Ah, Dave of Canada, but that raises the question; what about the armor DLC? Does that utterly destroy the character by allowing them to change? Samara's armor was pretty much the standard Asari suit, just unzipped at the front. Grunt's -was- basic Krogan armor, he just didn't use the helmet. Which, I'll admit, is a fair point; leaving the face open is an important part of a character's development. But that's why in DA:O, it vanished when you talked to them. (Also, ME2 characters need someplace to store Collector missiles.
In essence, it wasn't the clothes that made the character, but vice versa. As the characters grew, they changed; heck, Jack even puts on a shirt that hides her tattoos.
Edit: And to Maria Caliban above, I would agree. But note that when you described the visuals, you also described their physical features. The grey hair, skinny features, and lab coat tacked on. Would the character not be a mad scientist if he ditched the lab coat for, say, a 19th century suit? I don't think so; the character itself would remain, the physical features, even though the clothes shifted.
Edit Zwei: And another thing that popped into my head (Forgive my scatterbrainedness, midnight does that to me), is that we -should- be able to change the tone of characters. After all, we're the party leader, through our dialogue we -are- changing our party member's attitudes. In DA:O we could convince Alistair that the world wasn't a land of pretty pink ponies, and that Leliana really was a murderess. We could convince Oghren to be a responsible parent, and Sten to recognize the strength in other cultures. We are a molding force for those characters; using your example, would it make sense for Darth Vader to still wear the bulky armour and dark-side corruption when he shows up as a Force Ghost? No, because his character had changed and evolved.
Modifié par Hukari, 19 novembre 2010 - 08:26 .