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No changes to companion outfits during the 10 year span of DA2, isn't that a bit wierd?


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#201
Herr Uhl

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Maria Caliban wrote...

Aermas wrote...

What would you say were defining aspects of Isabela's armor?


Easy access. Bend her over and it's like CiCi's pizza bar on Sunday night.


If it is like pizza bars around here on Sundays, it would be rank and sticky.

#202
HighMoon

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I can just imagine.. after the game finishes and the credits roll every party member lets out a heavy sigh of relief and immediately begins to strip down.

Varric  takes off his coat and shirt, revealing that his chest hair has grown well out of control and has now turned into a "chest-beard". Isabela, whose ten year absence without pants has caused severe sunburn on her buttock area, proceeds to slip on a comfy pair of trousers immediately. Bethany, who finally has the long awaited opportunity to release herself from the ever constricting confines of her neck-bandana. At last, Carver is finally allowed the liberty of wearing a long sleeved shirt! etc.....

Modifié par Golden-Rose, 19 novembre 2010 - 10:52 .


#203
Ryzaki

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AntiChri5 wrote...

But the laymen's definition of femme fatale is a women who lures men to their doom and a psychopath is someone who doesn't care about how others feel and feels no regret for their actions.

I would say the laymans definition of femme fatalle is more "hot chick who kills stuff (and wears a skin tight outfit)", and that the laymans for psycopath is "overly angry and violent".


Gah. Just because it's what the average person thinks doesn't make it correct.

Modifié par Ryzaki, 19 novembre 2010 - 10:52 .


#204
Ryzaki

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Herr Uhl wrote...

Maria Caliban wrote...

Aermas wrote...

What would you say were defining aspects of Isabela's armor?


Easy access. Bend her over and it's like CiCi's pizza bar on Sunday night.


If it is like pizza bars around here on Sundays, it would be rank and sticky.


:lol:

It probably is. Many ships have docked in her port after all. :whistle:

#205
Hukari

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Yet, they've often left with more cargo than they entered.

#206
Ryzaki

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Hukari wrote...

Yet, they've often left with more cargo than they entered.


...There are two ways I can take that and one of them have...

Implications...unpleasant .:sick:

#207
Maria Caliban

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Herr Uhl wrote...

If it is like pizza bars around here on Sundays, it would be rank and sticky.


Thank you for that comment, Herr. My preference for French cuisine continues.

Hukari wrote...

Edit: And the reason I disagreed is that you said games were a visual medium. I took that to mean the implication that it was -only- a visual medium, which is why I lodged the protest.


My comment that games were visual was not meant to imply that they were only visual. Sorry for the confusion.

Modifié par Maria Caliban, 19 novembre 2010 - 10:59 .


#208
Pseudo the Mustachioed

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This thread makes me want to go draw unique unchanging outfits to help me feel better about having read this thread.

On the art side of things, in my experience, it's a careful and sometimes long process to get the "right" outfit with lots of feedback from many people involved, so you can count on every design choice having been made on purpose and with much deliberation (including Miranda's outfit). IMHO it's much more fun and challenging to create a look for a single character than something one-size-fits-all. It is as valid a way of telling a story as writing one with words.

Also something to think about, they're creating believable humans humanoids as best they can from nothing with limited resources and only so much dialogue and interaction they can put in the little box that is the game. You only hear so much from them before the game ends. However, if you can infer traits based on how characters present themselves, without having to hear it from their mouths, then there is significant value in that unique costume, regardless of whether it is realistic for them to be in it all the time.

Modifié par Pseudocognition, 19 novembre 2010 - 11:04 .


#209
Ortaya Alevli

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Hukari wrote...

Yet, they've often left with more cargo than they entered.

Implications unpleasant.

EDIT: Gah!

Modifié par Ortaya Alevli, 19 novembre 2010 - 10:59 .


#210
Guest_Puddi III_*

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I maintain that the companions should still have variations of their unique armor that allow them not to wear the same set of clothing for 10 years. These variations would still reflect their distinct personalities, if that is the argument for giving them unique armor in the first place.

#211
Hukari

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Hey, now. You'd best not be trying to start somethin' here, Caliban. Don't make me bust out the bratwurst. Prime the pretzels. Steady the sauerkraut. Ready the riesling.

German food is good.

Edit: With that all said, I've stayed up far too late having enjoyable debate and conversation with you all. To all of you, I bid you a good night and farewell. I had more fun than a barrel of monkeys in here, and glad we eventually reached a compromise that worked for all of us. I look forward to seeing you all tomorrow! Gute nacht!

Modifié par Hukari, 19 novembre 2010 - 11:15 .


#212
DanaScu

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Mary Kirby wrote...

ziggehunderslash wrote...

leonia42 wrote...

Varric has a wardrobe full of suits that just happen to be identical in appearance.

Like Jeff Goldblum.


Superman's been wearing the same set of blue tights for more than 60 years now. 


For some reason though, the leader/commander of his party doesn't have to consider whether Superman would be better protected wearing dragonscale armor instead of his tights. Most human squishy-type companions don't have the whole "mostly invulnerable" kryptonian under a yellow sun thing going.

#213
Sir JK

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DanaScu wrote...
For some reason though, the leader/commander of his party doesn't have to consider whether Superman would be better protected wearing dragonscale armor instead of his tights. Most human squishy-type companions don't have the whole "mostly invulnerable" kryptonian under a yellow sun thing going.


That is an entirely different argument though. Wether a companion is adequatly protected by their outfit is unrelated to wether their outfit is fixed or not.
It is entirely possible to have customiseable outfits were none of them provides decent protection. Just like there is possible to have fixed outfits where all of them are good armour.

