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DA2 - Dumb design, winning formula


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#151
Nerivant

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bsbcaer wrote...

Monica83 wrote...

Because you have the opportunity to select your entire answers thats help a lot you are limited yes but you have the opportunity to build the psicology of your character... With a pharaprase system that don't happen you have only a general line of what your character is going to say and this make feel the character less yours.. As a dialogue option its nice if you have a complete premaded character but not if you want "roleplay" your created hero.. The difference is that..

Some people likes rpg as videogames someone loves rpg for passion...
And when a game give the opportunity to create your hero i want have the complete control of what my character is going to say..


In each and every RPG that I have EVER PLAYED (and I've been playing since the early 1980s), you have NEVER had complete control over what your character was going to say.


Then you haven't played the best RPG of all.

#152
Dave of Canada

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haberman13 wrote...

Nail in the coffin: static companion outfits

Screams ME2 all over again.  The funny thing is that nobody was clamoring for a removal of inventory/gear for DA, BW took it on themselves to do that.  Very very dopey decision IMO, inspired many WTF moments for me, followed up with the inevitable "we don't all have to be 'Dancing with the Stars' morons" do we?


Inventory isn't being removed, the models of the companions are locked. Unless customizing armor with stats instead of pieces suddenly makes people "morons".

Even then, who are you to judge?

#153
Monica83

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Dave i tryed to explained but if you check past post you see many people that explain this much better than me.. The difference is huge and is present

#154
Maconbar

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Who here has demoed DA:2 on the PC?

#155
slimgrin

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Maconbar wrote...

Who here has demoed DA:2 on the PC?


*crickets chirping*

#156
haberman13

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Some may laugh at this, but WoW has one of the best stories in a video game, lore wise and continuity wise.



Read the WoW "history", if you are interested, its truly impressive to an order of magnitude beyond anything Bioware has done.



Sorry, off-topic, but somebody was ripping on WoW lore - which is a common mistake

#157
Dave of Canada

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haberman13 wrote...

Some may laugh at this, but WoW has one of the best stories in a video game, lore wise and continuity wise.

Read the WoW "history", if you are interested, its truly impressive to an order of magnitude beyond anything Bioware has done.

Sorry, off-topic, but somebody was ripping on WoW lore - which is a common mistake


Off-topic but you mean the same WoW lore that remains inconsistant, throws cliched characters and can't keep it's facts straight that somebody who challenges a writer (who mocked him) becomes an internet celeb?

#158
haberman13

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Dave of Canada wrote...

haberman13 wrote...

Nail in the coffin: static companion outfits

Screams ME2 all over again.  The funny thing is that nobody was clamoring for a removal of inventory/gear for DA, BW took it on themselves to do that.  Very very dopey decision IMO, inspired many WTF moments for me, followed up with the inevitable "we don't all have to be 'Dancing with the Stars' morons" do we?


Inventory isn't being removed, the models of the companions are locked. Unless customizing armor with stats instead of pieces suddenly makes people "morons".

Even then, who are you to judge?


I'm the one with the big brain baby!

People aren't morons for the reason you cited, people are becoming morons because of a general dumbing down in entertainment (heck, all areas) in US life.  DA2, purely based on speculation, is following that trend.

You can speculate the alternative of course.

#159
Herr Uhl

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Dave of Canada wrote...

Hawke is about as "created" as Cousland/Brosca/whatever, you're given a backstory and thrown into the game with nothing more than that. If you want to be sarcastic, pick the sarcastic options. If you want to be aggressive, pick the aggressive options. Aside from being shaped like a wheel and having a voice, the dialogue is roughly exactly the same.

You're limited by what the writers give you, that hasn't changed.


Well, how the alternatives are presented is different. Whereas in DAO you got to choose exactly what was said you get a paraphrase and tone indicator in DA2.

How the writers show is different, thus it has changed.

#160
Dave of Canada

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slimgrin wrote...

*crickets chirping*


There were a few people who played it at Gamescom, I think.

#161
Nerivant

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haberman13 wrote...

Some may laugh at this, but WoW has one of the best stories in a video game, lore wise and continuity wise.

Read the WoW "history", if you are interested, its truly impressive to an order of magnitude beyond anything Bioware has done.

Sorry, off-topic, but somebody was ripping on WoW lore - which is a common mistake


WoW lore is an abomination.

