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Kotaku DA2 Preview.


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#901
AlanC9

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Sylvius the Mad wrote...

AlanC9 wrote...

Either the NPCs will react to a tone you didn't realize was there

Not possible.  In DAO the tone doesn't exist within the game.


If we want to go that route, then NPCs don't actually respond to anything except mouseclicks. And they aren't NPCs at all, but conversation files.

#902
AlanC9

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errant_knight wrote...

Er, what? Look, it's pretty obvious that we come from opposite ends of the spectrum on whether the use of icons/paraphrasing is distancing and damaging to roleplay, so do we really have to keep beating this dead horse? We're not going to find common ground here, so I suggest that we agree to disagree and call it a day. We pretty much know what each other means, and really, we're just critiquing each other's semantics now.
Edit: I hope that didn't come off as snarky, I didn't mean it that way. I just don't see us coming to any kind of natural endpoint in this debate, and it just going on forever.


Oh, sure, it was obvious a couple of pages ago that our interpretations are not reconcilable. I was just curious as to why. Your position still strikes me as -- in the non-snarkiest way possible -- self-contradictory if not outright irrational.

But we are entering a state of advanced pointlessness here.

#903
Sylvius the Mad

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AlanC9 wrote...

Sylvius the Mad wrote...

AlanC9 wrote...

Either the NPCs will react to a tone you didn't realize was there

Not possible.  In DAO the tone doesn't exist within the game.


If we want to go that route, then NPCs don't actually respond to anything except mouseclicks. And they aren't NPCs at all, but conversation files.

Let me rephrase.

In DAO the tone doesn't exist within the game world.  It can, certainly, based on the player's preference, but there's no requirement that it be so.

#904
errant_knight

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AlanC9 wrote...

errant_knight wrote...

Er, what? Look, it's pretty obvious that we come from opposite ends of the spectrum on whether the use of icons/paraphrasing is distancing and damaging to roleplay, so do we really have to keep beating this dead horse? We're not going to find common ground here, so I suggest that we agree to disagree and call it a day. We pretty much know what each other means, and really, we're just critiquing each other's semantics now.
Edit: I hope that didn't come off as snarky, I didn't mean it that way. I just don't see us coming to any kind of natural endpoint in this debate, and it just going on forever.


Oh, sure, it was obvious a couple of pages ago that our interpretations are not reconcilable. I was just curious as to why. Your position still strikes me as -- in the non-snarkiest way possible -- self-contradictory if not outright irrational.

But we are entering a state of advanced pointlessness here.

Uh, guess you did think I was snarky, regardless of my intent, huh, 'cause 'outright irrational?' That's just insulting. Now we're definitely done.

#905
Sigil_Beguiler123

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Sylvius the Mad wrote...

AlanC9 wrote...

Sylvius the Mad wrote...

AlanC9 wrote...

Either the NPCs will react to a tone you didn't realize was there

Not possible.  In DAO the tone doesn't exist within the game.


If we want to go that route, then NPCs don't actually respond to anything except mouseclicks. And they aren't NPCs at all, but conversation files.

Let me rephrase.

In DAO the tone doesn't exist within the game world.  It can, certainly, based on the player's preference, but there's no requirement that it be so.

I would say there is a tone. After all the way the NPCs react to what you say is obviously partially based off how the writer's viewed the tone of the dialogue you picked to be. Which of course leads to issue when the player can't tell what the tone is in the written text and thus pick incorrectly.

#906
Sylvius the Mad

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Sigil_Beguiler123 wrote...

I would say there is a tone. After all the way the NPCs react to what you say is obviously partially based off how the writer's viewed the tone of the dialogue you picked to be.

That's a non sequiter.  That the NPC's reaction is based on the writer's intended tone I don't dispute (not do I grant it, but I don't dispute it).  I simply fail to see how that's relevant to the question of whether the tone exists.

#907
Guest_Puddi III_*

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I still wish Laidlaw would clarify that comment. Just to be 100% sure.

#908
Dennis Carpenter

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I havent bothered to read all 37 pages of posts here but seeing there is not top down view worries me as i have great difficulty following most first person games as they make me dizzy and nauseous. Hope this does not, as I have already pre ordered it. it would be terrible to get it and find i cant play it.

#909
Sylvius the Mad

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filaminstrel wrote...

I still wish Laidlaw would clarify that comment. Just to be 100% sure.

I agree wholeheartedly.  Mike's comment that "The camera is attached to your currently controlled character," is at best ambiguous, and at worst an indication that the camera can no longer roam at all.

But it isn't clear.

#910
Dave of Canada

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FableisAwesomeBro wrote...

Yaw, this ****itiy ass "RPG" is over brah. The only RPG i play with my friends is Fable, this gay ass origins was gay, but DA II looks awesome. MIndblowingly cool. Don't listen to this hardcore RPG fans, more like hardcore phagots, the new game looks awesome and me and my friends are bying it.


You could've at least put more effort into your trolling.


I remember when trolling was an art... *sigh*

Modifié par Dave of Canada, 23 novembre 2010 - 09:21 .


#911
FableisAwesomeBro

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I have some friends playing Borderlands and they are bying it too.

#912
philbo1965uk

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Sylvius the Mad wrote...

