I have just started playing Neverwinter Nights 2 again, after a year break from it, and I am loving it.
I had encountered the second assassin group after Neeshka, the group with Tremmel, and after combat was over the cutscene did not fire. I did not realize that I had missed a cutscene until much later, becasue I could not speak to Ophala about Leldons hideout, even though Neeshka mentions I should speak to her about it.
I do not have any old saves to revert to, I do not want to start over, and I want to finish Neeshka's quest as normal.
Is there a way to trigger the quest to update to the Leldon Hideout component, or to trigger the option in Ophala's conversation, and maybe an edit to the globals.xml file to fix this issue? Possibly even reset the Tremmel encounter so that the cutscene has a chance to fire again.
I cannot find an answer to my plight, searching the old and new forums yield no results, and I cannot find an answer on other websites.
Leldon Quest Bug - Cannot find an answer to my quest woes.
Débuté par
Iriodus
, nov. 18 2010 06:56
#1
Posté 18 novembre 2010 - 06:56
#2
Posté 18 novembre 2010 - 07:40
I have never encountered that problem so I fear I have little in the way of advice.
Try poking around at thieves-guild.net. They have pretty comprehensive info and might have an answer. They have forums too so that might be worth a search.
Try poking around at thieves-guild.net. They have pretty comprehensive info and might have an answer. They have forums too so that might be worth a search.
#3
Posté 18 novembre 2010 - 08:41
I do appreciate the reply, and I had completely forgotten about Thieves Guild, so thanks Quixal.
#4
Posté 18 novembre 2010 - 08:58
I had this same issue a couple of weeks ago and did an exhaustive search for a fix. I wasn't able to find anything and just had to bite the bullet and start over...teach me to not have multiple save points again.
#5
Posté 19 novembre 2010 - 01:41
Try this. Select and target your PC.
`
debugmode 1
rs BeginConversation("TremGroup","neeshka","10_neeshka_atk2")
debugmode 0
`
`
debugmode 1
rs BeginConversation("TremGroup","neeshka","10_neeshka_atk2")
debugmode 0
`
#6
Posté 19 novembre 2010 - 04:40
Thank you I_Raps
The fix did not work for me, I selected my PC, entered the code exactly as you displayed it, and it did not work. It gave an "Virtual Machine reports an unsuccessful execution of script BeginConveration for object Iriodus Xi'Ari" error.
The fix did not work for me, I selected my PC, entered the code exactly as you displayed it, and it did not work. It gave an "Virtual Machine reports an unsuccessful execution of script BeginConveration for object Iriodus Xi'Ari" error.
#7
Posté 19 novembre 2010 - 01:17
#8
Posté 19 novembre 2010 - 10:52
No I am not currently using the fixes, I am avoiding that package of 'fixes', for I do not know what version of the game it is compatible with. Too many of the supposed 'fixes' are actually edits to fit the creators personal preferences, and the fixes there are for errors I never encounter.
#9
Posté 20 novembre 2010 - 01:43
Where were you standing when you entered the Code I_Raps gave you. You probably will have to be in the location that the conversation should have taken place to make it work. So if the conversation should have taken place in the merchant district you will need to be there for it to have a chance of working.
#10
Posté 20 novembre 2010 - 02:02
I am just hopping in as a scripter, i don't see a script for "BeginConversation.nss" anywhere which is why trying that gave you the error it did. However to fix it i think you need to do something like that, i assume it's part of the issue. If you want to do some research for me i can probably help you sort out a way to fix the issue. ( no real clue where the issue is as i've not played it myself in a long long time )
I do know that to begin a conversation via the rs debug command you did it correctly, however the script involved i think is ga_start_convo.nss.
The main thing i don't know is the parameters needed, or what i_raps intended ( more understanding of what each thing is supposed to be calling ).
I would guess that the following might work better, at least it will do something which I_raps intended. If it does not work you probably don't want to save it, but it might be something you can play with. It seems like neeshka is needed for this to work.
parameters are as follows to ga_start_convo
sTarget - tag of creature you are speaking to guessing it's "neeshka"
sConversation - the conversation file name, guessing it's "10_neeshka_atk2"
bPrivateConversation - 0 or 1 whether its private
bPlayHello - 0 or 1
bIgnoreStartDistance - 0 or 1
bDisableCutsceneBars - 0 or 1
Again i am not in game, this is just educated guesses, and never have done paramters on a debug rs command.
I do know that to begin a conversation via the rs debug command you did it correctly, however the script involved i think is ga_start_convo.nss.
