When I play Mass Effect I do because of the setting, the "RPG Elements", the Dialogue system and the ways I can kill enemies. Killing in ME 2 became a whole lot easier to manage than the first game.
I mean sure I can boost my stats in ME 1 and change quite a bit, but hell it is flat out easier to hit enemies in ME 2 than ME 1. So much so that it is like I am giving a set of Uber Weapons at the start of ME 2 that would kind of match what I have at the end of ME 1.
I don't see the draw of making a game frustrating just because it allows for more freedom of player control as what it actually looks like is something that does not have tight mechanics and what gameplay is there is to substitute in lieu of balance.
Modifié par Onyx Jaguar, 18 novembre 2010 - 04:50 .




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