In Exile wrote...
PsychoBlonde wrote...
In past party-based games, I was okay with the "rogue in party" thing. (Assuming they EFFING GAVE YOU A ROGUE NPC SOMEWHERE THAT DIDN'T SUCK. Which I'm assuming won't be a problem here.) What really got me in DA:O were the sections where you had no possibility of having a rogue party member (Ostagar, Arl Eamon's estate), but there were STILL LOCKED CHESTS. WTF. Due to that one love letter being inside Arl Eamon's estate in a locked chest, you could not finish that Correspondus Interruptus quest unless you were playing a rogue. ARGH.
I'm pretty sure that was the point: rogue PCs should have some bonuses in-game. I liked that in DA:O, even if I never played a rogue PC.
Why exactly should a rogue have a bonus that other's don't?





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