IS a BioWare forum does not mean that people NEED to go on it. That stuff leads to bans and flamewars and crap.


Whats funny is you didn't mention one person that actually likes the changes in your little tirade because folks like you and Dave of Canada etc are just so innocent and never ever start anything ever.   :innocent:

I forgot that someone was holding a gun to your head making you read posts you don't agree with and forcing you to snarkly reply back.

#545
Ravenfeeder

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Brockololly wrote...
[snip] I appreciate that they're keeping the PC GUI and all, [snip]

Not entirely.  They are putting a horrible console radial menu into the heart of the game, the dialogue sytem, the bit that makes the game.  I realise I may be alone in this, but making the dialogue choices an awkward chore does not help with my immersion into the game.

#546
Dave of Canada

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CoS Sarah Jinstar wrote...

Whats funny is you didn't mention one person that actually likes the changes in your little tirade because folks like you and Dave of Canada etc are just so innocent and never ever start anything ever.   :innocent:


I can't even remember anytime where I started "anything". All I remember is you started calling me a blind fanboy whenever I said anything.

#547
Dave of Canada

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Ravenfeeder wrote...

They are putting a horrible console radial menu into the heart of the game


Radial is console only.

#548
Sylvius the Mad

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Dave of Canada wrote...

Marketing is never targeted towards people who care about the game as deeply as the people on these forums, they want to bring in new fans.

If I can find solace anywhere, it is that the marketing for DAO didn't tell me anything new that I liked, either.  So far, DA2's marketing has been equivalent, I'd say.

The difference is that the other information I learned from the developers prior to the marketing for DAO was information I liked, whereas the shorter time between announcement and release for DA2 has allowed far less non-marketing information to be released.

Yes, so far I see one change between DAO and DA2 that makes DA2 a better game (the more transparect statistical system with better tooltips and/or documentation that Mike has promised), but otherwise all of the changes appear to be steps in the wrong direction.

#549
Sylvius the Mad

Sylvius the Mad
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Dave of Canada wrote...

Radial is console only.

The dialogue wheel is a radial menu, Dave.

#550
upsettingshorts

upsettingshorts
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Dave of Canada wrote...

Ravenfeeder wrote...

They are putting a horrible console radial menu into the heart of the game


Radial is console only.


I almost responded with that but I'm pretty sure he's talking about the dialogue wheel.  

Though that's the first time I've seen someone take issue with the particular shape of the option. 

Modifié par Upsettingshorts, 18 novembre 2010 - 09:58 .