DA2 - Dumb design, winning formula
#126
Posté 19 novembre 2010 - 08:34
oh and you are making it sound much worse than it is
#127
Posté 19 novembre 2010 - 08:35
Monica83 wrote...
I played hab the console version at the lucca comix and games its a fake button masher you have to press to swing the sword yes and you have a radial menu to use skill like mighty blow and others.. Bioware says the gameplay in pc version its like origins and have auto attack.. This is the only difference from pc and console verions...
Well thats good actually. I liked DA:O's system because you could plan the attack and really min/max the encounter.
If its just button mashing I don't see the point of playing the game, personally.
Bioware is going to dominate the scene in a few years when they perfect this action + story formula. I'll lament the loss of complexity, but will still enjoy the games (after my brain loses a few IQ points at least, which the Family Guy and other related trash will inevitiablly do)
Moral of the story: its not the games that are dumbing-down, its that your brain isn't dumb enough ---- get to work people! You see this in all forms of entertainment, where once it was Blade Runner it is now Chronicles of Riddick.
The "Blade Runner" type of movie is tooooo sloooowwwwwwww and you have to look for the depth. The first time I noticed this was with The Fast and the Furious, which has become the new standard. Wham bam thank you maam.
Watch BBC Trek re-runs, its hilarious how much they rip on Americans for being morons; IMO DA2 is another sign (from what has been described to me at least, i.e. the "awesome" button mashing)
Modifié par haberman13, 19 novembre 2010 - 08:40 .
#128
Posté 19 novembre 2010 - 08:37
Modifié par TeaCokeProphet, 19 novembre 2010 - 08:39 .
#129
Posté 19 novembre 2010 - 08:37
Dave of Canada wrote...
Oh, I know it was. I'm just asking for the people that seem to believe that DA:O was the pinnacle of CRPG greatness.
Sorry.
That said, having just finished up Divinity 2, DA:O wouldn't fit my personal definition of action RPG at all.
#130
Posté 19 novembre 2010 - 08:39
#131
Posté 19 novembre 2010 - 08:39
TeaCokeProphet wrote...
So we're absolutely certain the game will retain absolutely none of it's tactical depth? None of it's RPG elements? Or is this just a case of people being angry about one or two things removed, maybe more, but not nearly as drastic as people are making it out to be...?
People are just screaming the sky is falling, it happened with DA:O as well.
#132
Posté 19 novembre 2010 - 08:39
Herr Uhl wrote...
bsbcaer wrote...
Monica83 wrote...
What make planescape great was the story one of most beauty for me.. Of course if someone present a game with words like:"think like a general fight like a spartan" i scratch my head lol
Haven't played the game, but if you think Planescape is a great game with bad action/combat based on the story, why are you damning DA2 without knowing much more about the story other than the 30 second blurb that everyone knows? As I said, I haven't played Planescape, so can you give me a short version (couple of sentences, maybe a paragraph tops) of what the story is so I have some sense of what to expect if I ever play it?
Since there is supposed to be no spoilers.
A man that can't die explores the planes in search of the truth of his existence.
Thanks for not spoiling me...but if I can't die, what's really the point of any action or combat? Wouldn't that make any conflict kind of redundant?
#133
Posté 19 novembre 2010 - 08:39
Monica83 wrote...
Dave... da2 feels different in DAO you have tattic you have isometric wiew in DA2 all is too much faster animation are terrible and gameplay don't have any sense of fight the evade skill of a rougue its something like a teleport the charge of the warrios goes so fast that seems to don't have run animations.. Feels strange when you kill darkspawn because the darkspawn are more calm and maybe relistic moves... And you hero moves like a sort of nija for the rougue or a something strange for the warrior... since i played and i don't recognise dragon age in it many things kill the immersion.. You have the illusion to create your hero but dialogues works at the same way of mass effect this slap off the immersion in this case.. Because you are suppose to create your character but you have not complete control of whait its going to say... Since in the console version i don't see any strategy or not the strategy we used on origins.. Maybe its just a demo but..I really bad impressed from the gameplay and i don't see how can be more tactical or tactica like origins..The lack of isometric wiew create much chaos situation.. and the speed of the fight don't help at all.. About the graphic well maybe its just the demo but yes good textures but lack of detail on ambient and this is really bad...
I... I can't understand any of this.
#134
Posté 19 novembre 2010 - 08:41
Monica83 wrote...
Dave... da2 feels different in DAO you have tattic you have isometric wiew in DA2 all is too much faster animation are terrible and gameplay don't have any sense of fight the evade skill of a rougue its something like a teleport the charge of the warrios goes so fast that seems to don't have run animations.. Feels strange when you kill darkspawn because the darkspawn are more calm and maybe relistic moves... And you hero moves like a sort of nija for the rougue or a something strange for the warrior... since i played and i don't recognise dragon age in it many things kill the immersion.. You have the illusion to create your hero but dialogues works at the same way of mass effect this slap off the immersion in this case.. Because you are suppose to create your character but you have not complete control of whait its going to say... Since in the console version i don't see any strategy or not the strategy we used on origins.. Maybe its just a demo but..I really bad impressed from the gameplay and i don't see how can be more tactical or tactica like origins..The lack of isometric wiew create much chaos situation.. and the speed of the fight don't help at all.. About the graphic well maybe its just the demo but yes good textures but lack of detail on ambient and this is really bad...
