Quotes from the article:
BioWare is clearly making a play for a wider audience with Dragon Age
II, hence the faster combat, the lower camera angles, the more
action-packed presentation of content so far.
So yeah, as if it was any surprise, DA2 isn't being marketed for fans of tactical RPGs. No surprise there.
BioWare, the rep explained, prefers to show off a more exciting, fast-moving play style for the sequel, even though they support the old-school turn-taking approach. That faster style is what they want to hook Fable fans with, what they think even a Borderlands fan might dig.
So apparently they're not showing tactical, pause and play combat because that won't appeal to their core, Fable/Borderlands demographic. Gotcha.
First, and this is sort of a non-difference, but the PC game won't be made separately this time. All versions of the game are being made by BioWare's internal teams.
Ha- yes, just like how ME2's PC version was made right alongside ME2 for 360. And clearly the PC version of ME2 truly took advantage of everything the PC platform has to offer, right?
The bigger change, however, is that the game will no longer support an overhead tactical view on any platform...It also forced the designers into an awkward spot where they had to accommodate top-down turn-taking players and behind-the-back action-first players. By catering to the more reckless of those playing styles, the designers were forced to make the game's difficulty fairly low. Making all players play from some sort of from-the-rear camera view alleviates that. But! PC gamers, your version will include a special option to zoom the camera out, just not up.
So, this tells me nothing until we can see it. And it would still seem that its being balanced for the OTS view, so what difference can the pseudo "Tactical Cam 2.0!" make?
Edit:
Mike Laidlaw wrote...
Hey folks.
Thought I would slide in here to clarify this last query:
The camera is attached to your currently controlled character. It may be rotated freely.
So can we detatch the camera from a given character at all? Wasn't that the idea back at Gamescom at least- that it wouldn't zoom out as far but could be moved around Total War style?
This series has been altered for a wider audience, but dumbed down? Sold out? I don't see that. There are classic PC RPG roots here. They're just a little more buried than before.
And this is the problem- they're burying the RPG bits under the rug, like ME2. There is no reason to do that at all, as the success of Origins or the Fallout games shows. Seriously, its like BioWare is ashamed they're making RPGs or something and only want you to see some interactive movie.
Modifié par Brockololly, 17 novembre 2010 - 11:30 .