AtreiyaN7 wrote...
CoS Sarah Jinstar wrote...
AtreiyaN7 wrote...
The devs clarified earlier on in this thread that we will be able to pull back and get something close to an overhead view, but as stated in the article, there's no longer going to be the old overhead tactical view on the PC. It has nothing to do with being ported from the console. As was stated in the article:
The bigger change, however, is that the game will no longer support an overhead tactical view on any platform. This was an art and combat-design decision, the BioWare rep told me today. Support for that Baldur's Gate-style view forced the artists to design rooms and scenes that didn't have important things on their ceilings and skies — which top-down players wouldn't see. It also forced the designers into an awkward spot where they had to accommodate top-down turn-taking players and behind-the-back action-first players. By catering to the more reckless of those playing styles, the designers were forced to make the game's difficulty fairly low.[/i][i] Making all players play from some sort of from-the-rear camera view alleviates that. But! PC gamers, your version will include a special option to zoom the camera out, just not up. Console gamers won't get that.
Why would their be important things on the ceiling? And why were they required to dumb down the difficulty even further? Didn't Origins patches do enough of that? Totally sounds like a cop out answer or just a BS excuse.
Obviously, the consoles aren't that well equipped to handle the top-down view and a completely tactical approach in DA:O. Their gameplay style probably forced the designers into making DA:O combat easier so that they weren't penalized because of their inability to zoom all the way out like we could on the PC.
The devs have previously stated that they've worked on increasing the combat difficulty in the sequel. Presumably, they settled on a middle ground with the camera that allows them to up the difficulty without penalizing console players with what for them is probably an awkward system (aka the old tactical overhead view). Meanwhile, we still get something close to the old tactical camera on the PC.
Thats all well and good but you're missing the point I'm trying to get across, they keep trying to sell the idea that the 3 skus are seperate development. If that is indeed the case why would the tactical camera on the PC not be as full featured as in Origins? That factor really doesn't sit well with me as theres no logical reason why it would need to stay fixed on a character, or be more limited in zoom.





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