I understand. Sounds like my fears have been realized.
#135
Posté 19 novembre 2010 - 08:42
TeaCokeProphet wrote...
So we're absolutely certain the game will retain absolutely none of its tactical depth? None of its RPG elements? Or is this just a case of people being angry about one or two things removed, maybe more, but not nearly as drastic as people are making it out to be...?
Extrapolating from the ME2 hints ... yes, you can assume a dumbing down has happened.
Or are you in the camp that think ME2 was a dumbing-up?
#136
Posté 19 novembre 2010 - 08:42
Solid source in my opnion.haberman13 wrote...
I understand. Sounds like my fears have been realized.
#137
Posté 19 novembre 2010 - 08:42
Monica83 wrote...
Dave... da2 feels different in DAO you have tattic you have isometric wiew in DA2 all is too much faster animation are terrible and gameplay don't have any sense of fight the evade skill of a rougue its something like a teleport the charge of the warrios goes so fast that seems to don't have run animations.. Feels strange when you kill darkspawn because the darkspawn are more calm and maybe relistic moves... And you hero moves like a sort of nija for the rougue or a something strange for the warrior... since i played and i don't recognise dragon age in it many things kill the immersion.. You have the illusion to create your hero but dialogues works at the same way of mass effect this slap off the immersion in this case.. Because you are suppose to create your character but you have not complete control of whait its going to say... Since in the console version i don't see any strategy or not the strategy we used on origins.. Maybe its just a demo but..I really bad impressed from the gameplay and i don't see how can be more tactical or tactica like origins..The lack of isometric wiew create much chaos situation.. and the speed of the fight don't help at all.. About the graphic well maybe its just the demo but yes good textures but lack of detail on ambient and this is really bad...
Alright, I'll ask this question again....Did you play DAO on the console or simply on the PC?
#138
Posté 19 novembre 2010 - 08:43
Monica83 wrote...
Dave... da2 feels different in DAO you have tattic you have isometric wiew in DA2 all is too much faster animation are terrible and gameplay don't have any sense of fight the evade skill of a rougue its something like a teleport the charge of the warrios goes so fast that seems to don't have run animations.. Feels strange when you kill darkspawn because the darkspawn are more calm and maybe relistic moves... And you hero moves like a sort of nija for the rougue or a something strange for the warrior... since i played and i don't recognise dragon age in it many things kill the immersion.. You have the illusion to create your hero but dialogues works at the same way of mass effect this slap off the immersion in this case.. Because you are suppose to create your character but you have not complete control of whait its going to say... Since in the console version i don't see any strategy or not the strategy we used on origins.. Maybe its just a demo but..I really bad impressed from the gameplay and i don't see how can be more tactical or tactica like origins..The lack of isometric wiew create much chaos situation.. and the speed of the fight don't help at all.. About the graphic well maybe its just the demo but yes good textures but lack of detail on ambient and this is really bad...
Funny...another friend of mine played the demo in Lucca and said quite the opposite, Federico as well says some pretty different things. Better yet his opinion is that the changes are not as bad as you make them out to be.
now, let me ask you a question......how "exactly" do you have "COMPLETE" control of what your warden says in Origin?
#139
Posté 19 novembre 2010 - 08:43
#140
Posté 19 novembre 2010 - 08:44
ziggehunderslash wrote...
Solid source in my opnion.haberman13 wrote...
I understand. Sounds like my fears have been realized.
He/she are from a different country. Read it closely, you will get it.
In summary: its a cluster F of action-y combat with little/no attention to tactical combat.
#141
Posté 19 novembre 2010 - 08:44
haberman13 wrote...
Monica83 wrote...
Dave... da2 feels different in DAO you have tattic you have isometric wiew in DA2 all is too much faster animation are terrible and gameplay don't have any sense of fight the evade skill of a rougue its something like a teleport the charge of the warrios goes so fast that seems to don't have run animations.. Feels strange when you kill darkspawn because the darkspawn are more calm and maybe relistic moves... And you hero moves like a sort of nija for the rougue or a something strange for the warrior... since i played and i don't recognise dragon age in it many things kill the immersion.. You have the illusion to create your hero but dialogues works at the same way of mass effect this slap off the immersion in this case.. Because you are suppose to create your character but you have not complete control of whait its going to say... Since in the console version i don't see any strategy or not the strategy we used on origins.. Maybe its just a demo but..I really bad impressed from the gameplay and i don't see how can be more tactical or tactica like origins..The lack of isometric wiew create much chaos situation.. and the speed of the fight don't help at all.. About the graphic well maybe its just the demo but yes good textures but lack of detail on ambient and this is really bad...
I understand. Sounds like my fears have been realized.
Hold your horses for a second. If she played DAO on PC and not on Console, it's a different experience. If she only played DAO on PC and then Demoed DA2 on Console, then there's going to be a big disconnect and feeling of loss because, once again, the original game PLAYED DIFFERENT ON EITHER PLATFORM!
