This and other recent hands-on experiences with DA2 has convinced me of just the opposite of Kotaku's conclusion. Bioware has, indeed, dumbed down the game. Instead of a rich, deep and tactical RPG experience we are now given an idiot-proof button-masher.
It seems as if Bioware is taking the same tack with DA2 as they did with ME2. When they got player feedback that there were problems with inventory management and Mako driving in ME1 Bioware's solution was not to fix the problems but to eliminate the inventory system and the Mako altogether.
This time around they've taken out character creation (when it comes to race), one of the systems that makes RPG's so personal and connects its players to their characters so deeply for the duration of the story in favor of one character. They've taken out the tactical combat planning and replaced it with pre-set combat actions tied to buttons, turning this into just another generic hack and slash button-masher.
I'm disappointed but not really surprised. Old-school RPG's have been dying a slow death but I did have hopes that Bioware would not hasten their demise with dumbed-down offerings like ME2 and now DA2. Yes, the games are fun for what they are, but they most definitely are not RPG's any longer.
Modifié par Beaner28, 17 novembre 2010 - 11:17 .