I'm not a great cRPG-player myself, but I've never played the game with anything but a party consisting of mixed classes, and I've beaten it on a PC on both normal and hard. There are, however, a lot of people much better at these types of games than I have beaten it on Nightmare with lots and lots of different types of party setups. See if you can find a post by Soteria and have a look at his game play videos linked in his signature if you'd like to see how he does it. He beats the game on Nightmare without the use of pots and only one or no mages in the party. I can't play like that, but it's not impossible. The point of having different difficulty settings is letting different persons play the game that is challenging enough for them.Darkhour wrote...
Aldandil wrote...
Now you're being unreasonable. You can play the game without a rogue in the party, and skip loot/lockpicking XP. There's nothing wrong with that. You can play the game with a rogue in the party. That is definitely the way the game was intended (that you would have all classes in your party at the same time). You can skip having warriors but than you won't have anyone that can pull aggro, you can skip mages but you will have less CC/AoE, and you can skip rogues and not get lockpicking. Yes, I can also see the difference between the three of thém, but the point is that classes have different functions. If you want to be able to do everything, you got to bring a companion of each class, or play one yourself.
Wrong. As I just said I can get 99% of all the chests without ever taking a rogue into combat. It is simply a matter of unnecessary inconvenience that only rogues can pick locks. And as I said above, why should Leliana be "mandatory". Why should she be elevated above all the other characters? Why does it have to be class based and not character base so that, for instance, Morrigan, Leliana, Zevran and Ohgren can pick locks?I only play higher difficulties when playing a mage. Otherwise, to get he full experience I have to play on easy or find some kind of cheat mod.I'm not quite sure if I follow you here, but as far as I understand, you're saying that that you are required to have only mages and a tank at higher difficulty levels. I assure you that this is not the case, but if you feel that way, then why play at those levels? I would agree with you that it seems as if the "intended" experience is in conflict with your desired experience, but if the issue only consists of having a rogue in the party or skipping some pretty useless junk, it's certainly not a big deal.
I don't know if you're playing Xbox version or what (I've heard it's ridiculously easy compared to the PC), but if 20 hurlocks are engaging you Leliana, Sten, Dog, Zevran, Oghren, whoever is going to drop faster that a lead boulder in a direct assualt. And those darkspawn don't die quickly either. Even with everyone focus firing on one enemy it takes too long to bring them down when there are 19 more wailing away at you. You need tons of CC to keep things managable and warriors and rogues cannot provide that. Even when fighting a Reverent (4 vs 1) potions aren't enough to keep people alive. I'll call anyone who says otherwise a cheater, Xbox player or liar.
Why is a rogue elevated above all others, you ask. Well, I suppose that you could give everyone the possibility to pick locks. How would you design that skill? The skill now is based on Cunning, so only characters with a high Cunning-skill would be able to pick chests with a high rating. That will give you the same situation that we have now, that only rogues would be useful to pick the chests you really want to open. You would probably have to base the skill on each class primary stat, Strength for warriors and Magic for Mages.
Right now, you need to spend four talent points to get it, so it's something you need to prioritize over combat skill. I'll make a bit of a strawman argument here, and assume that such a decision will make people feel forced to take those talents in the same way you feel forced to bring a rogue, and then that will be an inconvenience as well. You could also make it into a skill.
Should you make it into a skill based on the main stat of each class, opening chests wouldn't really be a problem. I always have more skillpoints than I know what to do it. Dumping them into lock-picking would be a no-brainer. Suddenly everyone can open chests. Isn't that just giving away free XP? What's the point of having locked chests if anyone can open them?
The point of this strawman is that having a skill such as lock picking must come with some form of a trade-off. That trade-off has to be an inconvenience in some way. In DA:O it was that only rogues heavily invested in Deft Hands and Cunning could pick all locks in the game. Rogues specced like that were less effective in combat, so you got utility at the price of something else. Incidentally, those rogues were also great at detecting/disarming traps, so it's not just lock picking you get from bringing one of them. Giving the lock picking ability to a particular class with a particular specc is the way it was done in DA:O and apparently the way it will be done in DA2 too. You could do it differently, but if the trade-off isn't great enough, you might as well do away with locks and disarmable traps altogether.





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