#142
Posté 19 novembre 2010 - 08:44
I'm less-than-convinced myself by what has transpired of DA2 so far, but your reasonings are standing on the head.haberman13 wrote...
Let's face it, 90% of the gaming population doesn't want DA:O again, they want DA:O mixed with ME2; ME2 was as winning formula for Bioware and I think they will start using it for most of their games.
[...]
At this point I think Bioware will have two "philosophies" one for the MMO space with ToR which I expect to be a "true" PC game with all of the complexity and dressings and the console development team who concentrates on story and action-y combat.
[...]
So, my advice: play ToR if you liked Bioware of the last decade, and stop worrying about the consolification of their other fanchises.
First, DAO sold more than ME2. So your assumption that people want the latter more than former feels weird.
Second, MMO is the LAST place where you look for "true" PC game, especially in the WoW era. MMO have close to no story and dialog, and are more action-packed with more special effect than even a console game. MMO were perhaps "hardcore" some years ago, but Blizzard have made sure that the casual crowd have taken over.
#143
Posté 19 novembre 2010 - 08:46
No no, I can see people freaking out based on what happened to Mass Effect 2, but people are acting as if they KNOW that EVERYTHING is gone. And they don't.haberman13 wrote...
TeaCokeProphet wrote...
So we're absolutely certain the game will retain absolutely none of its tactical depth? None of its RPG elements? Or is this just a case of people being angry about one or two things removed, maybe more, but not nearly as drastic as people are making it out to be...?
Extrapolating from the ME2 hints ... yes, you can assume a dumbing down has happened.
Or are you in the camp that think ME2 was a dumbing-up?
#144
Posté 19 novembre 2010 - 08:47
Some people likes rpg as videogames someone loves rpg for passion...
And when a game give the opportunity to create your hero i want have the complete control of what my character is going to say..
#145
Posté 19 novembre 2010 - 08:50
#146
Posté 19 novembre 2010 - 08:51
http://social.biowar...00&lf=8#5278880
#147
Posté 19 novembre 2010 - 08:52
TeaCokeProphet wrote...
No no, I can see people freaking out based on what happened to Mass Effect 2, but people are acting as if they KNOW that EVERYTHING is gone. And they don't.haberman13 wrote...
TeaCokeProphet wrote...
So we're absolutely certain the game will retain absolutely none of its tactical depth? None of its RPG elements? Or is this just a case of people being angry about one or two things removed, maybe more, but not nearly as drastic as people are making it out to be...?
Extrapolating from the ME2 hints ... yes, you can assume a dumbing down has happened.
Or are you in the camp that think ME2 was a dumbing-up?
True true, but why be on this forum if its not to speculate about DA2?
Also, it would be counterintuitive to assume that BW will introduce MORE complexity when everything they have said has been a reduction in complexity.
Nail in the coffin: static companion outfits
Screams ME2 all over again. The funny thing is that nobody was clamoring for a removal of inventory/gear for DA, BW took it on themselves to do that. Very very dopey decision IMO, inspired many WTF moments for me, followed up with the inevitable "we don't all have to be 'Dancing with the Stars' morons" do we?
Why? Why impose foolishness on people who aren't asking for it?
Modifié par haberman13, 19 novembre 2010 - 08:54 .
#148
Posté 19 novembre 2010 - 08:53
Monica83 wrote...
Because you have the opportunity to select your entire answers thats help a lot you are limited yes but you have the opportunity to build the psicology of your character... With a pharaprase system that don't happen you have only a general line of what your character is going to say and this make feel the character less yours.. As a dialogue option its nice if you have a complete premaded character but not if you want "roleplay" your created hero.. The difference is that..
Some people likes rpg as videogames someone loves rpg for passion...
And when a game give the opportunity to create your hero i want have the complete control of what my character is going to say..
In each and every RPG that I have EVER PLAYED (and I've been playing since the early 1980s), you have NEVER had complete control over what your character was going to say.
#149
Posté 19 novembre 2010 - 08:53
Monica83 wrote...
Because you have the opportunity to select your entire answers thats help a lot you are limited yes but you have the opportunity to build the psicology of your character... With a pharaprase system that don't happen you have only a general line of what your character is going to say and this make feel the character less yours.. As a dialogue option its nice if you have a complete premaded character but not if you want "roleplay" your created hero.. The difference is that..
Some people likes rpg as videogames someone loves rpg for passion...
And when a game give the opportunity to create your hero i want have the complete control of what my character is going to say..
Hawke is about as "created" as Cousland/Brosca/whatever, you're given a backstory and thrown into the game with nothing more than that. If you want to be sarcastic, pick the sarcastic options. If you want to be aggressive, pick the aggressive options. Aside from being shaped like a wheel and having a voice, the dialogue is roughly exactly the same.
You're limited by what the writers give you, that hasn't changed.
Modifié par Dave of Canada, 19 novembre 2010 - 08:54 .
#150
Posté 19 novembre 2010 - 08:54




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