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No changes to companion outfits during the 10 year span of DA2, isn't that a bit wierd?


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#126
Ryzaki

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AntiChri5 wrote...

I have seen plenty of definitions of femme fatale, ranging from seductress to "hot chick who kills".


And is Miranda one of them? 

Is not one of the main traits of a femme fatale someone who uses the hero and manipulates him? Usually to his doom unwittingly or otherwise (the female not the male). Where does Miranda do that? Not once is Shepard placed in danger due to Miranda.

Femme Fatales are called fatal females because they lead men to their doom via seduction, pretending to be in distress (i.e. manipulation) or dragging him into her (dangerous) baggage. Not because they're good at combat. They can be but that's not a necessity.

Miranda is capable, holds her own, never relies on Shep, and never tries to seduce him. I fail to see how she's a femme fatale.

Modifié par Ryzaki, 19 novembre 2010 - 09:35 .


#127
ViSeiRa

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Anarya wrote...

Ryzaki wrote...

Anarya wrote...

Are you guys really totally discounting the impact costuming has on narrative media? Really?


No. Just the amount of emphasis that's being put on it. Good characterization doesn't need costuming. It's just favor.

DAO had excellent characterization without the need for costuming, it's left up in the air as to whether DA2 has the same.


Hey, it's fine to prefer to clothe your party yourself but I'm seeing lots of arguments that costume and styling is in no way reflective of a person's character which I think is just objectively wrong.

And I wouldn't take the unique outfits as a sign that they're replacing other avenues of characterization. I mean that's both extremely cynical and not supported by any evidence.


Custome and Styling ARE reflective of a person's character, but at the same time I don't think anyone no matter how consistent they're would wear the same clothes for say a weak just to showcase his personality, I can showcase my personaliy today by wearing a certain pair of jeans and a T-shirt and tomorrow I can showcase the same exact personality by wearing a normal botton -down shirt and some other pair of jeans..... 

Personalities are diverse, I can't describe myself in one word, neither can anyone else, so you'd rather describe someone by their choice of clothing? I can never do that, unique outfits doesn't "MAKE" the companions unique they just show some traits of their personality that's all and consistency this time would make a lot of people come to different conclusions about someone's traits in any situation.

#128
Ryzaki

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Hukari wrote...

I think, Maria Caliban, I've come to something I can agree with. Yes, a character's visual appearance should reinforce who they are, and their non-visual expression. What I don't see is why this means they must be restricted to only one outfit. Again, I reach back to the trough of the Arcane Warrior, since it's a massive shift in armor design for a class. Upon becoming an Arcane Warrior, should Morrigan have been restricted to her swamp rags? Even though that did not represent who she was at that point?

Edit: And, I will concede another point: Yes, colour-coding-for-your-convenience in regards to outfits does make things easier for characterization. But, I would rather then improve upon the depth of the character to where -it does not matter-. I would rather they let their writing and descriptions shine, rather than relying upon visual cues and cheap mental associations to automatically make their writing easier. I want to see someone in a lab coat that is a complete and utter pillock. I want a beggar to quote Shakespeare with perfect diction. Because those, in my opinion, are far deeper and more well-written characters. Because they have no safety net, no reliance.

But, I will provide the caveat, that the above is my opinion only.


The bolded. L from Death Note was a perfect example. I love how you meet him and are totally blown away by what he looks like and even acts like sometimes. You think "this is L? The genius? The greatest case solver ever? Seriously?" but the writing is so good that it works.

...Ahem. Ignore my fangirling about Death Note. *goes snooping for a L avatar now*

Modifié par Ryzaki, 19 novembre 2010 - 09:41 .


#129
Ryzaki

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Anarya wrote...

I mean, you could make the argument that you think the costume design in ME2 was bad, but the bolded part just floors me. And now I walk away from this thread, shaking my head.


Yes because people's personalities are easily summarized by what they choose to wear. :mellow:

While you shake your head I facepalm so I guess we're both exasperated.

#130
Sir JK

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Aermas wrote...
We do, I spent plenty of gold to pay for the Bann's troops & supplies of gems & craftables to the Dwarves & Elves, the only reason I even got out of bed was because only a Grey Warden can destroy an Archdemon.


Heh... nice counter.

Still... the economics in DAO (and classic rpgs as a whole) are about as realistic as the hp system (which is to say not at all. But they're abstractions so they don't need to be).
But the visuals are much more tied into the setting, representing one were death is real and probable (let's let the armour question lie for once) and clothes damn expensive.
Can Varric afford new clothes? Probably. Who's to say that he isn't regularly (meaning every other year or so) visiting his tailor for new clothes? He just orders the same style every time because he likes it? Or perhaps he just have his existing suit repaired and adjusted... which is a lot cheaper and saving him a lot of money (which he can spend on wine instead)?
Isabela on the other hand probably cannot afford nearly as much clothes, being a pirate and all. So she sticks to what is most practical for her the majority of the time. Opting to keep cloth expenses down and repairing it as often as she needs to.

