Xewaka wrote...
It's not an opinion. Over the top tactical view allows more information input. Strategy games go for that vision to allow a better information input to the player. This information is used to perform more elaborated tactics on the player part. It also allows to crank up the complexity of the encounter because the player can handle larger amounts of information. It has been indicated in the article that encounters had to be simplified to set in with the rear camera.
Objectively, based on amount of information effectively displayed, "eagle-eye" cameras are superior, and tactical combat benefits more from that kind of information display.
Eagle-eye tactical is not the same thing as the isometric view. The isometric view is top-down, so you lose a significant amount of depth perception. Even zoomed out, you can only see to the edges of the screen. In contrast, the OTS camera (and hiked up versions of it) let you see the field at depth as well as to get perspective.
Since Total War was mentioned before in this thread, let me roll with an example from there:
When I play TW, formations are best served by the most top-down view possible, because that allows you to get your formation right. But notice how the TW camera doesn't hide the borders - it doesn't keep the enemy hidden from you at the side of the screen until the moments of contact, because these manuevers themselves require tactical prowess. It is precisely the dynamic control of formation and space that is most important.
The isometric camera, IMO, does a poor job of giving you depth perception. It gives you a wider perception, but that's it. I thought the best camera in DA:O was zoomed up enough that you started to have that "angled-down" view that let you get a wide view around characters but at the same time let you see depth.
Archers were the worst offenders, because they could actually fire out of the range of the tactical camera.





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