Seriously, how do you play this game?
#1
Posté 19 novembre 2010 - 08:15
#2
Posté 19 novembre 2010 - 09:06
- Trying to play BG as a real time game. Unless you're a Korean Starcraft player with dizzying keyboard skills, forget about that. Use the pause function, it's your best friend in the game. In fact, go to game options and enable a few 'autopause' options. I have nearly all of them enabled. You have to remember, BG is based on a turn based PnP game and more or less assumes you pause the game a lot.
- Buffing. Especially in ToB, it's very important to know when and how to buff to your party..
- The spell system. The D&D spell system is complex . As with buffs you have to know where and when to use which spells.
- Party composition. Though you can finish the game with any and all party combinations (including solo sorceror), some are obviously a better choice for (relatively) new players than others. Your party is very powerful, though you don't have a thief. That's not strictly needed (you can finish the game without a thief if you know where the traps are and what they do), but i don't recommend it. The only other slight flaw in your party is that your divine casters are both multiclass, meaning you won't have access to high lvl divine spells till very late in the game. Once you do however, both Aerie and Jaheira become real powerhouses.
Like i said earlier, without more information it's hard to say what you're doing wrong. Perhaps you could give us an example of a battle you find particularly difficult and add a few screenshots?
#3
Posté 19 novembre 2010 - 09:37
Another fight that's given me a lot of trouble is in BG1's expansion, in that island you get teleported to. The first fight is a room full of mages who hit me with all kinds of status effects that prevent me from fighting back.
#4
Posté 19 novembre 2010 - 10:53
http://www.gamefaqs....f-amn/faqs/8566
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate
Be a sponge and soak it all in.
If you wish to know how I survive, I usually take two clerics with me. I buff the more effective party members with chaotic commands and death ward. For added cheese my pet character had iron skins.
Modifié par Chebby, 19 novembre 2010 - 11:00 .
#5
Posté 19 novembre 2010 - 12:51
The nice ways to defeat them:
1) A bug makes Spell Shield protect against it. So if you have Spell Shield running, you can put up all other necessary defenses (they use Petrification, Charm, Electrical and Necromantical attacks, so Protection from Petrification, Chaotic Commands, Protection from Electricity, Spell Immunity: Necromancy (and Spell Shield) would do the trick)
2) If you have the bonus merchants installed, in which case you can simply buy the Shield of Balduran and watch them die.
Not so nice ways:
1) Shoot them with area of effect spells from out of their sight. Run away immediately. This is best done with thieves, who can become invisible before the spell hits, so the enemy will not even try to follow them, but normal mages can do a lot of damage too before the beholder can act. Try using disabling spells, so the beholders won't be able to defend themselves when you close in for the kill. Spell Triggers are useful here too. (Aerie can put 3 Holy Smites into a trigger, which is pretty cool)
2) Contingency and Chain Contingency work even if the beholder has hit you with his Anti-Magic Ray (another bug). That means you can cast your spells even when you shouldn't be able to, so long as you have some level 6 or level 9 spells left.
#6
Posté 19 novembre 2010 - 02:43
If you are having difficulty, I would just leave them.
If you want to take them on, use web or other disabling spells and then use area spells such as fireball etc., so that the enemy cannot see you to couterattack.
#7
Posté 19 novembre 2010 - 05:12
Check your spellbook, items, try different approach.
During my first playthrough I just sneaked around larger groups of beholders.
Modifié par Rzepik2, 19 novembre 2010 - 05:12 .
#8
Posté 19 novembre 2010 - 05:14
Rzepik2 wrote...
This isn't Dragon Age where you can beat everything without preparations as long as you have 99 healing potions.
Check your spellbook, items, try different approach.
During my first playthrough I just sneaked around larger groups of beholders.
I would do that if Yoshimo hadn't been gibbed. I'm currently thiefless.
#9
Posté 19 novembre 2010 - 05:24
- Spell Immunity Necromancy (Cause Serious Wounds)
- Protection from Electricity (lightning bolts)
- Haste
Ignore them and ruuuuun!
#10
Posté 19 novembre 2010 - 05:25
Rzepik2 wrote...
Then just cast
- Spell Immunity Necromancy (Cause Serious Wounds)
- Protection from Electricity (lightning bolts)
- Haste
Ignore them and ruuuuun!
Hmm. It seems I need to GTFO and stock up better in town before I attempt to proceed.
#11
Posté 19 novembre 2010 - 05:29
Potions of Invisibility, Sanctuary (cleric spell level 1), Invisibility (mage spell level 2), Improved Invisibility (mage spell level 4), Invisibility 10' Radius (mage spell level 3) and Mass Invisibility (mage spell level 7) can help.
Of course, that'd mean not getting any of the XP for killing the buggers. And 14.000 per kill is pretty cool.
