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Kotaku DA2 Preview.


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#51
exoproto

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Atakuma wrote...

Eleinehmm wrote...

Atakuma wrote...

I never used the "tactical" camera so i really don't care.


Wow - You never used it on PC - That is sort of strange...

Why? I found it unecissary so I didnt use it.

This.

I like to look at the detail and actually feel immersed rather than feel like some giant looking through a little wedge and watching the little people scurry about.

Talk about an immersion breaker. If I want an eagle-eye (top down) view, I'd go play an RTS. That's when I don't mind it and atually enjoy it.

</opinion>

#52
Brockololly

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Marionetten wrote...
It says the game isn't being designed around the tactical view. That pretty much means that it's being reduced to a mere gimmick. Not saying it was overly useful in Dragon Age: Origins to begin with but this is a very disheartening development and yet another step towards Dragon Effect.


Exactly.

The game's design focus is to be played all Fable-like and the pause and play stuff is just tacked on. Sort of how you could technically pause in ME2, but the combat sure as hell wasn't tactical enough to necessitate that style of play.

#53
Eleinehmm

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Dave of Canada wrote...

haberman13 wrote...

Meanwhile, thousands of voices with > 100 IQ cried out in the darkness and lamented the fall of another franchise to the console.


*sigh*

You are not smarter or superior than anybody else. Please don't act like it. Nor are the console insults necessary.


While I understand your anger, you shouldn't have brought up the IQ argument...

Modifié par Eleinehmm, 17 novembre 2010 - 11:15 .


#54
Atakuma

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haberman13 wrote...

Froody42 wrote...

It really cheeses me off that almost any reviewer will just assume that everyone agrees that the ME dialogue system is so much better than that of DA...

And the confirmed lack of a tactical camera really sucks. I thought that was still up in the hair... this decision takes out much of the appeal for me. There are already so many third-person RPGs and third-person action games to choose from, while the tactical camera made DA: O unique on the market. I fail to see how you're supposed to 'think like a general' that way, too... :P


Well ... it is logical to assume most gamers are total nitwits, considering how well MW2 sells.

Bioware is making a profit based call to increase sales ... BIG surprise :?

Meanwhile, thousands of voices with > 100 IQ cried out in the darkness and lamented the fall of another franchise to the console.

So everyone who likes the changes is an idot? gotcha

#55
CoS Sarah Jinstar

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Atakuma wrote...

Eleinehmm wrote...

Atakuma wrote...

I never used the "tactical" camera so i really don't care.


Wow - You never used it on PC - That is sort of strange...

Why? I found it unecissary so I didnt use it.


The console version didn't have it. Just saying.

#56
John Epler

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Continue with the PC elitism at your own risk.



Enjoying games (that's right, they are games, we are not talking about microsurgery) on one platform versus another does not mark you as being of superior intellect and/or taste.



If you want to continue to pretend that it does, you won't be doing it on these forums. I'm tired of this elitist garbage.

#57
Herr Uhl

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CoS Sarah Jinstar wrote...

Atakuma wrote...

Eleinehmm wrote...

Atakuma wrote...

I never used the "tactical" camera so i really don't care.


Wow - You never used it on PC - That is sort of strange...

Why? I found it unecissary so I didnt use it.

The console version didn't have it. Just saying.

Why are you saying it?

#58
Atakuma

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Brockololly wrote...

Marionetten wrote...
It says the game isn't being designed around the tactical view. That pretty much means that it's being reduced to a mere gimmick. Not saying it was overly useful in Dragon Age: Origins to begin with but this is a very disheartening development and yet another step towards Dragon Effect.


Exactly.

The game's design focus is to be played all Fable-like and the pause and play stuff is just tacked on. Sort of how you could technically pause in ME2, but the combat sure as hell wasn't tactical enough to necessitate that style of play.

So you have played the game I take it?

#59
Froody42

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haberman13 wrote...
Well ... it is logical to assume most gamers are total nitwits, considering how well MW2 sells.

Bioware is making a profit based call to increase sales ... BIG surprise :?

But that's precisely what I don't get. DA:O was HUGELY sucessful on all platforms with critics and customers alike. It proved that there is a significant market for oldschool RPGs even on consoles, and it's a market with very little competition. I don't understand why they're abandoning that direction so completely now and tailor DA II towards those who thought that pretty much everything about DA:O sucked, when it was in fact such a hit. I could get behind the new direction a lot easier if sales had proven that there's simply no longer a market for BG-styled games and thus it was no longer viable for Bioware to make them, but they proved the exact opposite.

