I'm fairly inexperienced with the toolset so I am hoping this is a fairly simple oversight on my part, but I seem to be missing a substantial number of resources.
I am trying to generate a head morph for an NPC. The tutorial instructions on the forum and on the wiki say:
1. Open toolset
2. File --> Manage Modules --> Switch to
single player campaign
3. Open the "Creatures" palette and put the name of the
companion or npc in the filter. Example: "alistair"
4. A few tabs open up.... Expand the "_Global/Followers"
folder and you will see alistair's model, (i also included npc example):
I don't have that folder. When I search for alistair in the filter, I get a single folder named "Global" which has a resource named "alistair" in it. Nothing is labeled "gen00fl_alistair" as it apparently should be. The same thing happens when I search the other example in the tutorial, gheyna, which returns a single folder named "Nature of the Beast" with a resource "gheyna," not "ntb100cr_gheyna."
Again, the wiki gives simple directions for finding out what files to edit:
1. Open Toolset
2. Click the "Creatures" Button on the top right Palette Window
3. In the filter type the name of the NPC, example Bella or
Desire or Murdock.
4. You'll see some folders appear. Navigate through them and
find the NPC object:
Example: ntb100cr_gheyna (Gheyna)
5. Now left click that creature to highlight it.
6. On the bottom right the object inspector window appears full
of information.
7. Scroll down the list until you see head morph, under
appearance. Note the name of that file.
But when I look at the "gheyna" resource that comes up, the object inspector doesn't have that information. The "properties" tab has no information for "appearance," and the "medium/major" tab has an "appearance" field that reads "A pretty young elven lass."
The weird thing is that I tried doing something that I know I have done before using the character resources, and things are missing that I have previously been able to find. For example, I used the toolset workaround to restore the Dwarven Defender crossbow. Previously I was able to browse my way through Paragon of Her Kind to the "orz200ar_commons" area and insert the crossbow on the intended character's inventory (orz200cr_guardsman) to be pickpocketed. I no longer have an "orz200ar_commons" folder, and none of the character files I can find even have an inventory option.
However... when I search the "All" button in the palette I do find what is supposed to be there. The character files that should show up under the character tabs (but don't) seem to be present with a .utc extension. So is there something on my system that convinces the toolset that the .utc file isn't actually a character? It looks like I'm able to do what I need to do, but it bothers me that my interface seems to be so different from how it's supposed to work.
Clearly at some point I have done something wrong. I just don't know what. Help.
Completely at a loss
Débuté par
UVA Law 98
, nov. 19 2010 03:06
#1
Posté 19 novembre 2010 - 03:06
#2
Posté 19 novembre 2010 - 03:09
You are most likely browsing the Characters list rather than the Creatures list.
#3
Posté 19 novembre 2010 - 03:11
Make sure your module extends Single Player so those resources show up.
#4
Posté 19 novembre 2010 - 03:51
TimelordDC wrote...
You are most likely browsing the Characters list rather than the Creatures list.
Well I did say I was hoping for it to be a simple oversight. Yep, that was it.
Thanks. Slightly embarrassed now.





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