BioShock's lore is better than WoW's, and it's an FPS.

#162
The Masked Rog

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Monica83 wrote...

I want to give to DA2 an opportunity for this i want to try the complete game before buy... but i don't think DA2 will be a nice title for me

It will be much more old school than The Witcher 2. TW2 has combos and timed attacks, while DA2 is completely stat governed and has no combos, just regular talents ala DA:O.

#163
Khayness

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Nerivant wrote...

Then you haven't played the best RPG of all.


Real Life seems cool so far, but this was my last coin.

#164
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Khayness wrote...

Nerivant wrote...

Then you haven't played the best RPG of all.


Real Life seems cool so far, but this was my last coin.


Pen-and-paper, yo.

Honestly, though. If people are going to complain about control over your character and their companions, they need to go play DnD, or Shadowrun, or something.

Modifié par Nerivant, 19 novembre 2010 - 09:01 .


#165
haberman13

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Dave of Canada wrote...

haberman13 wrote...

Some may laugh at this, but WoW has one of the best stories in a video game, lore wise and continuity wise.

Read the WoW "history", if you are interested, its truly impressive to an order of magnitude beyond anything Bioware has done.

Sorry, off-topic, but somebody was ripping on WoW lore - which is a common mistake


Off-topic but you mean the same WoW lore that remains inconsistant, throws cliched characters and can't keep it's facts straight that somebody who challenges a writer (who mocked him) becomes an internet celeb?


I don't know to what you refer, I'm simply talking about the history of the world combined with the volumes of lore behind each faction/character and the progression of the storyline and intermingling of the different races.

That said, there are certainly some cliched characters.

#166
TeaCokeProphet

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haberman13 wrote...

True true, but why be on this forum if its not to speculate about DA2?

Also, it would be counterintuitive to assume that BW will introduce MORE complexity when everything they have said has been a reduction in complexity.

Nail in the coffin: static companion outfits

Screams ME2 all over again.  The funny thing is that nobody was clamoring for a removal of inventory/gear for DA, BW took it on themselves to do that.  Very very dopey decision IMO, inspired many WTF moments for me, followed up with the inevitable "we don't all have to be 'Dancing with the Stars' morons" do we?

Why? Why impose foolishness on people who aren't asking for it?

I can understand and get behind that, and I can hope that they'll at least leave a good amount of accessory customization, though I doubt it. I feel that this game is going to be dumbed down, as it's the path that Bioware has been taking lately. I just don't think they're going to dumb it down as much as people think they're going to.

Maybe for the console, which will probably be disappointing for me considering it's the only version I've played, but people are crying foul on things they don't truly know much about.

#167
Khayness

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Nerivant wrote...

Pen-and-paper, yo.


Last session was 3 weeks ago, my warrior got mind controlled (sorta) and almost insta gibbed the party's archer.

I didn't get to say whatever I wanted, damn DM!

#168
Blacklash93

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*Sigh*

How about you wait for the game to come out, rent it or play a demo, and then decide if it's truly what you make it out to be? I'd rather listen to what you have to say after that rather than see you blindly preach doomsday about DA2 as an RPG.

Modifié par Blacklash93, 19 novembre 2010 - 09:05 .


#169
Nerivant

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Khayness wrote...

Nerivant wrote...

Pen-and-paper, yo.


Last session was 3 weeks ago, my warrior got mind controlled (sorta) and almost insta gibbed the party's archer.

I didn't get to say whatever I wanted, damn DM!


But you got to think whatever you wanted to think! You just didn't have motor control!

#170
joriandrake

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Khayness wrote...

Nerivant wrote...

Pen-and-paper, yo.


Last session was 3 weeks ago, my warrior got mind controlled (sorta) and almost insta gibbed the party's archer.

I didn't get to say whatever I wanted, damn DM!


as you mentioned it: that was mind controll

#171
haberman13

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TeaCokeProphet wrote...

haberman13 wrote...

True true, but why be on this forum if its not to speculate about DA2?

Also, it would be counterintuitive to assume that BW will introduce MORE complexity when everything they have said has been a reduction in complexity.

Nail in the coffin: static companion outfits

Screams ME2 all over again.  The funny thing is that nobody was clamoring for a removal of inventory/gear for DA, BW took it on themselves to do that.  Very very dopey decision IMO, inspired many WTF moments for me, followed up with the inevitable "we don't all have to be 'Dancing with the Stars' morons" do we?