#131
Anarya

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Ryzaki wrote...

Hukari wrote...

I think, Maria Caliban, I've come to something I can agree with. Yes, a character's visual appearance should reinforce who they are, and their non-visual expression. What I don't see is why this means they must be restricted to only one outfit. Again, I reach back to the trough of the Arcane Warrior, since it's a massive shift in armor design for a class. Upon becoming an Arcane Warrior, should Morrigan have been restricted to her swamp rags? Even though that did not represent who she was at that point?

Edit: And, I will concede another point: Yes, colour-coding-for-your-convenience in regards to outfits does make things easier for characterization. But, I would rather then improve upon the depth of the character to where -it does not matter-. I would rather they let their writing and descriptions shine, rather than relying upon visual cues and cheap mental associations to automatically make their writing easier. I want to see someone in a lab coat that is a complete and utter pillock. I want a beggar to quote Shakespeare with perfect diction. Because those, in my opinion, are far deeper and more well-written characters. Because they have no safety net, no reliance.

But, I will provide the caveat, that the above is my opinion only.


The bolded. L from Death Note was a perfect example. I love how you meet him and are totally blown away by what he looks like and even acts like sometimes. You think "this is L? The genius? The greatest case solver ever? Seriously?"


Ok I just can't let this one go. Now imagine L looking like Light but keeping his behaviors. Does this change how you perceive his character?

#132
Aermas

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What would you say were defining aspects of Isabela's armor? The boots & the bandanna, no?

Well why not give her four outfits that all incorporate her Bandanna, maybe one with it tied around her neck & she is wearing leather armor, another outfit with the bandanna around her arm & she has a captains hat & a leather longcoat, & in all of them she is wearing her thigh-highs. She is still Isabela, she is has the same personality but now I have control over her outfit.

Modifié par Aermas, 19 novembre 2010 - 09:43 .


#133
Anarya

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Ryzaki wrote...

Anarya wrote...

I mean, you could make the argument that you think the costume design in ME2 was bad, but the bolded part just floors me. And now I walk away from this thread, shaking my head.


Yes because people's personalities are easily summarized by what they choose to wear. :mellow:

While you shake your head I facepalm so I guess we're both exasperated.


I never said that. I said what they choose to wear says something about them. I did not say everything about them can be summed up by their clothing.

#134
Ryzaki

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Anarya wrote...

Ok I just can't let this one go. Now imagine L looking like Light but keeping his behaviors. Does this change how you perceive his character?


If L looked like Light he wouldn't be acting like himself anymore.

One of L's most important traits is that he doesn't care about what people think of his appearence (hell he doesn't care what other people think in general) and is something of a slob. Light on the other hand is a perfectionist and a neatfreak who cares extremely about how he is percieved. Their characters influence the clothing not the other way around.

Modifié par Ryzaki, 19 novembre 2010 - 09:43 .


#135
Anarya

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Aermas wrote...

What would you say were defining aspects of Isabela's armor? The boots & the bandanna, no?

Well why not give her four outfits that all incorporate her Bandanna, maybe one with it tied around her neck & she is wearing leather armor, another around her arm & she has a captains hat & a leather longcoat, & in all of them she is wearing her thigh-highs. She is still Isabela, she is has the same personality but now I have control over her outfit.


For the record I'm not arguing against this at all. In fact I said in the original thread about companion equipment that I would prefer multiple in-character outfits.

I'm simply arguing against the claim that costume is irrelevant. That's my only assertion.

#136
Anarya

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Ryzaki wrote...

Anarya wrote...

Ok I just can't let this one go. Now imagine L looking like Light but keeping his behaviors. Does this change how you perceive his character?


If L looked like Light he wouldn't be acting like himself anymore.

One of L's most important traits is that he doesn't care about what people think of his appearence (hell he doesn't care what other people think in general) and is something of a slob. Light on the other hand is a perfectionist and a neatfreak who cares extremely about how he is percieved. Their characters influence the clothing not the other way around.


Um, that's what I'm saying. His clothes tell you something about his personality. I did NOT EVER SAY that his clothes make him the way he is.

#137
Ryzaki

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Anarya wrote...


I never said that. I said what they choose to wear says something about them. I did not say everything about them can be summed up by their clothing.


And I didn't say nothing at all could be percieved by their clothing. So what's with the exasperation? 

