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Seriously, how do you play this game?


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31 réponses à ce sujet

#1
casedawgz

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I can only play it on the easiest setting, which I've completed the trilogy on a couple of times. As soon as I turn the difficulty up my playstyle instantly changes to "suck and die". I'm not sure what it is about BG that just kicks my butt, but I'd like to improve. Currently running a sorceror with Korgan, Aerie, Minsc, Jaheira, and Keldorn. I'm just limping through and it's disheartening.

#2
Flamedance

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There have been quite a few posts like this over the years:) Don't worry. Without more information, it's hard to say what you are doing wrong, but a lot of problems are caused by:



- Trying to play BG as a real time game. Unless you're a Korean Starcraft player with dizzying keyboard skills, forget about that. Use the pause function, it's your best friend in the game. In fact, go to game options and enable a few 'autopause' options. I have nearly all of them enabled. You have to remember, BG is based on a turn based PnP game and more or less assumes you pause the game a lot.



- Buffing. Especially in ToB, it's very important to know when and how to buff to your party..



- The spell system. The D&D spell system is complex . As with buffs you have to know where and when to use which spells.



- Party composition. Though you can finish the game with any and all party combinations (including solo sorceror), some are obviously a better choice for (relatively) new players than others. Your party is very powerful, though you don't have a thief. That's not strictly needed (you can finish the game without a thief if you know where the traps are and what they do), but i don't recommend it. The only other slight flaw in your party is that your divine casters are both multiclass, meaning you won't have access to high lvl divine spells till very late in the game. Once you do however, both Aerie and Jaheira become real powerhouses.



Like i said earlier, without more information it's hard to say what you're doing wrong. Perhaps you could give us an example of a battle you find particularly difficult and add a few screenshots?

#3
casedawgz

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Not sure how to post screenshots on here, but I'm in the Beholder den in the sewers. I have the item you need to weaken the main beholder, but even the little ones mess me up. They pretty much just tear through my party.



Another fight that's given me a lot of trouble is in BG1's expansion, in that island you get teleported to. The first fight is a room full of mages who hit me with all kinds of status effects that prevent me from fighting back.

#4
Chebby

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Depends on quite a lot of things. Check these:

http://www.gamefaqs....f-amn/faqs/8566

http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate
Be a sponge and soak it all in.
If you wish to know how I survive, I usually take two clerics with me. I buff the more effective party members with chaotic commands and death ward. For added cheese my pet character had iron skins.

Modifié par Chebby, 19 novembre 2010 - 11:00 .


#5
Humanoid_Taifun

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Beholders are something where the answer to your troubles (Anti-Magic Ray) is not obvious.

The nice ways to defeat them:

1) A bug makes Spell Shield protect against it. So if you have Spell Shield running, you can put up all other necessary defenses (they use Petrification, Charm, Electrical and Necromantical attacks, so Protection from Petrification, Chaotic Commands, Protection from Electricity, Spell Immunity: Necromancy (and Spell Shield) would do the trick)

2) If you have the bonus merchants installed, in which case you can simply buy the Shield of Balduran and watch them die.

Not so nice ways:

1) Shoot them with area of effect spells from out of their sight. Run away immediately. This is best done with thieves, who can become invisible before the spell hits, so the enemy will not even try to follow them, but normal mages can do a lot of damage too before the beholder can act. Try using disabling spells, so the beholders won't be able to defend themselves when you close in for the kill. Spell Triggers are useful here too. (Aerie can put 3 Holy Smites into a trigger, which is pretty cool)

2) Contingency and Chain Contingency work even if the beholder has hit you with his Anti-Magic Ray (another bug). That means you can cast your spells even when you shouldn't be able to, so long as you have some level 6 or level 9 spells left.

#6
wise grimwald

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The easy way to defeat the beholders, is to send the one carrying the shield ALONE around the edge of the area. He should be able to beat them all single handed, which leaves the followers in the centre. You can either ignore them, or use the rest of your party (buffed of course) at that stage.



If you are having difficulty, I would just leave them.



If you want to take them on, use web or other disabling spells and then use area spells such as fireball etc., so that the enemy cannot see you to couterattack.

