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I guarantee ME Shooter will influence ME3


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#26
Onyx Jaguar

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You already choose a base perk system with the class restrictions I am not following outside this. You are assuming that it would be a strict COD clone, who knows?

When I play Mass Effect I do because of the setting, the "RPG Elements", the Dialogue system and the ways I can kill enemies. Killing in ME 2 became a whole lot easier to manage than the first game.

I mean sure I can boost my stats in ME 1 and change quite a bit, but hell it is flat out easier to hit enemies in ME 2 than ME 1. So much so that it is like I am giving a set of Uber Weapons at the start of ME 2 that would kind of match what I have at the end of ME 1.

I don't see the draw of making a game frustrating just because it allows for more freedom of player control as what it actually looks like is something that does not have tight mechanics and what gameplay is there is to substitute in lieu of balance.

Modifié par Onyx Jaguar, 18 novembre 2010 - 04:50 .


#27
Shepard Lives

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I would also like to point the OP towards this.



It's not an ironclad promise, and even if it were I suspect you to be one who does not believe such claims, but it's something.

#28
AntiChri5

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No they were not. The shooter mechanics were a joke in ME 1 and BioWare fixed it.

These whinewank threads are hilarious

#29
Guest_Bennyjammin79_*

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AntiChri5 wrote...

No they were not. The shooter mechanics were a joke in ME 1 and BioWare fixed it.
These whinewank threads are hilarious


This.

#30
that_one_guy02

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Daewan wrote...

So, what exactly does the guarantee entail? If you fail to fulfill your guarantee, what do we get?

You still haven't answered this ...

#31
AdmiralCheez

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CRISIS1717 wrote...

Sorry I have to disagree there, I'd rather play a game then watch a movie which is what you seem to be describing.


I can already do that: set difficulty to casual and let 'er rip 8D

The difference between playing a game and watching a movie is that in the game you can interact directly with the cast, make choices about the plot, and takea break from it to bust up some geth.  What I'd REALLY like is for combat and story to be woven seamlessly together, with the rush of taking out enemy platoons carrying over into final decisions: kill or spare?  Cut a deal with the bad guys or walk out?

Bottom line: I like numbers as much as I like guns, but immersion into a new and vivid universe is the part I most enjoy.  Gameplay can swing either way and I won't care.

Sorry if I wasn't clear the first time :)

#32
CRISIS1717

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shepard_lives wrote...

I would also like to point the OP towards this.

It's not an ironclad promise, and even if it were I suspect you to be one who does not believe such claims, but it's something.


Richer rpg features alludes to nothing, also I think taking stock of a PR statement this early isn't the best idea if you don't like disappointment.

AntiChri5 wrote...

No they were not. The shooter mechanics were a joke in ME 1 and BioWare fixed it.
These whinewank threads are hilarious


I agree the shooting is sharper in ME2 but that's not what I'm talking about at all. I was saying it became the shooter at the cost of the rpg it once was and we will see it move more towards shooter in ME3.

#33
CRISIS1717

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Bennyjammin79 wrote...

AntiChri5 wrote...

No they were not. The shooter mechanics were a joke in ME 1 and BioWare fixed it.
These whinewank threads are hilarious


This.


The Reapers are bad guys.

See that statement is pretty agreeable to most but like your statement and the other posters comment it's not what is being discussed here.

#34
Onyx Jaguar

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If it is not the shooting mechancs than what?



Ammo restrictions and Squad armor restrictions?

#35
Shepard Lives

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CRISIS1717 wrote...

shepard_lives wrote...

I would also like to point the OP towards this.

It's not an ironclad promise, and even if it were I suspect you to be one who does not believe such claims, but it's something.


Richer rpg features alludes to nothing, also I think taking stock of a PR statement this early isn't the best idea if you don't like disappointment.


Oh, I understand. I'm just saying.

#36
CRISIS1717

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Onyx Jaguar wrote...

If it is not the shooting mechancs than what?

Ammo restrictions and Squad armor restrictions?


Sharper shooting mechanics doesn't detract from it being a rpg shooter, removing rpg elements does, such as customization and other features and options.

#37
Onyx Jaguar

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Soooooooooooo



Armor customization for self and squadmates I presume?



