Aller au contenu

Photo

No changes to companion outfits during the 10 year span of DA2, isn't that a bit wierd?


239 réponses à ce sujet

#101
AntiChri5

AntiChri5
  • Members
  • 7 965 messages

Point to anywhere anywhere in game Miranda acts like a femme fatale.



Honestly I had this debate in the Miranda forums. Seriously. Just give me one moment she acts anything remotely like a femme fatale. I'll wait.



Miranda acts nothing like a femme fatale other than the devs say so. If not for that book no one would even think she was one.


She mentions her looks are carefully crafted to give her an advantage.



It is irrelevant anyway. I am the first to speak against her outfit because i find it silly, but it is what BioWare put her in as part of her characterisation.

Unlese you want to claim that theu are misrepresenting a charater they invented?

#102
Hukari

Hukari
  • Members
  • 137 messages
Established how, if I might ask? They established him through his dialogue, through his actions, and through the plot of the first two movies. I would say that the fact that he still remained Doc Brown though his clothes changed showed that it wasn't the clothes creating Doc Brown; it was his personality that was. For instance, if we go by the 'wears a white coat, is skinny, has crazy white hair' definition of a mad scientist, then we would have Mark Twain in there. Now, while Mark Twain was witty, he was no mad scientist. What, then, differentiates him? His personality, and his actions. His beliefs, and his dreams.

#103
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Hukari wrote...


Not necessarily. He has whatever knowledge the -author- says they have.


An author saying something is a form of expression.

I said above, perceptions are a frail and transient thing. Our first impressions hardly define who a character is...


Yes, they do. But that definition might change over time. It might change over chapters or over over paragraphs, but that first impression is a definition.

In the beginning of Aladdin, we see that Aladdin is a thief and rogue. At the end we see that he's caring, heroic, and a prince.

Imagine someone reads the first part of the story, quits before the end, and never sees him be caring, heroic, and a prince. Is their definition of him wrong? (Not a rhetorical question.)

To tie this into Dragon Age: Is Zevran a rapist? Fans might say 'no' and the writer might say 'no,' but he admits to placing a woman in a situation where her only option is to sleep with him or die. A modern court would probably have him tried for sexual assault.

No, they each are their characters.


They are what is expressed and perceived. They have no existence outside of this transaction.

#104
Ryzaki

Ryzaki
  • Members
  • 34 424 messages

AntiChri5 wrote...

Point to anywhere anywhere in game Miranda acts like a femme fatale.

Honestly I had this debate in the Miranda forums. Seriously. Just give me one moment she acts anything remotely like a femme fatale. I'll wait.

Miranda acts nothing like a femme fatale other than the devs say so. If not for that book no one would even think she was one.

She mentions her looks are carefully crafted to give her an advantage.

It is irrelevant anyway. I am the first to speak against her outfit because i find it silly, but it is what BioWare put her in as part of her characterisation.
Unlese you want to claim that theu are misrepresenting a charater they invented?


...Mentioning your looks were crafted to give you an advantage isn't acting even remotely like a femme fatale. The whole conversation is her telling you (the player and by extent Shepard) the extent of the genetic modification that was done to her and why.

Yes they are. Severely. That outfit was pure fanservice and ended up doing the character (at least to me) a great disservice.

Miranda is shown as a slightly cold business like woman with her head firmly on her shoulders. Not once does she use her body or her charms to get her way (she does threaten to kill quite a few people on the other hand). Maybe the devs thought they made her a femme fatale but I don't know what femme fatales they saw that gave them that impression because Miranda certainly isn't one of them. She isn't manipulative, she doesn't bullsh*t Shepard, she doesn't seduce him, she doesn't use him.

Modifié par Ryzaki, 19 novembre 2010 - 09:19 .


#105
Aermas

Aermas
  • Members
  • 2 474 messages

Maria Caliban wrote...

Hukari wrote...


Not necessarily. He has whatever knowledge the -author- says they have.


An author saying something is a form of expression.

I said above, perceptions are a frail and transient thing. Our first impressions hardly define who a character is...