Why? Why impose foolishness on people who aren't asking for it?

I can understand and get behind that, and I can hope that they'll at least leave a good amount of accessory customization, though I doubt it. I feel that this game is going to be dumbed down, as it's the path that Bioware has been taking lately. I just don't think they're going to dumb it down as much as people think they're going to.

Maybe for the console, which will probably be disappointing for me considering it's the only version I've played, but people are crying foul on things they don't truly know much about.

 

Fair point. 

They will give you customization, in the form of $5 DLC.

2nd nail in the coffin

How pointless is it to pay real $ for single-player in-game items?  LOL!

I can slightly-kinda understand it in a multiplayer game, but even then it seems dopey.

#172
Nerivant

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haberman13 wrote...

Fair point. 

They will give you customization, in the form of $5 DLC.

2nd nail in the coffin

How pointless is it to pay real $ for single-player in-game items?  LOL!

I can slightly-kinda understand it in a multiplayer game, but even then it seems dopey.


How pointless is it to pay extra money for soda when you can drink water instead?

#173
Monica83

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The witcher is born as action rpg but animations gameplay will be much better than dragon age 2



As the dialog system:



Just immagine your warden conversation...



Now look the conversation dialogues in leliana's song dlc



Leliana song use a sort of schematic paraphrase system and its good because you are not playng with a your character you are playng with leliana leliana have her hown personality



If you apply the same dialogue system at the warden you feel your character is much more limited and its not yours because with that system you cant give the personality to your character..



Schematic paraphrase system its nice if you have a complete premaded character with his personality like.. Geralt of rivia.. This is the reason because in the witcher 2 a dialogue like that isn't heavy..



In DA2 you create your hawke so is a character you make but the schematic paraphrase system don't give the freedom to give to the character the personality you chose.... You are not selecting full words.. you are selletting few words.. And icon... And this is bad if you are supposed to create your hero



This is the huge difference

#174
Dave of Canada

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Herr Uhl wrote...

Well, how the alternatives are presented is different. Whereas in DAO you got to choose exactly what was said you get a paraphrase and tone indicator in DA2.

How the writers show is different, thus it has changed.


Let's imagine a conversation with both systems.

Dragon Age Origins.
Alistair: We're moving north to see the parade, want to come with us?
CHOICES:
Sure, that sounds like fun.
Who else is going?
There's a parade here?
What the hell are you talking about?
I don't feel like it.
Did you get hit on the head a few times?

Who else is going? / There's a parade here? / What the hell are you talking about? will lead the conversation to repeat without these options, leaving it to be like:
Sure, that sounds like fun.
I don't feel like it.
Did you get hit on the head a few times?

Dragon Age 2.

You've got the wheel infront of you and it goes like this:
[middle-left] Investigate [Leads to: Who is going? / Are you confused? / A parade?]
[upper-right] Sure, why not? ("happy" icon?)
[middle-right] I'll pass. (neutral icon)
[lower-right] Are you crazy? (aggressive icon)

Aside from presentation, it's roughly the same thing. In addition to the multiple personalities that Hawke can develop, Hawke will be more of "your" character than Shepard and can roughly be the same as the Warden.

Modifié par Dave of Canada, 19 novembre 2010 - 09:10 .


#175
Nerivant

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Monica83 wrote...

The witcher is born as action rpg but animations gameplay will be much better than dragon age 2

As the dialog system:

Just immagine your warden conversation...

Now look the conversation dialogues in leliana's song dlc

Leliana song use a sort of schematic paraphrase system and its good because you are not playng with a your character you are playng with leliana leliana have her hown personality

If you apply the same dialogue system at the warden you feel your character is much more limited and its not yours because with that system you cant give the personality to your character..

Schematic paraphrase system its nice if you have a complete premaded character with his personality like.. Geralt of rivia.. This is the reason because in the witcher 2 a dialogue like that isn't heavy..

In DA2 you create your hawke so is a character you make but the schematic paraphrase system don't give the freedom to give to the character the personality you chose.... You are not selecting full words.. you are selletting few words.. And icon... And this is bad if you are supposed to create your hero

This is the huge difference


Get back to us when you play through the game, please.

You're not voicing concerns, you're stating "facts."