#12
Posté 19 novembre 2010 - 05:34
It's a normal thing in a game without (almost) level-scaling.casedawgz wrote...
Rzepik2 wrote...
Then just cast
- Spell Immunity Necromancy (Cause Serious Wounds)
- Protection from Electricity (lightning bolts)
- Haste
Ignore them and ruuuuun!
Hmm. It seems I need to GTFO and stock up better in town before I attempt to proceed.
Modifié par Rzepik2, 19 novembre 2010 - 05:35 .
#13
Posté 19 novembre 2010 - 05:35
#14
Posté 19 novembre 2010 - 05:36
I also think I remember somebody saying that Spell Turning can protect from Anti-Magic Ray, but I haven't confirmed that, and even if it does work, I don't know how many AMRs it can catch.
#15
Posté 19 novembre 2010 - 05:38
Edit: I may have actually screwed that up, because I don't know how many level 5 spells I actually get, and I've already taken Cloudkill.
Modifié par casedawgz, 19 novembre 2010 - 05:40 .
#16
Posté 19 novembre 2010 - 05:42
#17
Posté 19 novembre 2010 - 05:44
Also druidic magic is a big help in anti-mage work, so Jaheira is a pivotal character. It doesn't hurt to have 2 clerics in the group, pumped up with as many Heal spells and Mental Resist and Neg. Plane Protect. as possible. Finally a pure thief is the biggest waste of space in a party. My suggestions for robust Good and Evil parties to play at Normal, or Core, are:
Good: PC is some type of Fighter (probably dwarven) or Swashbuckler, first Minsc and then Keldorn, Jaheira, Anomen (alas), and Nalia and finally Imoen
Evil: PC as half-orc fighter type, Korgan, Jaheira and Viconia, Edwin and finally Imoen.
Of course, the game favors Good parties. NPC's like Valygar or Aerie should only be used for their own side-quests. You need to grow a core group of 5 characters to maximum strength. Try doing the first 2 levels of Watchers Keep in SoA. Both the loot and the XP are helpful in getting ready for big bad Jon.
Obviously if you enjoy playing as a back-stabbing thief or as a mage or sorceror, you'll make different choices. But having a balanced party (2 arcane, 2 divine/druidic, 2 tank types) still is a good way to get to winning at Core.
Personally, I would stay away from having a dual or multi- type PC until you feel comfortable playing at Core level. Something like a Ranger/Cleric will be very powerful at the end of ToB, but it makes the early part of SoA a little tougher.
And there's nothing to keep from dropping down to Easy (except fewer XP points) for the hardest battles and then immediately going back up to Normal or Core.
Modifié par Morbidest, 19 novembre 2010 - 05:50 .
#18
Posté 19 novembre 2010 - 06:07
#19
Posté 19 novembre 2010 - 06:21
#20
Posté 19 novembre 2010 - 06:24
Modifié par casedawgz, 19 novembre 2010 - 06:24 .
#21
Posté 19 novembre 2010 - 06:47
Oh and the best thief in the game is Jan Jansen. Found in the Government district.
#22
Posté 19 novembre 2010 - 06:59
#23
Posté 19 novembre 2010 - 09:30
#24
Posté 19 novembre 2010 - 10:28
I don't think the shield mentioned above prevents everything. Example, imprisonment.
Minsc can hide in shadows to scout around. Limits his armour.
I think Korgan can use his berserker rage and fight them for a minute or so.
A certain cloak prevents targeted spell effects. Still affected by hold person etc though.
For the BG1 ice island mage fight, I've ended a couple of no-reload games there. Keep your party near the entrance stairs not the room with the winter wolf. Send in a volunteer with oh I don't know helm of defence, boots of grounding, rings of fire protection and free action, protection from lightning/fire/fear spells to attract their attention and head back to the winter wolf section to deal with Andris on his own. Once his area effect spells are done you can dispel his protections or just try to cut through them. His two companions are summons fodder in comparison.
#25
Posté 19 novembre 2010 - 10:40
Correct. The shield only works against the classic beholder rays. There are a few special beholders though with extra abilities that hit you even if you are holding the shield. Imprisonment is one of the more notorious ones, but to my knowledge the lair where the OP is currently holds only one special beholder, namely the Unseeing Eye, against which you have the rod.Gate70 wrote...
I don't think the shield mentioned above prevents everything. Example, imprisonment.
That doesn't protect him from most of the damaging effects. (and I'm not even sure if in the unfixpacked game the rage wouldn't simply be dispelled)I think Korgan can use his berserker rage and fight them for a minute or so.
With Throne of Bhaal installed, the cloak has a different effect and protects from all spell damage. No protection against Imprisonment anymore though.A certain cloak prevents targeted spell effects. Still affected by hold person etc though.





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