PsychoBlonde wrote...
Selene Moonsong wrote...
Everyone uses coersion to some degree.
Except for spelling it correctly. (It's coercion.)
I'd be happy if they got rid of the divide between skills and talents, personally. (Especially since the idea that skills are for non-combat utility and talents are for combat is ridiculous: two of the skills did nothing but either give you more COMBAT tactics slots or let you get higher level COMBAT abilities.) Give everyone the same number of points and let them go to town. If you want to buy every single combat talent and no skills, go for it. They may as well have not had skills for warriors at all, since you were pretty much required to put 4 of your points into Combat Training anyway. If any skill needs to go, it's that one.
I'd also like to see a mage-oriented skill of some kind, maybe spell lore or something. (And have goofy magical barriers/traps/locks in the game that you could get through with spell lore. Then you'd have some parity: Rogues could get some chests, mages could get some chests, and warriors could kick more ass.) It'd be REALLY awesome if they gave you a Knowledge skill that a.) gave you more dialog options and b.) gave you more xp from codex entries.
how about this:
locked chest/doors that can be opened by rogues and is dependant on cunning stat.
magical locks and barriers that can be dispelled by mages (like how the spirit form in the fade did with transparent doorways) and is dependant on magic stat.
and large obstacles like boulders or toppled statues that can be destroyed by warriors (like how the golem form in the fade was able to burst open through heavy doors) and is dependant on strenght stat.
Modifié par nightcobra8928, 19 novembre 2010 - 07:08 .





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