Lukas Kristjanson wrote...
You have a unique forum avatar. Why? Why not swap it for a fat dwarf? Or did you choose it because it says something about your tastes? Even if you didn’t, it does. All of our characters are designed to support who they are in every aspect, and appearance is a huge one. All media does that, whether you acknowledge it or not. It’s why there’s an Oscar for costuming. It’s not for the skill of construction, it’s for designs that reinforce the setting and the nature of the characters. It just isn’t wise to present your characters in costumes that are against type unless you want to reveal that the characters themselves are against type. You're fighting with the audience's assumptions.
True all media does do that. DAO did that. The difference was with DAO it wasn't forced on me. Which was nice.
But “better” is of course subjective. There are reasons and tradeoffs, just as there were for the way we did it in Origins. There's less customization, yes, but there is still upgrading that can be done, including numerous options that are non-visual. Some of the change is subtle, yeah, but in exchange we get some back-end technical stuff (better left to someone else) including better performance, more intuitive appearance during action, and from my main area of concern, more consistency of character. Not that it was my call, but just so you know where I’m coming from, I was one of those players who left Morrigan in her base outfit because it just looked wrong to put her in Wynne’s granny robes, stats be damned. I also made some strategic equipment omissions when writing Leliana’s Song in order to reinforce the tone of that adventure. Because arguments can indeed be made that deep in our souls we are each unique and clothes don’t matter, but judgments are made on appearance all the time, good and bad, and this becomes an especially important consideration when you are trying to communicate in a limited medium. We have choices to make, and we're choosing to see them as opportunities that can support the setting.
Yes I see that you think it was better. I personally don't feel that way. Though better animations would be a nice thing to see. I had to get irritated when with unique character models and all that ME2 models still
kept clipping. AT that point I felt there was no excuse. I didn't play Leliana's songs and true I get the whole "appearences matter" my point is the dialogue and character interaction should make it so they don't matter as much. With ME2 I didn't understand why half the characters were wearing their outfits after I got to know them. (Miranda is a special offender). Unique outfits mean little if they go against common sense.
Besides, as far as I’m concerned, no one gets away with the “it’s unrealistic no one changes clothes” argument unless they want to confront the horrible realities of full plate and the fact that medieval knights couldn’t just plop it into inventory when they wanted to go to the bathroom. Imagine your party after a single day walking around in armour, the smell, just... wafting across the camp, with its little communal washbasin, while Leliana tries to sing.
I have a unique avatar because I wanted a shirtless guy. And Godchild happens to be my favorite manga. So yes it was shallow but I didn't do it to be "unique". That said it is due to taste.
Actually don't they mention the smell in game anyways? Besides one can pretend all of that is dealt with off screen (you are traveling for years after all) meanwhile someone wearing the same outfit for 10 years in my opinion is pretty darn jarring. It's selective unrealism. It's easier to believe the clothes changing, washing and bathing goes on off screen than someone happens to have a hundred copies of the exact same outfit. (Though in L from Death Note's case this is a hilarious part of his character).
That's just my opinion though.
That said I understand where you're coming from. I just don't agree with it.
Modifié par Ryzaki, 19 novembre 2010 - 09:14 .