Yes, they do. But that definition might change over time. It might change over chapters or over over paragraphs, but that first impression is a definition.

In the beginning of Aladdin, we see that Aladdin is a thief and rogue. At the end we see that he's caring, heroic, and a prince.

Imagine someone reads the first part of the story, quits before the end, and never sees him be caring, heroic, and a prince. Is their definition of him wrong? (Not a rhetorical question.)

To tie this into Dragon Age: Is Zevran a rapist? Fans might say 'no' and the writer might say 'no,' but he admits to placing a woman in a situation where her only option is to sleep with him or die. A modern court would probably have him tried for sexual assault.

No, they each are their characters.


They are what is expressed and perceived. They have no existence outside of this transaction.


Aladdin is kind from the beginning (giving his hard won bread to starving children) & Zevran is a rapist.

#106
Aermas

Aermas
  • Members
  • 2 474 messages
 I guess this man can't be a scientist, he lacks the lab coat.

http://t0.gstatic.co...Gz0pbbWISGK5Kqb

#107
Hukari

Hukari
  • Members
  • 137 messages

Maria Caliban wrote...

Hukari wrote...


Not necessarily. He has whatever knowledge the -author- says they have.


An author saying something is a form of expression.

I said above, perceptions are a frail and transient thing. Our first impressions hardly define who a character is...


Yes, they do. But that definition might change over time. It might change over chapters or over over paragraphs, but that first impression is a definition.

In the beginning of Aladdin, we see that Aladdin is a thief and rogue. At the end we see that he's caring, heroic, and a prince.

Imagine someone reads the first part of the story, quits before the end, and never sees him be caring, heroic, and a prince. Is their definition of him wrong? (Not a rhetorical question.)

To tie this into Dragon Age: Is Zevran a rapist? Fans might say 'no' and the writer might say 'no,' but he admits to placing a woman in a situation where her only option is to sleep with him or die. A modern court would probably have him tried for sexual assault.

No, they each are their characters.


They are what is expressed and perceived. They have no existence outside of this transaction.


Well played, but allow me to answer first your non-rhetorical question. No, it is not an inaccurate assessment, -for that part of the story-. If characters remained the same as when you first meet them, then what is the point of the story? You've gone from beginning to end and not changed a whit. Within ten minutes of meeting him, Loghain became the ultimate evil in Ferelden. And yet, he grew; his character molded, it shifted. It changed.

To the Zevran question, I would also argue; He is not a rapist, by Ferelden's standards. You provide the caveat that he would be convicted in a modern court. Indeed he would. But Ferelden is far from modern; in a place where vigilantism and murder are, seemingly, commonplace, I doubt they have much in the way of available people to investigate and prosecute trials outside of high treason and other crimes of gravitas. Otherwise, we adventurer's would be out of work (Making our living off of aforementioned vigilantism, murder, property damage, theft, et cetera, et cetera).


Edit: I think, Maria Caliban, the thing that I am trying to summarize is thus: Stories are meant to occur with sentient, living beings. We see examples of people changing fashion styles, behaviour, personality, in rapid succession in our own modern lives (and, indeed, in more ancient periods). Yet, we still understand who they are, because we've decided to learn about their personality. If my friend puts on a different shirt, he doesn't cease existing as my friend; he is just my friend with a different shirt. That, I think, is the dissonance we're seeing here; we see it as detrimental to both gameplay and story to have us restricted to 'von und only von' outfit. It implies that they have no personality to identify themselves.

Modifié par Hukari, 19 novembre 2010 - 09:23 .


#108
Sir JK

Sir JK
  • Members
  • 1 523 messages

Aermas wrote...

Sir JK, The hero in every game gains exorbitant amounts of money during play, if they only had one outfit like they are likely to have, then they would be screaming for new thread once they could afford it.


I'll raise a rethorical counter question to that:
If we have so much money, and given that we're likely to face incredible amounts of combat, why are we not hiring ourselves a private army with it? That is the sensible thing to do after all, given the danger we face.
(also: Do you buy new stuff you don't need because you can? Or do you wait until you need it?)