#138
Ryzaki

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Anarya wrote...
Um, that's what I'm saying. His clothes tell you something about his personality. I did NOT EVER SAY that his clothes make him the way he is.


But his personality is why he wears the clothes in he first place. Changing the outfit changes the character completely. Having Light wear something different on the other hand (as long as it's still neat and clean) doesn't hamper his personality at all.

L is an extreme. Light on the other hand isn't.

So unless all th characters in DA2 are reculsive eccentric genius with a handcuff fetish...

Modifié par Ryzaki, 19 novembre 2010 - 09:46 .


#139
Hukari

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Ahhhh, I think I understand Anarya. I think there might have been some miscommunication (at least on my part). I don't think that costume is irrelevant; I think that characters to whom it -is- irrelevant are much deeper than those that don't, as they don't rely upon automatic cultural or mental assumptions on our part to fill in parts of character dialogue. It is, in essence, the tool of the lazy writer/director in my opinion.



But no, I'm not arguing that it is irrelevant by any means. Just that a well-written character should be able to exist as a voice on a blank screen, or even simply words, and you should be able to understand who did it. As it stands, I think costuming can and does reflect the inner personality of the character, rather than the clothing defining that inner personality. Which is something I think we both can agree on, yes?

#140
Malanek

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Ryzaki wrote...

Anarya wrote...


I never said that. I said what they choose to wear says something about them. I did not say everything about them can be summed up by their clothing.


And I didn't say nothing at all could be percieved by their clothing. So what's with the exasperation? 

You were quoting her from when she quoted someone who did say nothing could be perceived by their clothing.

Edit In fact it was you, for some reason I thought it was someone else.

Modifié par Malanek999, 19 novembre 2010 - 09:48 .


#141
Anarya

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Ryzaki wrote...

Anarya wrote...


I never said that. I said what they choose to wear says something about them. I did not say everything about them can be summed up by their clothing.


And I didn't say nothing at all could be percieved by their clothing. So what's with the exasperation? 


Ryzaki wrote...
Frankly I think it's objectively wrong
that costumes and styling tell you anything useful about a person's
character with the exception of scars and tattoos.


Well then what did you mean by that?

#142
Ryzaki

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Malanek999 wrote...

You were quoting her from when she quoted someone who did say nothing could be perceived by their clothing.


She didn't quote anyone she just said "you guys".

#143
Ryzaki

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Anarya wrote...

Well then what did you mean by that?


Anything useful. As in anything definitive about the character. L's clothes tell you he's a slob. It tells you nothing of his genius. That's what I meant.

It presents a very shallow picture of the character.

Only with context does it actually begin to mean anything important.

Knowing L's a slob tells you nothing about how he thinks other than he might no care abot what people think of him, or maybe he cared but gave up, or maybe he does that to repulse people.

Light dresses nicely, maybe he's a nice guy (HA!), maybe he's trying to impress someone, maybe he's very professional, so on and so forth.

Someone wearing a police uniform so they're a police. Okay...so...what else do they do? Are they corrupt? What's their personality? 

Modifié par Ryzaki, 19 novembre 2010 - 09:53 .


#144
Anarya

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Hukari wrote...

Ahhhh, I think I understand Anarya. I think there might have been some miscommunication (at least on my part). I don't think that costume is irrelevant; I think that characters to whom it -is- irrelevant are much deeper than those that don't, as they don't rely upon automatic cultural or mental assumptions on our part to fill in parts of character dialogue. It is, in essence, the tool of the lazy writer/director in my opinion.

But no, I'm not arguing that it is irrelevant by any means. Just that a well-written character should be able to exist as a voice on a blank screen, or even simply words, and you should be able to understand who did it. As it stands, I think costuming can and does reflect the inner personality of the character, rather than the clothing defining that inner personality. Which is something I think we both can agree on, yes?


Sure, but I think even a well written character benefits from appropriate costume and it shouldn't be disregarded.

#145
Hukari

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Perhaps; but I would argue that it still is used as a crutch in that regard. Going to the examples before, I would almost prefer something that -hinders- the perception of the character being automatic, as a subversion to show the depth. Again, the hobo citing Shakespeare in a posh accent is a good example, because it raises questions. "Where did he learn that?" "Who is he?" "What is he about?" "What is he doing here?"

Rather than providing those answers for you by saying "He is a hobo, since he's wearing rags", they instead make it so that you have to characterize it.

Edit: This -might- also be due to the fact that might emphasis is on non-visual medium. I'm a writer and orator, not a director. Cameras are strange magical devices that make clacky sounds and flash.

Modifié par Hukari, 19 novembre 2010 - 09:52 .


#146
Anarya

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Ryzaki wrote...

Anarya wrote...

Well then what did you mean by that?