If you try to sell it on breathtakting action alone, you suddenly have to compete with games like God of War, which does the whole "fight like a Spartan" thing BETTER than Bioware...

Modifié par Froody42, 17 novembre 2010 - 11:18 .


#60
Eleinehmm

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exoproto wrote...

Atakuma wrote...

Eleinehmm wrote...

Atakuma wrote...

I never used the "tactical" camera so i really don't care.


Wow - You never used it on PC - That is sort of strange...

Why? I found it unecissary so I didnt use it.

This.

I like to look at the detail and actually feel immersed rather than feel like some giant looking through a little wedge and watching the little people scurry about.

Talk about an immersion breaker. If I want an eagle-eye (top down) view, I'd go play an RTS. That's when I don't mind it and atually enjoy it.


You could use it -  you could choose not to use it. That is ok. But when you are no longer have a choice ...
You see, I can say  exactly the same  thing "If I want a third person back view, I'd go play a Shooter."

Modifié par Eleinehmm, 17 novembre 2010 - 11:16 .


#61
Brockololly

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JohnEpler wrote...

Since it's a little unclear - you can still pull the camera back and then adjust the yaw, which would allow for a fairly-close-to top-down camera perspective. You aren't stuck with varying degrees of over-the-shoulder.


But can you detach the camera or are you stuck on one character? Can you freely rotate the camera all around?

#62
Atakuma

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CoS Sarah Jinstar wrote...

Atakuma wrote...

Eleinehmm wrote...

Atakuma wrote...

I never used the "tactical" camera so i really don't care.


Wow - You never used it on PC - That is sort of strange...

Why? I found it unecissary so I didnt use it.


The console version didn't have it. Just saying.

I played on the PC so thats irrelevant

#63
CoS Sarah Jinstar

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JohnEpler wrote...

Continue with the PC elitism at your own risk.

Enjoying games (that's right, they are games, we are not talking about microsurgery) on one platform versus another does not mark you as being of superior intellect and/or taste.

If you want to continue to pretend that it does, you won't be doing it on these forums. I'm tired of this elitist garbage.


So is expecting the PC version of DA2 to share the features of Origins in regards to camera control is elitism? Or was that towards remarks about IQ that someone else made, just so its clear.

#64
Skellimancer

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 Qunari are clones?

#65
Malanek

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Marionetten wrote...

Malanek999 wrote...

This article doesn't say the tactical view has gone. Just that it has changed. We don't know how good it will be until we see it. IMO it is very important for controlling AOE effects. I'm willing to give Bioware the benefit of the doubt until we get to try it.

It says the game isn't being designed around the tactical view. That pretty much means that it's being reduced to a mere gimmick. Not saying it was overly useful in Dragon Age: Origins to begin with but this is a very disheartening development and yet another step towards Dragon Effect.

I simply don't believe you have enough information to make the assumption that it is being reduced to a gimmick. This article (which is not a font of info nor even based on the reviewer seeing a PC version) doesn't imply that. Mike Laidlaw has previously said that they were still working on it and that he felt it was more useful to be able to move away from your character than to move upwards. It might turn out to be crap and if so I will complain then, but at the moment these baseless assumptions, which are often presented as fact, almost seem like the deliberate spreading of misinformation.

#66
Beaner28

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This and other recent hands-on experiences with DA2 has convinced me of just the opposite of Kotaku's conclusion. Bioware has, indeed, dumbed down the game. Instead of a rich, deep and tactical RPG experience we are now given an idiot-proof button-masher.

It seems as if Bioware is taking the same tack with DA2 as they did with ME2. When they got player feedback that there were problems with inventory management and Mako driving in ME1 Bioware's solution was not to fix the problems but to eliminate the inventory system and the Mako altogether.

This time around they've taken out character creation (when it comes to race), one of the systems that makes RPG's so personal and connects its players to their characters so deeply for the duration of the story in favor of one character. They've taken out the tactical combat planning and replaced it with pre-set combat actions tied to buttons, turning this into just another generic hack and slash button-masher.

I'm disappointed but not really surprised. Old-school RPG's have been dying a slow death but I did have hopes that Bioware would not hasten their demise with dumbed-down offerings like ME2 and now DA2. Yes, the games are fun for what they are, but they most definitely are not RPG's any longer.