#214
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Golden-Rose wrote...

I can just imagine.. after the game finishes and the credits roll every party member lets out a heavy sigh of relief and immediately begins to strip down.

Varric  takes off his coat and shirt, revealing that his chest hair has grown well out of control and has now turned into a "chest-beard". Isabela, whose ten year absence without pants has caused severe sunburn on her buttock area, proceeds to slip on a comfy pair of trousers immediately. Bethany, who finally has the long awaited opportunity to release herself from the ever constricting confines of her neck-bandana. At last, Carver is finally allowed the liberty of wearing a long sleeved shirt! etc.....


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#215
AntiChri5

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Gah. Just because it's what the average person thinks doesn't make it correct.


That's kind of the point, Ryz.

#216
Shepard Lives

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There are pros and cons to this thing.



It'll be pretty damn jarring to see most companions wear the same stuff for ten years. I hope they sneak in some lampshading and have a companion say that they have a whole armoire containing fifity indentical outifts, or somesuch.



But, partymembers now get unique body models and (possibly) animations, which is totally awesome.



All in all, I won't mind too much as long as we don't get warriors wading into combat with a shirt and pants. No Mass Effect "naked in hard vacuum" syndrome. Appropriate attire is what we need.

#217
Xallah

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shepard_lives wrote...

Appropriate attire is what we need.

^ This!

And sensible attitude )

#218
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I really disliked the limited inventory and armor/costumes for followers in ME2. I do not think this is a good choice for DA2. I don't want characters to have unique costumes, I want them to wear what I tell them to wear. I don't mind followers having unique clothing, but I should always be able to put armor on top of the clothing.

In ME2 I felt like my team was out of a comic book. They weren't my followers, they were the X-men, each of them had their own unique costume. Storm and Cyclops and Wolverine. I don't want costumes, I think you dehumanize the followers by limiting how much control we have over what they look like and wear.

Modifié par scyphozoa, 19 novembre 2010 - 01:21 .


#219
IRMcGhee

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I'm not reading through all of the last 9 pages of posts, but I thought the idea of the unique costumes (and I'm of the opinion that Mr Laidlaw meant that most of them will change over time) was that it allowed them to use unique body types and animations for all the party members. If they allowed you to have them wear any armour or clothing you find, they'd then need to make a dozen plus versions of each rather than just one per type and race.

I think the trade-off's acceptable. How acceptable to me will depend on exactly how they implement it. Warrior types should end up in armour of some type IMO.

Modifié par IRMcGhee, 19 novembre 2010 - 01:28 .


#220
Shepard Lives

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scyphozoa wrote...

I don't want costumes, I think you dehumanize the followers by limiting how much control we have over what they look like and wear.


Actually, I think that taking away player control over companion outfits makes the followers feel much more alive. Of course, visual staticity is an entirely different matter.

#221
Lord_Valandil

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While I understand the point, trying to justify the art design choices with Superheroes (Mr. Priestly used Batman, now Mrs. Kirby talks about Superman)...I don't know, I don't buy it.

Their costumes have changed, in fact, at least in some comic books. They remain the same because if suddenly someone decided that Superman should wear a pink costume, or Batman should wear a helmet with a rainbow horn on top...well, everyone would go crazy.

Even sports teams stick with the colors of their country flags (mostly, not always), so México is green, Brazil is yellow, and so on...

And yes, Batman wears a black costume and Superman a red and blue costume, but it's not the same. Certainly some videogame characters never change their costumes or clothes...but their stories don't take 10 years, right? Come on, even the characters of the Lord of the Rings changed their outfits at least once.

#222
Ziggeh

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Lord_Valandil wrote...
Come on, even the characters of the Lord of the Rings changed their outfits at least once.

Books aren't  visual medium.

#223
Lord_Valandil

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ziggehunderslash wrote...

Lord_Valandil wrote...
Come on, even the characters of the Lord of the Rings changed their outfits at least once.

Books aren't  visual medium.


The movies........<_<

#224
Sir JK

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Lord_Valandil wrote...
...And yes, Batman wears a black costume and Superman a red and blue costume, but it's not the same. Certainly some videogame characters never change their costumes or clothes...but their stories don't take 10 years, right? Come on, even the characters of the Lord of the Rings changed their outfits at least once.


I thought about this for a moment... the story of the lord of the rings takes place over the course of a year (actually several decades... but if you only count from when Frodo starts leaving the Shire it's a year).

Frodo changes outfit first when he sets out from the Shire, then when he becomes the Ringbearer and then again after being captured by the orcs.

Strider changes outfit when he is revealed to be Aragorn, son of Arathorn heir to the throne to Gondor. Then again when he assumes the responsibilities over men in Rohan and then a fourth time when he accepts being the heir of Gondor.

Gandalf the Grey changes outfit when he ressurects as Gandalf the White

Merrin changes outfit when he becomes a Rider of Rohan.

Pippin changes outfit when he becomes a Citadel Guard of Minas Tirith

Sam, Gimli, Legolas, Boromir does not change outfit.

All of those characters changed outfit as part of a change to their narrative, as part of the changes of their character. Wether that is the assuming of greater responsibility in Aragorns and Frodo's case, or the assumption of a new role in the story in Gandalf's, Merrin's and Pippin's case. Their outfits changed as their role in the story changed.

#225
Lord_Valandil

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Sir JK wrote...
Their outfits changed as their role in the story changed.


Exactly! That's what I wanted to say. Thank you.

Modifié par Lord_Valandil, 19 novembre 2010 - 03:36 .