Anything useful. As in anything definitive about the character. L's clothes tell you he's a slob. It tells you nothing of his genius. That's what I meant.

It presents a very shallow picture of the character.

Only with context does it actually begin to mean anything important.


It tells you what kind of genius he is. The eccentric kind who's so focused on his genius that he neglects even himself. Which I would argue is pretty definitive and useful.

I agree that in isolation it does not present a complete picture.

#147
Monica83

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Bha another bad features in those day seems devs like to streamlize evrything with the result of a total lack of immersion...



I have no words

#148
Hukari

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... as a bonus, it took us six pages before the word 'streamline' got brought into the conversation. I think all of us should give ourselves a pat on the back for that one, actually. This has been quite enjoyable!

#149
Anarya

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Hukari wrote...

Perhaps; but I would argue that it still is used as a crutch in that regard. Going to the examples before, I would almost prefer something that -hinders- the perception of the character being automatic, as a subversion to show the depth. Again, the hobo citing Shakespeare in a posh accent is a good example, because it raises questions. "Where did he learn that?" "Who is he?" "What is he about?" "What is he doing here?"

Rather than providing those answers for you by saying "He is a hobo, since he's wearing rags", they instead make it so that you have to characterize it.

Edit: This -might- also be due to the fact that might emphasis is on non-visual medium. I'm a writer and orator, not a director. Cameras are strange magical devices that make clacky sounds and flash.


Probably. Whereas I studied costume design. :P

Sure but if you're going to have a hobo reciting shakespeare you have to dress him as a hobo or no one will get that. If you stick your hobo in a finely tailored suit no one will understand he's a hobo unless you spell it out in dialogue.

#150
Maria Caliban

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Aermas wrote...

Aladdin is kind from the beginning (giving his hard won bread to starving children) & Zevran is a rapist.


The story of Aladdin I remember reading didn't have him giving bread to children. If you're referring to the Disney movie, that opened up another can of worms.

Which expression of Aladdin is 'the right one?'

Hukari wrote...

Well played, but allow me to answer first your non-rhetorical question. No, it is not an inaccurate assessment, -for that part of the story-. If characters remained the same as when you first meet them, then what is the point of the story? You've gone from beginning to end and not changed a whit. Within ten minutes of meeting him, Loghain became the ultimate evil in Ferelden. And yet, he grew; his character molded, it shifted. It changed.


I agree that characters should change over time. I think one of the reasons companions receive the emphasis they do in BioWare games, is that they can change while the writers can craft an internal 'arc' for the PC.

Morrigan goes from being fairly self-absorbed to loving/respecting the PC. I found it very moving when she said that she considered me a friend - her first and probably only friend.


To the Zevran question, I would also argue; He is not a rapist, by Ferelden's standards. You provide the caveat that he would be convicted in a modern court. Indeed he would. But Ferelden is far from modern; in a place where vigilantism and murder are, seemingly, commonplace, I doubt they have much in the way of available people to investigate and prosecute trials outside of high treason and other crimes of gravitas. Otherwise, we adventurer's would be out of work (Making our living off of aforementioned vigilantism, murder, property damage, theft, et cetera, et cetera).


Fair enough. Your definition of Zevran doesn't include rape. Others do.


Edit: I think, Maria Caliban, the thing that I am trying to summarize is thus: Stories are meant to occur with sentient, living beings. We see examples of people changing fashion styles, behaviour, personality, in rapid succession in our own modern lives (and, indeed, in more ancient periods). Yet, we still understand who they are, because we've decided to learn about their personality. If my friend puts on a different shirt, he doesn't cease existing as my friend; he is just my friend with a different shirt. That, I think, is the dissonance we're seeing here; we see it as detrimental to both gameplay and story to have us restricted to 'von und only von' outfit. It implies that they have no personality to identify themselves.


I feel the need to clarify my position. I don't think that visual expression is the most important form of expression for a game character. I don't think that clothing is the most important form of visual expression.

This conversation began when someone said that clothing doesn't matter at all unless it disguises something.

I disagree with that. In visual medium, characters are given a standard look (even in shows where characters change their clothing, they tend to have a recognizable style) and it's not simply because the creators are lazy.

Yes, characters meant to be expressions of people, but I've never taken a writing course where the teacher said that a real person would be a good character. The best characters are simplifications of real people. The complexity and nuance of a real person would utterly fail in a movie or novel or game because we experience real people over hundreds and thousands and hundreds of thousands of hours, wherein the longest a game is would be 100 hours and less than 10% of that is spent on a single NPC.

No, real people don't need gimmicks to exist. Characters do.

It's fine if you don't like the 'special uniform' gimmick, but I object to the idea that clothing is not a legitimate or useful expression of character.