My answer is that the money we actually carry in a thinly disguised progression point system that in fact have to connection to any real economy except in name only. This is my opinion of course, you're very welcome to disagree. But the money we earn seem to have a very little connection to the world itself.

Mind, I'm not saying the money-system should be changed and we should all trudge around in mud and work hard to afford a meal and pay our taxes. Just that we should buy clothes because we earn money ingame is perhaps flawed because there's a lot of other things we should spend it on that we don't have to (food, drink, rent, taxes, arms maintenance and replace, wages).

#109
Anarya

Anarya
  • Members
  • 5 552 messages
Are you guys really totally discounting the impact costuming has on narrative media? Really?




#110
Ryzaki

Ryzaki
  • Members
  • 34 424 messages

Anarya wrote...

Are you guys really totally discounting the impact costuming has on narrative media? Really?


No. Just the amount of emphasis that's being put on it. Good characterization doesn't need costuming. It's just favor.

DAO had excellent characterization without the need for costuming, it's left up in the air as to whether DA2 has the same.

Modifié par Ryzaki, 19 novembre 2010 - 09:22 .


#111
GodWood

GodWood
  • Members
  • 7 954 messages
Wouldn't it please more people by letting companions have 'a variety of outfits'. (reskinning does not count)

In no way is having only one option superior.

#112
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Ryzaki wrote...

Yes they are. Severely. That outfit was pure fanservice and ended up doing the character (at least to me) a great disservice.

Miranda is shown as a slightly cold business like woman with her head firmly on her shoulders. Not once does she use her body or her charms to get her way (she does threaten to kill quite a few people on the other hand). Maybe the devs thought they made her a femme fatale but I don't know what femme fatales they saw that gave them that impression because Miranda certainly isn't one of them. She isn't manipulative, she doesn't bullsh*t Shepard, she doesn't seduce him, she doesn't use him.


I tend to agree with what you've said. A character's visual appearance should reinforce who they are*.

At the beginning of the thread, someone mentioned Wonder Woman. She's supposed to be a warrior, a prophet, and and emissary of the Amazons. Her usual costume makes her look like a patriotic Las Vegas cocktail waitress.

*Before anyone jumps on me 'A character's visual expression should reinforce the non-visual expression.'

GodWood wrote...

Wouldn't it please more people by letting companions have 'a variety of outfits'?


Yes.

Modifié par Maria Caliban, 19 novembre 2010 - 09:24 .


#113
Ryzaki

Ryzaki
  • Members
  • 34 424 messages

GodWood wrote...

Wouldn't it please more people by letting companions have 'a variety of outfits'. (reskinning does not count)
In no way is having only one option superior.


I actually would be fine with this. As long as it's more than one or two outfits (so I can at least change it every other time jump) I'd be content.

Maria Caliban wrote...

I tend to agree with what you've said. A character's visual appearance should reinforce who they are*.

At
the beginning of the thread, someone mentioned Wonder Woman. She's
supposed to be a warrior, a prophet, and and emissary of the Amazons. Her usual costume makes her look like a patriotic Las Vegas cocktail waitress.

*Before anyone jumps on me 'A character's visual expression should reinforce the non-visual expression.'



[smilie]../../../images/forum/emoticons/lol.png[/smilie]

Now that you mention it...

Modifié par Ryzaki, 19 novembre 2010 - 09:25 .


#114
Aermas

Aermas
  • Members
  • 2 474 messages

Sir JK wrote...

Aermas wrote...

Sir JK, The hero in every game gains exorbitant amounts of money during play, if they only had one outfit like they are likely to have, then they would be screaming for new thread once they could afford it.


I'll raise a rethorical counter question to that:
If we have so much money, and given that we're likely to face incredible amounts of combat, why are we not hiring ourselves a private army with it? That is the sensible thing to do after all, given the danger we face.
(also: Do you buy new stuff you don't need because you can? Or do you wait until you need it?)

My answer is that the money we actually carry in a thinly disguised progression point system that in fact have to connection to any real economy except in name only. This is my opinion of course, you're very welcome to disagree. But the money we earn seem to have a very little connection to the world itself.

