Kotaku DA2 Preview.
#776
Posté 20 novembre 2010 - 08:11
#777
Posté 20 novembre 2010 - 12:20
#778
Posté 20 novembre 2010 - 01:36
errant_knight wrote...
Man, these previews are ultra depressing. The most depressing thing about this one was that it was trying to be reassuring.
While I simpathize with your feelings about those review, even if I have a different opinion than yours, I would like to make an answer (sorry in advance if I sound polemic, it's not my intention): at these point you know that DA2 is not going to be the game you hoped for. Bioware has been clear about the game they are going to publish next march and the changes that we will see on DA:O formula. So, why are you still interested in discussing the development of the game and in the preview stuff? Personally, when a franchise take a direction that I do not like, I simply stop to follow it (for example, as soon as I discovered that NWN 1 focus was multyplayer, I lost interest on the franchise and move on).
#779
Posté 20 novembre 2010 - 02:09
I took from it that the Author was trying to infer DA2 was a console port over.That it would lack the depth and gameplay the PC community had previously enjoyed..
One thing is assured.The shifting of focus away from PC and centred instead on console has finally infected Bioware which was inevitable really as our platform lacks the numbers in this genre .The noise of the cash register ever dims the voice of conscience.
It's no longer about the covetousness of 80's youth that has spent the last quarter of a century pushing back the boundaries and enriching the experience of others with their infectious passion and love of the game.Contentment through ambition has all but been exstinguished.
The weakness of the console community and the subsequent ease of exploitation of youth,means the lure of the rich harvest is hard to turn down.The shift from quality to quantity infests .Ironic that that generation who challenged apathy is now responsible for crushing the aspirations of todays youth.. with a return to the Binatone rebranded as the Wii.
It seems developers have given into the temptations of the
We are in our darkest hour my friends when all appears lost and hearts despair as we cower in the damp ,dark coldness of night.....yet....A dim blue light in the distance approaches...it's luminosity is ever greater as each day passes.Heads once heavy are lifting from their chests, hearts see vigor renewed.Men arise now and take to their feet...a beacon lights the way....and.....Hope !
Slowly they start to move and more follow them.They are running now...towards the light, they can see men, men are here.
"who..who are you strangers."
"we are but one of a small band that managed to retain independence and survive the blight of man, but there are also others..come now out from the dark"
The light is eminating from a small box carried by the leader who lifts out it's content.An insignia glowing on the hilt.
"Razer ..Flame of the west, forged from the shards of Habu "
"Kotick will have not forgotten the mouse of Precision..."
"The man who can wield the power of this Deathadder can summon to him an army more deadly than any that a publisher can muster. Put aside the tactical rpg in you. Become who you were born to be. Take the Tripwire road."
Modifié par philbo1965uk, 20 novembre 2010 - 02:21 .
#780
Posté 20 novembre 2010 - 03:13
Damn with all these Back To The Future references, I really want to play the Telltalegames Back to the Future game. Wish I had a time machine
#781
Posté 20 novembre 2010 - 03:23
#782
Posté 20 novembre 2010 - 04:14
not only the books, but also the whole packages are fabulous, even the premium edition is worthing a traditionnal collector edition of most of nowadays releases.So what is to say about the collector edition of TW2? Nothing else that this is a truephilbo1965uk wrote...
The Witcher books are class.
exemple of what we should expect from a collector one.
For me, CDPR is winning the title of a true respectuous developer.they're not following the same steps of these who choose to go to the dollars....
GOG is a perfect example of what I say: no DRM at all for the ones who will buy from here.Can't say the same things with Steam...
So I suggest I&I should look after GOG instead steam in the case of I&I is looking after a digital version, cause all the money will fall in the CDPR pockets (GOG is a property of CDPR), and that's the less I&I should do for dem
#783
Posté 20 novembre 2010 - 04:20
Sylvius the Mad wrote...
If the camera can't move freely (as it could in DAO), then no, it's not similar at all.
