Dave of Canada wrote...
If DAII is an ARPG, does that mean Origins was one as well? Considering it essentially plays the same?
Imo it sort of was, I mean I tried to play it as a tactical RPG, but the difficulty level wasn't there really to support that playstyle. It started out ok, but after level 10ish you coud essentially just auto pilot (and auto attack) your way through the game. My defintion might be unique though, as I consider any RPG that doesn't make me have to stop and think an action one.
Hell I'd see it as an improvment if the game was a challenging button masher.




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