Mind, I'm not saying the money-system should be changed and we should all trudge around in mud and work hard to afford a meal and pay our taxes. Just that we should buy clothes because we earn money ingame is perhaps flawed because there's a lot of other things we should spend it on that we don't have to (food, drink, rent, taxes, arms maintenance and replace, wages).


We do, I spent plenty of gold to pay for the Bann's troops & supplies of gems & craftables to the Dwarves & Elves, the only reason I even got out of bed was because only a Grey Warden can destroy an Archdemon.

#115
Ortaya Alevli

Ortaya Alevli
  • Members
  • 2 256 messages

Hukari wrote...

Established how, if I might ask? They established him through his dialogue, through his actions, and through the plot of the first two movies.

Indeed. And they choose an appropriate costume for him, complete with hairstyle and makeup, in order to enhance the mad scientist vibe. They took advantage of visual cues is all I'm saying.

I would say that the fact that he still remained Doc Brown though his clothes changed showed that it wasn't the clothes creating Doc Brown; it was his personality that was. For instance, if we go by the 'wears a white coat, is skinny, has crazy white hair' definition of a mad scientist, then we would have Mark Twain in there. Now, while Mark Twain was witty, he was no mad scientist. What, then, differentiates him? His personality, and his actions. His beliefs, and his dreams.

You can nail a portrait on a wall with a piece of stone, or anything else hard enough; you don't have to use a hammer. But a hammer helps. The movie could establish Brown's personality using any manner of clothing one can come up with. That doesn't mean a suitable choice makes no difference.

#116
Anarya

Anarya
  • Members
  • 5 552 messages

Ryzaki wrote...

Anarya wrote...

Are you guys really totally discounting the impact costuming has on narrative media? Really?


No. Just the amount of emphasis that's being put on it. Good characterization doesn't need costuming. It's just favor.

DAO had excellent characterization without the need for costuming, it's left up in the air as to whether DA2 has the same.


Hey, it's fine to prefer to clothe your party yourself but I'm seeing lots of arguments that costume and styling is in no way reflective of a person's character which I think is just objectively wrong.

And I wouldn't take the unique outfits as a sign that they're replacing other avenues of characterization. I mean that's both extremely cynical and not supported by any evidence.

#117
Hukari

Hukari
  • Members
  • 137 messages
I think, Maria Caliban, I've come to something I can agree with. Yes, a character's visual appearance should reinforce who they are, and their non-visual expression. What I don't see is why this means they must be restricted to only one outfit. Again, I reach back to the trough of the Arcane Warrior, since it's a massive shift in armor design for a class. Upon becoming an Arcane Warrior, should Morrigan have been restricted to her swamp rags? Even though that did not represent who she was at that point?

Edit: And, I will concede another point: Yes, colour-coding-for-your-convenience in regards to outfits does make things easier for characterization. But, I would rather then improve upon the depth of the character to where -it does not matter-. I would rather they let their writing and descriptions shine, rather than relying upon visual cues and cheap mental associations to automatically make their writing easier. I want to see someone in a lab coat that is a complete and utter pillock. I want a beggar to quote Shakespeare with perfect diction. Because those, in my opinion, are far deeper and more well-written characters. Because they have no safety net, no reliance.

But, I will provide the caveat, that the above is my opinion only.

Modifié par Hukari, 19 novembre 2010 - 09:29 .


#118
ViSeiRa

ViSeiRa
  • Members
  • 2 395 messages
Also looking at statistics, one might find that the most downloaded DA:O mods were actually armor and clothing mods, look at the Pheonix armory mod, the grey warden runic armor, all the armor sets for Arcane Warrior, look at the Winter Forge mod that allowed even a more complex and diverse customization system.



Customization in my opinion is way superior to unique outfits if the right limitations are imposed upon certain characters regardless of the attributes they have, I'd never imagine Wynne wearing heave armor though you could actually make it so by distributing AP in strength and specializing in Arcane Warrior, now make those restrictions harder to meet and you get a unique customization system that forces you to adhere to each character's unique personalities and abilities.