And Mike says the camera is always anchored to the currently controlled character. That's a change, and it's a big one.
Wasn't the camera anchored in DA:O as well?
#784
Posté 20 novembre 2010 - 04:24
In Exile wrote...
Sylvius the Mad wrote...
If the camera can't move freely (as it could in DAO), then no, it's not similar at all.
And Mike says the camera is always anchored to the currently controlled character. That's a change, and it's a big one.
Wasn't the camera anchored in DA:O as well?
It absolutely was. I often found it quite irritating.
#785
Posté 20 novembre 2010 - 04:33
In Exile wrote...
Sylvius the Mad wrote...
If the camera can't move freely (as it could in DAO), then no, it's not similar at all.
And Mike says the camera is always anchored to the currently controlled character. That's a change, and it's a big one.
Wasn't the camera anchored in DA:O as well?
Yes, it followed the selected character, but you could scroll the camera around like a RTS at the furthest level of zoom. That appears to be cut in DA2, unless that wasn't what what Mike meant. It's not very clear.
Modifié par dbankier, 20 novembre 2010 - 04:36 .
#786
Posté 20 novembre 2010 - 04:43
#787
Posté 20 novembre 2010 - 05:00
Wasn't the camera anchored in DA:O as well? [/quote]
Yes, it followed the selected character, but you could scroll the camera around like a RTS at the furthest level of zoom. That appears to be cut in DA2, unless that wasn't what what Mike meant. It's not very clear.
[/quote]
Indeed. If you were using the isometric view, the camera would partially detach from your character, allowing you to move it around and increasing your field of view. It was nice to cast blizzards on the contiguous room without your mage poking her nose.
#788
Posté 20 novembre 2010 - 05:10
Well, the lore still matters, and the characters I care about still matter. At this point, I'm interested for some specific reasons:FedericoV wrote...
errant_knight wrote...
Man, these previews are ultra depressing. The most depressing thing about this one was that it was trying to be reassuring.
While I simpathize with your feelings about those review, even if I have a different opinion than yours, I would like to make an answer (sorry in advance if I sound polemic, it's not my intention): at these point you know that DA2 is not going to be the game you hoped for. Bioware has been clear about the game they are going to publish next march and the changes that we will see on DA:O formula. So, why are you still interested in discussing the development of the game and in the preview stuff? Personally, when a franchise take a direction that I do not like, I simply stop to follow it (for example, as soon as I discovered that NWN 1 focus was multyplayer, I lost interest on the franchise and move on).
1. Cameos from DA:O characters, and the additional light it may shed on those characters. The main reason I'm considering buying it, rather than just asking people what the codex says.
2. More information about Thedas and it's institutions, game lore, and history.
3. The quality of writing, which I have no doubts about at all.
4. I don't know what the game will be, I only suspect strongly. That's why this preview was particularly depressing. It set out to make people like me feel better, and just made my concerns seem more to the point.
The thing is, the next game may be more to my taste than this one. If they were prepared to change the franchise so radically for DA2, they may change it again. I'm not writing off all DA games, just because they're making one that I suspect I will only enjoy small elements of. Even if I were to loathe DA2, which I doubt will be the case--the story is still likely to be good--50 percent of the franchise would still be my favorite gameplay ever. So it's far too soon to flounce away in a huff.
Modifié par errant_knight, 20 novembre 2010 - 05:11 .
#789
Posté 20 novembre 2010 - 05:17
dbankier wrote...
Yes, it followed the selected character, but you could scroll the camera around like a RTS at the furthest level of zoom. That appears to be cut in DA2, unless that wasn't what what Mike meant. It's not very clear.
I should have been clearer. In isometric, the camera was ancohered to the location of the party. You could only scroll so far before you were stopped. Did Mike say that it was anchored to the character, or just anchored?
Xewaka wrote..
Indeed. If you were using the isometric
view, the camera would partially detach from your character, allowing
you to move it around and increasing your field of view. It was nice to
cast blizzards on the contiguous room without your mage poking her nose.