#7
Rzepik2

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This isn't Dragon Age where you can beat everything without preparations as long as you have 99 healing potions.
Check your spellbook, items, try different approach.
During my first playthrough I just sneaked around larger groups of beholders. :ph34r:
 

Modifié par Rzepik2, 19 novembre 2010 - 05:12 .


#8
casedawgz

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Rzepik2 wrote...

This isn't Dragon Age where you can beat everything without preparations as long as you have 99 healing potions.
Check your spellbook, items, try different approach.
During my first playthrough I just sneaked around larger groups of beholders. :ph34r:
 


I would do that if Yoshimo hadn't been gibbed. I'm currently thiefless.

#9
Rzepik2

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Then just cast

- Spell Immunity Necromancy (Cause Serious Wounds)

- Protection from Electricity (lightning bolts)

- Haste

Ignore them and ruuuuun!

#10
casedawgz

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Rzepik2 wrote...

Then just cast
- Spell Immunity Necromancy (Cause Serious Wounds)
- Protection from Electricity (lightning bolts)
- Haste
Ignore them and ruuuuun!


Hmm. It seems I need to GTFO and stock up better in town before I attempt to proceed.

#11
Humanoid_Taifun

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You can still imploy other means of invisibility though.

Potions of Invisibility, Sanctuary (cleric spell level 1), Invisibility (mage spell level 2), Improved Invisibility (mage spell level 4), Invisibility 10' Radius (mage spell level 3) and Mass Invisibility (mage spell level 7) can help.

Of course, that'd mean not getting any of the XP for killing the buggers. And 14.000 per kill is pretty cool.

#12
Rzepik2

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casedawgz wrote...

Rzepik2 wrote...

Then just cast
- Spell Immunity Necromancy (Cause Serious Wounds)
- Protection from Electricity (lightning bolts)
- Haste
Ignore them and ruuuuun!


Hmm. It seems I need to GTFO and stock up better in town before I attempt to proceed.

It's a normal thing in a game without (almost) level-scaling.

Modifié par Rzepik2, 19 novembre 2010 - 05:35 .


#13
casedawgz

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Oh, I do have improved invisibility on my sorcerer. Forgot about that. One problem I have frequently in this game is getting ganked by a group of enemies when I try to rest. I'm aware of some sort of glitch, but I'm not sure how to fix it. Literally like 95% of the time I try to rest to re memorize my spells I get swarmed by enemies. I know its supposed to happen sometimes, but its frequency definitely seems higher than it should be. I've taken to quicksaving and just resting over and over until it actually works for me.

#14
Humanoid_Taifun

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Unfortunately, the really important spells (Spell Shield and Spell Immunity (both mage spells level 5)) are very difficult to come by, so stocking up is difficult to do. Your main character is a sorcerer, any chance he can learn them? Spell Immunity is one of the most important spells in the game anyway, so it won't be much of a loss.

I also think I remember somebody saying that Spell Turning can protect from Anti-Magic Ray, but I haven't confirmed that, and even if it does work, I don't know how many AMRs it can catch.

#15
casedawgz

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I'm not sure how many level 5 spells my sorcerer gets or at what levels, but I'm fairly sure I can get them both at some point.

Edit: I may have actually screwed that up, because I don't know how many level 5 spells I actually get, and I've already taken Cloudkill.

Modifié par casedawgz, 19 novembre 2010 - 05:40 .


#16
Humanoid_Taifun

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I believe you get new level 5 spells at the levels 10, 11, 13, 15 and 28.

#17
Morbidest

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To try to answer your basic question, in BG2 magic becomes progressively more important. So, always have 2 arcane magic users in your party, and in battle pay attention to getting rid of the other side's mages first. Breach, Reduce Magic Resist, and later Pierce, are critical in going after tough enemies. Probably the easist "good" NPC to grow into an archmage is Nalia. Aid her with Aerie or Hairy or Jan until you can get Imoen back.
Also druidic magic is a big help in anti-mage work, so Jaheira is a pivotal character. It doesn't hurt to have 2 clerics in the group, pumped up with as many Heal spells and Mental Resist and Neg. Plane Protect. as possible. Finally a pure thief is the biggest waste of space in a party. My suggestions for robust Good and Evil parties to play at Normal, or Core, are:

Good: PC is some type of Fighter (probably dwarven) or Swashbuckler, first Minsc and then Keldorn, Jaheira, Anomen (alas), and Nalia and finally Imoen

Evil: PC as half-orc fighter type, Korgan, Jaheira and Viconia, Edwin and finally Imoen.