#119
Sir JK

Sir JK
  • Members
  • 1 523 messages

GodWood wrote...

Wouldn't it please more people by letting companions have 'a variety of outfits'. (reskinning does not count)
In no way is having only one option superior.


I think I dare say that this is everyone's ideal.

#120
GodWood

GodWood
  • Members
  • 7 954 messages

Ryzaki wrote...

GodWood wrote...
Wouldn't it please more people by letting companions have 'a variety of outfits'. (reskinning does not count)
In no way is having only one option superior.

I actually would be fine with this. As long as it's more than one or two outfits (so I can at least change it every other time jump) I'd be content.

As would I, it's not perfect but it's better then what we're getting.

#121
Ryzaki

Ryzaki
  • Members
  • 34 424 messages

Anarya wrote...

Hey, it's fine to prefer to clothe your party yourself but I'm seeing lots of arguments that costume and styling is in no way reflective of a person's character which I think is just objectively wrong.

And I wouldn't take the unique outfits as a sign that they're replacing other avenues of characterization. I mean that's both extremely cynical and not supported by any evidence.


Frankly I think it's objectively wrong that costumes and styling tell you anything useful about a person's character with the exception of scars and tattoos.

Color me bitter about ME2. The whole unique outfits did nothing but make me sigh. And judging by Isabela DA2's going to be more of the same.

...At least Isabela's outfit is in character. <_<

Modifié par Ryzaki, 19 novembre 2010 - 09:29 .


#122
Anarya

Anarya
  • Members
  • 5 552 messages
Also about Doc Brown in cowboy clothes, take a look at the *type* of cowboy clothes he's wearing, and contrast that to what Marty is wearing in that scene. There's still characterization going on there. Every single piece of clothing in a movie is carefully either designed or selected by the costume designer, even if you're not aware of it.

#123
AntiChri5

AntiChri5
  • Members
  • 7 965 messages

...Mentioning your looks were crafted to give you an advantage isn't acting even remotely like a femme fatale. The whole conversation is her telling you (the player and by extent Shepard) the extent of the genetic modification that was done to her and why.



Yes they are. Severely. That outfit was pure fanservice and ended up doing the character (at least to me) a great disservice.



Miranda is shown as a slightly cold business like woman with her head firmly on her shoulders. Not once does she use her body or her charms to get her way (she does threaten to kill quite a few people on the other hand). Maybe the devs thought they made her a femme fatale but I don't know what femme fatales they saw that gave them that impression because Miranda certainly isn't one of them. She isn't manipulative, she doesn't bullsh*t Shepard, she doesn't seduce him, she doesn't use him.


I have seen plenty of definitions of femme fatale, ranging from seductress to "hot chick who kills".

#124
Aermas

Aermas
  • Members
  • 2 474 messages

Anarya wrote...

Also about Doc Brown in cowboy clothes, take a look at the *type* of cowboy clothes he's wearing, and contrast that to what Marty is wearing in that scene. There's still characterization going on there. Every single piece of clothing in a movie is carefully either designed or selected by the costume designer, even if you're not aware of it.


Yes, but what about my Neo & Agent Smith example?

I'm not against "personal" clothes, I just want some kind of control over it.

#125
Anarya

Anarya
  • Members
  • 5 552 messages

Ryzaki wrote...

Anarya wrote...

Hey, it's fine to prefer to clothe your party yourself but I'm seeing lots of arguments that costume and styling is in no way reflective of a person's character which I think is just objectively wrong.

And I wouldn't take the unique outfits as a sign that they're replacing other avenues of characterization. I mean that's both extremely cynical and not supported by any evidence.


Frankly I think it's objectively wrong that costumes and styling tell you anything useful about a person's character with the exception of scars and tattoos.

Color me bitter about ME2. The whole unique outfits did nothing but make me sigh. And judging by Isabela DA2's going to be more of the same.

...At least Isabela's outfit is in character. <_<


I mean, you could make the argument that you think the costume design in ME2 was bad, but the bolded part just floors me. And now I walk away from this thread, shaking my head.