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Kotaku DA2 Preview.


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#926
LTD

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Every single gameplay video thus far has looked pathetic. I find this a bit alarming.

Modifié par LTD, 24 novembre 2010 - 06:17 .


#927
TheWarTonight202

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LTD wrote...

Every single gameplay video thus far has looked pathetic. I find this a bit alarming.



I am inclined to agree. Even if they haven't actually, truly changed the combat style or whatever else they are spewing... It looks like Mass Effect now. Over-The-Shoulder style in the videos, the lack of a silent PC, the grave amount of enemies flooding your screen, the shaky follow camera style, the faces, the focus on "badassery."

It looks like garbage, truth be told. I really signed up for Mass Effect news. After I saw the video on Kotaku, it was the last straw. I am really not in any way inclined to buy Dragon Effect 2. It looks terrible. 

They completely butchered the series by going this route. Shame. One of the only games these days I could connect with on an RPG scale. I guess I will wait out for more fantastic mods, they are worth it.

- TheWarTonight

Modifié par TheWarTonight202, 25 novembre 2010 - 01:13 .


#928
Allison W

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What I really want to know is whether we can use the console-style control scheme when playing the PC version. I have an XBox 360 controller here to plug in, and strongly prefer controllers over keyboard-and-mouse control for--dare I say the forbidden phrase--action-RPGs.

#929
Shreav

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What I want to see is PC gameplay, not a post describing PC gamplay.

#930
Atakuma

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I see people are still judging the game based of those leaked videos of an extremely old build.

#931
Monica83

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old build? some months ago?.... a suggestion never expect too much from a short production times..

#932
Dave of Canada

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Monica83 wrote...

old build? some months ago?.... a suggestion never expect too much from a short production times..


Really? I've played a lot of games with short production times that are amazing, loads of them that have long production times that sucked.

PRODUCTION TIME =/= QUALITY.

#933
Atakuma

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Dave of Canada wrote...

Monica83 wrote...

old build? some months ago?.... a suggestion never expect too much from a short production times..


Really? I've played a lot of games with short production times that are amazing, loads of them that have long production times that sucked.

PRODUCTION TIME =/= QUALITY.

Just imagine how amazing Duke Nukem Is gonna be!

#934
Guest_Ms. Lovey Dovey_*

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Dave of Canada wrote...

Monica83 wrote...

old build? some months ago?.... a suggestion never expect too much from a short production times..


Really? I've played a lot of games with short production times that are amazing, loads of them that have long production times that sucked.

PRODUCTION TIME =/= QUALITY.


And how often do you come across that? This isn't about what can be done. It's about the fact that a majority of the time it is common knowledge that a longer production time can make a great game, while a shorter one tends to make horrible games.

#935
Dave of Canada

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Ms. Lovey Dovey wrote...

And how often do you come across that?


Pretty commonly when most of the work is done. Engine, lore, ect.

Modifié par Dave of Canada, 25 novembre 2010 - 06:26 .


#936
Firky

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Dave of Canada wrote...

PRODUCTION TIME =/= QUALITY.


I heard an ad for Gran Turismo 5 on the radio today and it went something like "Hi, I'm God. I made the Earth in 7 days and its a pretty awesome place. After 5 years in development, imagine how awesome Gran Turismo 5 is going to be." 

My point? Hilarious ad.

#937
Guest_Ms. Lovey Dovey_*

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And was it a good game? You betcha.

#938
Sylvius the Mad

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AlanC9 wrote...

Tone exists at some points. DAO characters respond to implied tone occasionally.

At no point in DAO did I feel my tone was misrepresented by the game.  At no point was the NPC's reaction such that they must have been responding to a tone I didn't intend.

I've gone through the game many times.  I've selected exactly the same line with vastly different intended tones, and the game worked every time.

But I'll agree that tone doesn't exist in the game world for very many PC lines. A lot of PC responses have no impact on NPC responses whatsoever, and so the player can make up whatever tone he likes and still be consistent with the game world.

I guess we could say that tone doesn't exist until an NPC measures it.

That the NPC attempts to measure the tone is not evidence that the tone exists.

#939
Dave of Canada

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Ms. Lovey Dovey wrote...

And was it a good game? You betcha.


Did I ever say all games with long production times are bad?

#940
Guest_Ms. Lovey Dovey_*

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Dave of Canada wrote...

Ms. Lovey Dovey wrote...

And was it a good game? You betcha.


Did I ever say all games with long production times are bad?


I never said you did :)

#941
Jaryd theBlackDragon

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TheWarTonight202 wrote...

LTD wrote...

Every single gameplay video thus far has looked pathetic. I find this a bit alarming.



I am inclined to agree. Even if they haven't actually, truly changed the combat style or whatever else they are spewing... It looks like Mass Effect now. Over-The-Shoulder style in the videos, the lack of a silent PC, the grave amount of enemies flooding your screen, the shaky follow camera style, the faces, the focus on "badassery."

