Mike Laidlaw wrote...
Hey folks.
Thought I would slide in here to clarify this last query:
The camera is attached to your currently controlled character. It may be rotated freely.
Can I ask why? You yourself said you thought being able to detach the camera was the right thing to do.
Is it just to not ****** off the console gamers by giving the PC gamers the better game experience? We just have more control options, it's the simple truth ... intentionally not making use of that when some game modes do benefit seems a bit strange. If it's like DAO then friendly fire is the only way to make the gameplay remotely tactically interesting, nightmare will be the only mode worth playing in my opinion, but limited camera options combined with bad AI really puts a crimp on that.
I want to fight the enemy AI within the context of your map, and have a little challenge ... instead of fighting with your UI and the AI of my own characters.
Modifié par PinkysPain, 21 décembre 2010 - 09:19 .