Modifié par Beaner28, 17 novembre 2010 - 11:17 .


#67
eyesofastorm

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JohnEpler wrote...

Continue with the PC elitism at your own risk.

Enjoying games (that's right, they are games, we are not talking about microsurgery) on one platform versus another does not mark you as being of superior intellect and/or taste.

If you want to continue to pretend that it does, you won't be doing it on these forums. I'm tired of this elitist garbage.


Seriously... wouldn't it be just so much easier for you guys and the new fan base if all your old fans would just... go away!  I mean dang!

#68
Weiser_Cain

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If anything this just made me madder.

#69
Wikal

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While I am disappointed with the seeming lack of tactical view (DAO was the first time I used something like tactical view- loved it), I'll wait for a few screenshots before I call foul. Based on the dev post above, it will "allow for a fairly-close-to top-down camera perspective". If it's not called tactical view, but the view is still somewhat similar, I'll be happy. Fingers crossed.

#70
Blacklash93

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That article metioned something about stacking commands. That actually sounds like a nice feature. Too bad it's not in DA2... or Origins for that matter.

Modifié par Blacklash93, 17 novembre 2010 - 11:19 .


#71
Skellimancer

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eyesofastorm wrote...

JohnEpler wrote...

Continue with the PC elitism at your own risk.

Enjoying games (that's right, they are games, we are not talking about microsurgery) on one platform versus another does not mark you as being of superior intellect and/or taste.

If you want to continue to pretend that it does, you won't be doing it on these forums. I'm tired of this elitist garbage.


Seriously... wouldn't it be just so much easier for you guys and the new fan base if all your old fans would just... go away!  I mean dang!




I still have a snes so I guess I am welcomed.

Modifié par Skellimancer, 17 novembre 2010 - 11:20 .


#72
AtreiyaN7

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Ah, zooming out but not up? Hmm, I have always preferred having the overhead view available - going to have to see how that operates on the PC when they release gameplay video. It doesn't necessarily bother me if we can zoom out and get a wide, expansive view of the battlefield.

I must admit to feeling like I was being a bit cheesy when going to overhead view and then dropping an AoE spell in a room I shouldn't really be able to see into. My conscience may be eased, but obviously there are those who either are or will be unhappy with it. On the plus side, maybe this will end the constant arguing over how the camera will work on the PC now that it sounds like we have a definitive answer.

EDIT: Woops, saw that later clarification by the devs. Sounds acceptable to me to have something close to the old overhead view, but I'm not that nitpicky about cameras unless it's an FPS game with clipping issues & bad camera angles.

Modifié par AtreiyaN7, 17 novembre 2010 - 11:26 .


#73
Mike Laidlaw

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Brockololly wrote...

JohnEpler wrote...

Since it's a little unclear - you can still pull the camera back and then adjust the yaw, which would allow for a fairly-close-to top-down camera perspective. You aren't stuck with varying degrees of over-the-shoulder.


But can you detach the camera or are you stuck on one character? Can you freely rotate the camera all around?


Hey folks.

Thought I would slide in here to clarify this last query:

The camera is attached to your currently controlled character. It may be rotated freely.

#74
Beaner28

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Skellimancer wrote...

I still have a snes so I guess I am welcomed.


I pawned my PS3 games for a 60 day WoW game card.

*runs away from John Epler*

#75
John Epler

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eyesofastorm wrote...

JohnEpler wrote...

Continue with the PC elitism at your own risk.

Enjoying games (that's right, they are games, we are not talking about microsurgery) on one platform versus another does not mark you as being of superior intellect and/or taste.

If you want to continue to pretend that it does, you won't be doing it on these forums. I'm tired of this elitist garbage.


Seriously... wouldn't it be just so much easier for you guys and the new fan base if all your old fans would just... go away!  I mean dang!




I'd say this is a gross misrepresentation of my post, which comes down, more or less, to not saying things such as claiming that anyone with an IQ over 100 prefers the PC.

For what it's worth, I'm primarily a PC gamer, but I certainly don't imagine it makes me a better person than the guy who sits next to me who's primarily a console gamer. And if people want to continue down this road, I'd rather they not post at all. Constructive debate and discussion is fine. Suggesting that the PC retain some features over the console version because a PC has certain advantages over the console in regards to particular features is fine.

Suggesting that anyone who prefers a PC is automatically some sort of gaming ubermensch is not fine.