It looks like garbage, truth be told. I really signed up for Mass Effect news. After I saw the video on Kotaku, it was the last straw. I am really not in any way inclined to buy Dragon Effect 2. It looks terrible. 

They completely butchered the series by going this route. Shame. One of the only games these days I could connect with on an RPG scale. I guess I will wait out for more fantastic mods, they are worth it.

- TheWarTonight


Indeed, the kotaku article is a bit funny really, first he goes like  "don't worry" and then he goes on to confirm every long time fan's fears... It really did turn into Dragon Effect. /sadpanda

Guess I won't be preordering this one and unless it gets raving fan reviews (review sites are about as reliable as the national railways here, not that fanboys are much better, the overal tenure on forums after a release generally is though) I probably won't be buying at all.

#942
Ellestor

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I agree with criticisms I'm seeing floating around about the animations. They're less animations, to me, and more a series of poses, like a lot of Japanese and Korean games I could mention. Not much motion, just 'first the sword is here, now it's over here, and it creates a thunderous shockwave of plasma for some reason.' These animations seem especially at odds with the still fairly realistic models and textures. If that is what is meant by all the 'awesome button' talk, Ellestor disapproves (-10).

However, I don't mind the Mass Effect-ization (Mass Affectation?) of it all.

Yeah, I'd prefer to play an elf, especially in this setting (and most especially if the racial concept art we saw early on is accurate), but I accept it as a reasonable sacrifice in order to have a fully voiced player character.

Yeah, I'd prefer to not be stuck with such a cheesy name as Hawke, but see above.

That's all I've got as far as upsides, but I'm optimistic, because I remember when I thought I'd have no interest in Mass Effect....

Modifié par Ellestor, 25 novembre 2010 - 02:53 .


#943
philbo1965uk

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Dave of Canada wrote...

Monica83 wrote...

old build? some months ago?.... a suggestion never expect too much from a short production times..


Really? I've played a lot of games with short production times that are amazing, loads of them that have long production times that sucked.

PRODUCTION TIME =/= QUALITY.


Name 5 ?

#944
Dave of Canada

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philbo1965uk wrote...

Name 5 ?


Based off since announcement to launch and off the top of my head.

Assassin's Creed Brotherhood.
Most of the Call of Duty games.
Halo Reach.
Batman: Arkham Asylum.
Little Big Planet 2 (not released yet but it looks amazing)

Modifié par Dave of Canada, 25 novembre 2010 - 08:57 .


#945
Guest_Puddi III_*

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Majora's Mask came out about the same length of time after OoT in Japan as DA2 to DAO.

#946
tishyw

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Dave of Canada wrote...

Based off since announcement to launch and off the top of my head.

Assassin's Creed Brotherhood.
Most of the Call of Duty games.
Halo Reach.
Batman: Arkham Asylum.
Little Big Planet 2 (not released yet but it looks amazing)

The announcement date isn't a good indication of when development started, DA2 was announced earlier this year, but we know they started development as soon as DA:O was finished.

Also, The Elder Scolls V is being worked on to the point that we know they're using a modified version of the same engine that was used in Oblilvion, Fallout3 and New Vegas, and that they're about to start doing the voice work for it, but there has been no announcements about it.  In fact the CEO even said that when they do finally announce something about it, there will be a very short gap between the announcement and release.

#947
Bryy_Miller

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Jaryd theBlackDragon wrote...

TheWarTonight202 wrote...

LTD wrote...

Every single gameplay video thus far has looked pathetic. I find this a bit alarming.



I am inclined to agree. Even if they haven't actually, truly changed the combat style or whatever else they are spewing... It looks like Mass Effect now. Over-The-Shoulder style in the videos, the lack of a silent PC, the grave amount of enemies flooding your screen, the shaky follow camera style, the faces, the focus on "badassery."

It looks like garbage, truth be told. I really signed up for Mass Effect news. After I saw the video on Kotaku, it was the last straw. I am really not in any way inclined to buy Dragon Effect 2. It looks terrible. 

They completely butchered the series by going this route. Shame. One of the only games these days I could connect with on an RPG scale. I guess I will wait out for more fantastic mods, they are worth it.

- TheWarTonight


Indeed, the kotaku article is a bit funny really, first he goes like  "don't worry" and then he goes on to confirm every long time fan's fears..


Can we please stop using "long time fan" as some sort of buzzword? It's extremely unproductive.

#948
Dave of Canada

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tishyw wrote...

The announcement date isn't a good indication of when development started


I know, I'm just using the logic from in this thread. :P

Modifié par Dave of Canada, 26 novembre 2010 - 12:27 .


#949
RyuAzai

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Dave of Canada wrote...

tishyw wrote...

The announcement date isn't a good indication of when development started


I know, I'm just using the logic from in this thread. :P


I don't have really anything to input into this thread. I was just passing through the forums and I noticed Dave's avatar.

Thank you Dave of Canada for a good laugh.

#950
Mr. T. Goodchild

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Tactical is something the console gamers, like myself, missed anyway. I don't think I'm disappointed at all!