Sigil_Beguiler123 wrote...

I would say there is a tone. After all the way the NPCs react to what you say is obviously partially based off how the writer's viewed the tone of the dialogue you picked to be.

That's a non sequiter.  That the NPC's reaction is based on the writer's intended tone I don't dispute (not do I grant it, but I don't dispute it).  I simply fail to see how that's relevant to the question of whether the tone exists.


Pugnacious..

#913
tmp7704

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Hmm not sure if this was tackled (kinda skimmed through what seemed like 20 pages of platform wars and discussion if isometric camera is really needed) but there's something in that Kotaku article that bothers me more than the camera thing...

It also forced the designers into an awkward spot where they had to accommodate top-down turn-taking players and behind-the-back action-first players. By catering to the more reckless of those playing styles, the designers were forced to make the game's difficulty fairly low. Making all players play from some sort of from-the-rear camera view alleviates that.


... if the designers were supposedly forced to make the game difficulty fairly low because some players would play entirely in behind-the-back view, how is making the sequel be all about playing from this view supposed to alleviate that? Wouldn't it rather mean the developers have even more reasons to keep the game difficulty "fairly low", because in the sequel pretty much everyone will be playing from the perspective that forced them to make the game easy in the first place?

Combined with the friendly fire being off on all but the time sink difficulty... that's rather meh.

#914
FableisAwesomeBro

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Nobody cares what you think, I'm buying it and I'm the target audience that matters.

#915
philbo1965uk

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FableisAwesomeBro wrote...

Nobody cares what you think, I'm buying it and I'm the target audience that matters.


Profound...

#916
FableisAwesomeBro

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I don't get why people are complaining. You can go ***** yourselfs. Bioware deserves better than the "hardcore" nerd crowd. Like anyone wants to stack numbers and stats.



All the people who bought Fable will buy this game. All the people who bought GOW III will buy this game. All the poeple who bought Borderlands will buy this game. You "Fans" can go suck it.

#917
nightcobra

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FableisAwesomeBro wrote...

I don't get why people are complaining. You can go ***** yourselfs. Bioware deserves better than the "hardcore" nerd crowd. Like anyone wants to stack numbers and stats.

All the people who bought Fable will buy this game. All the people who bought GOW III will buy this game. All the poeple who bought Borderlands will buy this game. You "Fans" can go suck it.


tone down that language if you please, it's manners like that that gives the console community a bad name.

#918
FableisAwesomeBro

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Are we all adults here or what? I'm not the one acting like a child, people here complaining like the game belongs to them. Bioware is the developer and they can do what they want with their IP.



DA II will sell 8 million copies, compared to the measly 3 million. You know why, because consoles sell, and no one will buy a PC focused title.

#919
Xewaka

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FableisAwesomeBro wrote...

no one will buy a PC focused title.


Starcraft II, Civilitazion, and World of Warcraft would argue with that.

#920
tmp7704

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Cool story, Bro.

#921
Pacifien

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Just a reminder that if you're overly antagonistic in your tone on these forums, you can get yourself banned. Also, using the word "gay" in a derogatory manner is not allowed on these forums.

#922
the_one_54321

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Sylvius the Mad wrote...

filaminstrel wrote...
I still wish Laidlaw would clarify that comment. Just to be 100% sure.

I agree wholeheartedly.  Mike's comment that "The camera is attached to your currently controlled character," is at best ambiguous, and at worst an indication that the camera can no longer roam at all.

But it isn't clear.

Ditto! More than ever I want to be told exactly what kind of camera we are getting.

#923
AlanC9

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Sylvius the Mad wrote...

AlanC9 wrote...

Sylvius the Mad wrote...

AlanC9 wrote...

Either the NPCs will react to a tone you didn't realize was there

Not possible.  In DAO the tone doesn't exist within the game.


If we want to go that route, then NPCs don't actually respond to anything except mouseclicks. And they aren't NPCs at all, but conversation files.

Let me rephrase.

In DAO the tone doesn't exist within the game world.  It can, certainly, based on the player's preference, but there's no requirement that it be so.


Tone exists at some points. DAO characters respond to implied tone occasionally.

But I'll agree that tone doesn't exist in the game world for very many PC lines. A lot of PC responses have no impact on NPC responses whatsoever, and so the player can make up whatever tone he likes and still be consistent with the game world.

I guess we could say that tone doesn't exist until an NPC measures it.

#924
AlanC9

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errant_knight wrote...

Uh, guess you did think I was snarky, regardless of my intent, huh, 'cause 'outright irrational?' That's just insulting. Now we're definitely done.


Huh? No, I just thought we had passed the point of masking our actual beliefs out of politeness. I don't suppose this can be called an apology, but your position really does strike me as irrational.

#925
errant_knight

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AlanC9 wrote...

errant_knight wrote...

Uh, guess you did think I was snarky, regardless of my intent, huh, 'cause 'outright irrational?' That's just insulting. Now we're definitely done.


Huh? No, I just thought we had passed the point of masking our actual beliefs out of politeness. I don't suppose this can be called an apology, but your position really does strike me as irrational.

Politeness is never unnecessary or pointless, even on the internet. That's not an apology, either.