Of course, the game favors Good parties. NPC's like Valygar or Aerie should only be used for their own side-quests. You need to grow a core group of 5 characters to maximum strength. Try doing the first 2 levels of Watchers Keep in SoA. Both the loot and the XP are helpful in getting ready for big bad Jon.

Obviously if you enjoy playing as a back-stabbing thief or as a mage or sorceror, you'll make different choices. But having a balanced party (2 arcane, 2 divine/druidic, 2 tank types) still is a good way to get to winning at Core.

Personally, I would stay away from having a dual or multi- type PC until you feel comfortable playing at Core level. Something like a Ranger/Cleric will be very powerful at the end of ToB, but it makes the early part of SoA a little tougher.


And there's nothing to keep from dropping down to Easy (except fewer XP points) for the hardest battles and then immediately going back up to Normal or Core.

Modifié par Morbidest, 19 novembre 2010 - 05:50 .


#18
casedawgz

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I assume my sorcerer can fulfill the role of one of the arcane characters you suggest?

#19
Humanoid_Taifun

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Don't worry about that. The only problem your party has is the slight lack of thief.

#20
casedawgz

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Is there anyone who can replace the pile of gore that was once Yoshimo, or should I just reimport from BGtutu and start over? I'm not terribly far. I've only ever run with Yoshimo as my initial thief before. Now that I'm trying to avoid use of easy mode I went and got him killed.

Modifié par casedawgz, 19 novembre 2010 - 06:24 .


#21
Humanoid_Taifun

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Ah, you should probably deactivate Gore. Makes it easier to lose stuff (items).

Oh and the best thief in the game is Jan Jansen. Found in the Government district.

#22
casedawgz

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Well, I'm off to my Shakespeare class and then to a Bob Dylan concert, so I won't be playing for a while, but truly, thanks to everyone in this thread. It's quite a tough game to pick up and its fortunate that it has such a great community.

#23
iamthespark

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I just recently played it for the first time, and I died - even on easy. It took a lot of time and trial and error to figure some things out.. then I cheated because I couldn't be bothered to play the game for months on end........ I can see someone easily spending 300 hours on it.

#24
Gate70

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Beholders are difficult, lots of advice above but always nice to have more. Bear in mind many people will have fixpacks etc so what works for one install may not for another...

I don't think the shield mentioned above prevents everything. Example, imprisonment.

Minsc can hide in shadows to scout around. Limits his armour.

I think Korgan can use his berserker rage and fight them for a minute or so.

A certain cloak prevents targeted spell effects. Still affected by hold person etc though.



For the BG1 ice island mage fight, I've ended a couple of no-reload games there. Keep your party near the entrance stairs not the room with the winter wolf. Send in a volunteer with oh I don't know helm of defence, boots of grounding, rings of fire protection and free action, protection from lightning/fire/fear spells to attract their attention and head back to the winter wolf section to deal with Andris on his own. Once his area effect spells are done you can dispel his protections or just try to cut through them. His two companions are summons fodder in comparison.

#25
Humanoid_Taifun

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Gate70 wrote...
I don't think the shield mentioned above prevents everything. Example, imprisonment.

Correct. The shield only works against the classic beholder rays. There are a few special beholders though with extra abilities that hit you even if you are holding the shield. Imprisonment is one of the more notorious ones, but to my knowledge the lair where the OP is currently holds only one special beholder, namely the Unseeing Eye, against which you have the rod.

I think Korgan can use his berserker rage and fight them for a minute or so.

That doesn't protect him from most of the damaging effects. (and I'm not even sure if in the unfixpacked game the rage wouldn't simply be dispelled)

A certain cloak prevents targeted spell effects. Still affected by hold person etc though.

With Throne of Bhaal installed, the cloak has a different effect and protects from all spell damage. No protection against Imprisonment anymore though.