The main thing i don't know is the parameters needed, or what i_raps intended ( more understanding of what each thing is supposed to be calling ).
I would guess that the following might work better, at least it will do something which I_raps intended. If it does not work you probably don't want to save it, but it might be something you can play with. It seems like neeshka is needed for this to work.
`
debugmode 1
rs ga_start_convo("neeshka","10_neeshka_atk2",0,1,1,0)
debugmode 0
`
parameters are as follows to ga_start_convo
sTarget - tag of creature you are speaking to guessing it's "neeshka"
sConversation - the conversation file name, guessing it's "10_neeshka_atk2"
bPrivateConversation - 0 or 1 whether its private
bPlayHello - 0 or 1
bIgnoreStartDistance - 0 or 1
bDisableCutsceneBars - 0 or 1
Again i am not in game, this is just educated guesses, and never have done paramters on a debug rs command.
Modifié par painofdungeoneternal, 20 novembre 2010 - 02:02 .
#11
Posté 02 décembre 2010 - 03:20
Sorry for the delayed reponse, I have been busy with coursework, and have not had time to reply.
Your solution solved my problem, painofdungeoneternal, so thank you. I did not work initially, but it did after I put my character onto the in-game speak trigger. I do appreciate all the help I have been given, and thanks to mcsupersport for the suggestion to stand near where the cutscene triggers.
Your solution solved my problem, painofdungeoneternal, so thank you. I did not work initially, but it did after I put my character onto the in-game speak trigger. I do appreciate all the help I have been given, and thanks to mcsupersport for the suggestion to stand near where the cutscene triggers.
#12
Posté 15 mars 2011 - 04:21
If anyone's still in here, can you walk me through whatever I need to do exactly, when to type in, where I should be, since I have the exact same problem :/
I'm fine now.
Got it to play. Now Wolf's my problem.
I'm fine now.
Modifié par tsukihime_zero, 16 mars 2011 - 05:52 .
#13
Posté 24 novembre 2011 - 08:39
D: can someone help me? I cannot undertand the fix...I have the problem but an earlier save does not even fix this....Ophala never talks about the hideout.
Anyhelp is appreciated
Anyhelp is appreciated
#14
Posté 24 novembre 2011 - 04:12
The conversation w/ Neeshka that starts up after slaying Tremmel & gang sets the "neeshka1" quest to state 20:
DebugMode 1
rs ga_journal("neeshka1", 20, 1, 1, 0)
DebugMode 0
- pull down the console with ~tilde, enter the commands above ( look for "successful execution" ), close out the console and talk to Ophala ... she's got a rather roundabout way of saying things so I'm not sure if this is actually the issue.If it doesn't work try booting Neeshka from the party at the Flagon and talk to Ophala again without the horned girl (same commands above). If that still don't work i may have to ask a bunch of questions
EDIT, holy diana, i might be hallucinating again, but a whack of conditions on Ophala's primary nodes are based on a script *that doesn't exist* ( hence return FALSE ) "10c_ophala_ck( )" .. No wonder I could never get a good conversation out of 'er.
Ps. make sure Neesh is in yer party. You'll get only one chance to trigger the conversation ..... so also make a SaveGame prior to entering the commands and chatting with Ophala
DebugMode 1
rs ga_journal("neeshka1", 20, 1, 1, 0)
DebugMode 0
- pull down the console with ~tilde, enter the commands above ( look for "successful execution" ), close out the console and talk to Ophala ... she's got a rather roundabout way of saying things so I'm not sure if this is actually the issue.
EDIT, holy diana, i might be hallucinating again, but a whack of conditions on Ophala's primary nodes are based on a script *that doesn't exist* ( hence return FALSE ) "10c_ophala_ck( )" .. No wonder I could never get a good conversation out of 'er.
Ps. make sure Neesh is in yer party. You'll get only one chance to trigger the conversation ..... so also make a SaveGame prior to entering the commands and chatting with Ophala
Modifié par kevL, 24 novembre 2011 - 05:14 .
#15
Posté 02 janvier 2013 - 03:41
thanks so much i didnt think i would find a fix for this but bam the exact problem with the solution. oh and a happy new year to ya.
#16
Posté 02 janvier 2013 - 04:52
Cheers from the gang
huh
#17
Posté 03 septembre 2013 - 02:47
I would like to thanks kevL, because I had the same problem as Iriodus and solution provided by kevL helped me deal with this frustrating bug.





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