I always thought that was broken; you could cheat the game a little by opening a door with your tank, closing it, then casting spell might + blizzaard + lighting storm to AoE storm of the century murder everyone.
On the topic of isometric - wasn't the camera still stuck on your party as a whole, like in Rome; TW?
#790
Posté 20 novembre 2010 - 05:19
Mike Laidlaw wrote...
Hey folks.
Thought I would slide in here to clarify this last query:
The camera is attached to your currently controlled character. It may be rotated freely.
So I have the post from Mike here. I'm not clear what he means by "rotated freely". Does he mean we can switch the angle and it is stuck to a character? Does it mean it is ancohred to each character instead of detaching to a party anchor?
#791
Posté 20 novembre 2010 - 05:22
#792
Posté 20 novembre 2010 - 05:40
The ideal camera for me would be the furthest third-person view, with the addition of scrolling too. This gives you the advantages of both of DAO's camera modes - the depth of view from third-person, which was far more useful for/against archers than top-down, and being able to scroll the camera. From the early previews and Mike's post in August I was under the impression that was what we'd be getting.
#793
Guest_Puddi III_*
Posté 20 novembre 2010 - 07:03
Guest_Puddi III_*
If Mike comes back and ends up saying you can detach the camera as in DAO, I wouldn't say his wording was unclear before, but simply misleading.
#794
Posté 20 novembre 2010 - 07:17
Unless it's not a Bioware's intention to clearly show this camera mechanics and to reveal the truth.But until I won't have doubt about this camera and if it fits me, well I will consider to buy it.At this time, I'm not ready to blindly preorder the game as I still don't know how this gameplay mechanics will work
#795
Posté 20 novembre 2010 - 08:13
Indeed. Everytime I read a preview for this game it makes me not want to play it. That usually never happens with a Bioware game.errant_knight wrote...
Man, these previews are ultra depressing. The most depressing thing about this one was that it was trying to be reassuring.
Everything just seems to be going in the wrong direction. The decisions being made are just bad, and when previews start trying to re-assure people that it's "still going to be great despite these unpleasant changes", you know something is wrong.
#796
Posté 20 novembre 2010 - 09:52
No, when you zoomed all the way out to tactical view the camera was completely free. I think it was only for the PC version. But it's kind of a big deal. Kind of a really big deal.Saibh wrote...
It absolutely was. I often found it quite irritating.In Exile wrote...
Wasn't the camera anchored in DA:O as well?Sylvius the Mad wrote...
If the camera can't move freely (as it could in DAO), then no, it's not similar at all.
And Mike says the camera is always anchored to the currently controlled character. That's a change, and it's a big one.
#797
Posté 20 novembre 2010 - 10:26
AbounI wrote...
not only the books, but also the whole packages are fabulous, even the premium edition is worthing a traditionnal collector edition of most of nowadays releases.So what is to say about the collector edition of TW2? Nothing else that this is a truephilbo1965uk wrote...
The Witcher books are class.
exemple of what we should expect from a collector one.
For me, CDPR is winning the title of a true respectuous developer.they're not following the same steps of these who choose to go to the dollars....
GOG is a perfect example of what I say: no DRM at all for the ones who will buy from here.Can't say the same things with Steam...
So I suggest I&I should look after GOG instead steam in the case of I&I is looking after a digital version, cause all the money will fall in the CDPR pockets (GOG is a property of CDPR), and that's the less I&I should do for dem
I actually canceld my DA2 order so I could get the Geralts FABULOUS head
#798
Posté 20 novembre 2010 - 10:34
#799
Posté 20 novembre 2010 - 10:35
#800
Posté 20 novembre 2010 - 10:35
the_one_54321 wrote...
No, when you zoomed all the way out to tactical view the camera was completely free. I think it was only for the PC version. But it's kind of a big deal. Kind of a really big deal.
Nope. I'm on the PC version right now and it's not.





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