They were combat effective in Origins too (though I'm loving the word defenstrated), so it's not a change in position, but that doesn't change the debate even if it was.Aermas wrote...
Eveangaline wrote...
They were combat effective, but not combat necesary. You need mages for healing, and warriors for tanks. But warriors could also dps, and mages could dps, meaning the one thing rogues can do in combat can be done just as well (actually better) by other classes. That's why they get out of combat utility. Because otherwise people would just do one tank with three mages cone of cold-ing everything into submission. Battle makes the other two classes needed. Out of combat stuff makes the rogues needed. It all balances out.
Rogues are combat effective in DA2 NOW! So your arguments is defenestrated.
I still don't see why you're seperating combat utility from non combat utility. Both are serving the same function. From your OP: "making it a good idea to always have one on your team."
But assuming you can support that notion, your position is one of fairness. That it's unfair for one class to have the best dps, best crowd control and healing. In a single player party game, I'm not sure "fair" is that big of a deal, but I'd be happy to be convinced!





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