Again *points to GRAW, Rainbow Six*



These Multiplayer centric games have a lot of that. That is the point of Modern Multiplayer games is to make yourself look different from your combantant. More so than RPG games.

#38
upsettingshorts

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Good, I'm annoyed at how dumbed-down the shooter mechanics of Mass Effect 1-2 have been to appeal to the casual RPG crowd.

#39
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I think that Bioware should have a meter, and every time one of these "Waaah, they dun made it less RPG" topics are started it goes up a bit.



The higher the meter is, the less RPG elements are added to ME3.

#40
Dave of Canada

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Upsettingshorts wrote...

Good, I'm annoyed at how dumbed-down the shooter mechanics of Mass Effect 1-2 have been to appeal to the casual RPG crowd.


It's funny cause it's true.

#41
Guest_yorkj86_*

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Eli-da-Mage wrote...

I think that Bioware should have a meter, and every time one of these "Waaah, they dun made it less RPG" topics are started it goes up a bit.

The higher the meter is, the less RPG elements are added to ME3.


Like the "Gabe Newell Meter", where everytime someone on the internet calls Gabe Newell fat, he delays the release of Half-Life: Episode 3 by one month?

#42
CRISIS1717

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Upsettingshorts wrote...

Good, I'm annoyed at how dumbed-down the shooter mechanics of Mass Effect 1-2 have been to appeal to the casual RPG crowd.


lol that doesn't even make sense, better shooting benefits everyone. Adding in something like VATs would probably be something specifically aimed at rpg players.

#43
Onyx Jaguar

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The only thing I can think of that would annoy me would be the removal of the pause feature as that blatanly would not work in a Multiplayer game

#44
Shepard Lives

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CRISIS1717 wrote...

Upsettingshorts wrote...

Good, I'm annoyed at how dumbed-down the shooter mechanics of Mass Effect 1-2 have been to appeal to the casual RPG crowd.


lol that doesn't even make sense, better shooting benefits everyone. Adding in something like VATs would probably be something specifically aimed at rpg players.


Actually, it makes a lot of sense. Shall I remind you how Commander Shepard, an incredibly elite soldier, can't aim his gun properly because he needs to allocate points in the "Guns" skill?

#45
SpiderFan1217

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Um... OP, when did they announce a ME shooter?

#46
Lumikki

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I'm RPG fan and I have no fear at all. Why to hell would I have any fears about ME series, ME serie is hybrid with TPS combat, not full blood traditional RPG. FPS (shooter) gendre is totally different than ME serie. People who have problems are those who still thinks ME series is traditional RPG or doesn't understand that traditional RPG isn't only RPG.

What we need, is give constructive feedback and let Bioware make as best game they can.

Modifié par Lumikki, 18 novembre 2010 - 05:27 .


#47
CRISIS1717

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shepard_lives wrote...

CRISIS1717 wrote...

Upsettingshorts wrote...

Good, I'm annoyed at how dumbed-down the shooter mechanics of Mass Effect 1-2 have been to appeal to the casual RPG crowd.


lol that doesn't even make sense, better shooting benefits everyone. Adding in something like VATs would probably be something specifically aimed at rpg players.


Actually, it makes a lot of sense. Shall I remind you how Commander Shepard, an incredibly elite soldier, can't aim his gun properly because he needs to allocate points in the "Guns" skill?


Actually he can aim his gun properly but to become an expert in it he needs to invest time and experience, hence skill allocation. 

Shepard went through N7 training but having so many different expertise like Biotics who is to say every N7 soldier is a gun expert.

#48
Shepard Lives

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SpiderFan1217 wrote...

Um... OP, when did they announce a ME shooter?


They didn't, but they did release a trailer featuring two seconds of a space marine holding a gun. For many forumites, this is more than enough.

#49
Onyx Jaguar

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Have you ever fired a gun, I am not expert yet I can hit a target easier in real life than I can at times in Mass Effect 1




#50
Shepard Lives

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CRISIS1717 wrote...

Actually he can aim his gun properly but to become an expert in it he needs to invest time and experience, hence skill allocation. 

Shepard went through N7 training but having so many different expertise like Biotics who is to say every N7 soldier is a gun expert.


Yeah, who is to say trained troopers handpicked to join an elite force are all gun experts.
I don't want to seem condescending, but I think it's a very weak defense you are putting up here.